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  • | Only creatures with the specified class token can be appointed to this position. | Creatures of this position will have this color, instead of their profession color. e
    15 KB (2,377 words) - 11:06, 17 May 2014
  • ...of whom were eventually killed and eaten by Gibberlings (modded grotesque creatures that exist to kill, eat, and reproduce) on separate occasions; his maternal ====Version 0.31 and later====
    13 KB (1,965 words) - 19:30, 20 December 2022
  • ...export in [[legends mode]], аdded graphics for many plants and child/baby creatures. ...imal training ([[dungeon master]] removed, having been nonfunctional since 0.31.01), return of good/evil trees and shrubs
    25 KB (3,070 words) - 13:35, 17 April 2024
  • This version, '''DF 0.31.01''', was released on '''April 1, 2010'''. The last update was '''v0.31.25 This page lists the changes in [[version]] 0.31 of ''Dwarf Fortress''. The page links to currently existing pages which e
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...l randomly choose one of the creatures. In entities with multiple possible creatures, you can manipulate the chance of one creature being chosen by adding multi | Found on generated [[angel]] entities. Appears to draw from creatures with this HFID, which associates the entity with a historical figure of the
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...l randomly choose one of the creatures. In entities with multiple possible creatures, you can manipulate the chance of one creature being chosen by adding multi | Found on generated [[angel]] entities. Appears to draw from creatures with this HFID, which associates the entity with a historical figure of the
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...how. After reading through this guide, a user should be capable of editing creatures, entities, materials ''et al'', and creating their own. ...noticed the file naming scheme - this is also important; files containing creatures have names starting with "creature_", entity file names must begin with "en
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ..."binpatch" utility included with all versions of DFHack for Dwarf Fortress 0.31 thru 0.42. ...assign higher (or lower) values to art images portraying certain types of creatures; later versions control this using the ART_FACET_MODIFIER token in the raws
    17 KB (2,858 words) - 21:32, 11 March 2022
  • ...ption to this are the [[domestic animal]]s - there is no giant [[turkey]]. Creatures with no basis in reality are also exempt from becoming giant animals. ...ck bear, even if it's a giant version of a small insect. As the real-world creatures approach black bear size, and then beyond, a curve is applied, so that the
    11 KB (1,424 words) - 21:20, 18 January 2023
  • ...ption to this are the [[domestic animal]]s – there is no giant [[turkey]]. Creatures with no basis in reality are also exempt from becoming giant animals. ...bear]], even if it's a giant version of a small insect. As the real-world creatures approach grizzly bear size, and then beyond, a curve is applied, so that th
    18 KB (2,595 words) - 05:52, 22 April 2024
  • Both creatures and items can have [ATTACK] tokens. A creature can execute any of its natur ...eapons generally also have blunt attacks with larger area values; items or creatures without defined attacks get default blunt attack with area = (size)^(2/3).
    23 KB (2,996 words) - 01:37, 17 January 2024
  • Both creatures and items can have [ATTACK] tokens. A creature can execute any of its natur ...eapons generally also have blunt attacks with larger area values; items or creatures without defined attacks get default blunt attack with area = (size)^(2/3).
    24 KB (3,019 words) - 08:54, 28 February 2024
  • Kobolds are small creatures adept at thieving that try to infiltrate your fortress and try to steal val ...of inferior [[metal]]s (generally [[copper]]); however, kobolds in version 0.31 are observed to have access to '''all''' metals, including [[steel]] (seemi
    3 KB (449 words) - 16:28, 27 July 2023
  • ...[[military]] response is both complex and slow. If you are new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]] Certain "playful" [[creatures]] will also try to steal items from your hoard, if left open to more genera
    5 KB (861 words) - 22:56, 18 February 2012
  • ...They will not stop to eat, drink, sleep, or even run away from dangerous creatures. If they do not manage to begin construction of the artifact within a handf ...urtle]]s are ''processed'' fish (with the shells already removed). Version 0.31.12 and beyond should have much fewer shell requests.
    27 KB (4,330 words) - 18:12, 21 February 2014