v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Personality goal

From Dwarf Fortress Wiki
Jump to navigation Jump to search
This article is about the current version of DF.
Note that some content may still need to be updated.

Randomly generated personality of a miner.

Some creatures dream of accomplishing certain goals in their life, and these goals can, presumably, affect their behavior. If a creature has such goals, they will be listed in the "Values" sub-tab of the "Personality" tab of their character sheet. Dwarves will receive a happy thought upon completion of their goals, receiving the notation of "and this dream was realized" in the personality description following their original goals. Goals would apparently not currently be limited to one per creature, but for some sort of oversight: [1]. A creature needs the ability to learn in order to have a goal in life.

Token Description Gameplay effects
 START_A_FAMILY dreams of raising a family Dream realized upon giving birth/fathering an infant.
 RULE_THE_WORLD dreams of ruling the world
 CREATE_A_GREAT_WORK_OF_ART dreams of creating a great work of art Dream realized upon creation of Artifact or Masterpiece.
 CRAFT_A_MASTERWORK dreams of crafting a masterwork someday Dream realized upon creation of Artifact or Masterpiece.
 BRING_PEACE_TO_THE_WORLD dreams of bringing lasting peace to the world
 BECOME_A_LEGENDARY_WARRIOR dreams of becoming a legendary warrior
 MASTER_A_SKILL dreams of mastering a skill Dream realized upon reaching Legendary skill status.
 FALL_IN_LOVE dreams of falling in love
 SEE_THE_GREAT_NATURAL_SITES dreams of seeing the great natural places of the world
 IMMORTALITY has become obsessed with his/her own mortality Leads to necromancy, which renders the seeker immune to death by old age. Creatures like goblins and elves, who are immortal from the start, cannot have this goal.
 MAKE_A_GREAT_DISCOVERY dreams of making a great discovery Dream realized upon discovering a topic.
 ATTAIN_RANK_IN_SOCIETY dreams of attaining rank in society Dream realized upon becoming a baron (and possibly other noble positions).
 BATHE_WORLD_IN_CHAOS dreams of bathing the world in chaos
 STAY_ALIVE
 MAINTAIN_ENTITY_STATUS
CancelHideAbout

Rating Personality goal