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|This article is about the current version of DF.|
The fishery workshop handles the preparation of raw fish. This process yields prepared fish, turtles, and lobsters, and will additionally give shells in the case of turtles, oysters, and other shelled animals.
- :Process a Raw Fish
- :Extract from a Raw Fish
- :Capture a Live Fish
- The preparation task is automated by default, a procedure that can be changed with rders, orkshop Orders, Auto ishery.
- Using the Capture Live Fish task when water sources are frozen results in a fisherdwarf (or any Noble who 'volunteers' to help the community by helping out the poor, poor, peasants) spending the season outside and holding the trap.
- Without an available animal trap, the Capture Live Fish task will stop automated fish preparations.
|Workshops & Furnaces|
|Workshops||Ashery • Bowyer • Butcher • Carpenter • Clothier • Craftsdwarf • Dyer • Farmer • Fishery • Jeweler • Kitchen • Leather • Loom • Magma forge • Mason • Mechanic • Metalsmith's forge • Millstone • Quern • Screw press • Siege • Still • Soap • Tanner|
|Furnaces||Glass furnace • Magma glass furnace • Kiln • Magma kiln • Smelter • Magma smelter • Wood furnace|
|Related Articles||Clutter • Kennel • Shop • Trade depot|