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  • ...the job or not. You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu. A list of what job each dwarf is currently perform ...tress (including your initial seven dwarves) will have all the [[hauling]] jobs turned on by default, as well as several other labors if they have a specif
    12 KB (1,557 words) - 15:47, 8 December 2011
  • * 10 crafting jobs * 10 metal-related jobs
    2 KB (314 words) - 19:55, 11 November 2023
  • The following jobs determine their speed based on strength: * Farming jobs (planting seeds, harvesting crops, fertilizing fields, gathering shrubs, pr
    6 KB (903 words) - 19:30, 14 August 2021
  • ...al-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. ! Jobs
    2 KB (261 words) - 19:33, 11 November 2023
  • * 25 crafting jobs * 25 metal-related jobs
    1 KB (172 words) - 19:55, 11 November 2023
  • * 50 crafting jobs * 50 metal-related jobs
    1 KB (159 words) - 19:56, 11 November 2023
  • ...at dwarf's {{k|p}}references for {{k|l}}abors), and determine what sort of jobs a dwarf is ''allowed'' to do. A dwarf may have great skill, but until you ...bone crafts to trade. Higher skill levels may increase the speed at which jobs are performed, the quality of the items produced, or both.
    13 KB (1,883 words) - 16:32, 26 July 2021
  • Certain jobs generate '''noise''' which disturbs nearby sleeping dwarves. Depending on ==Noisiness of various jobs==
    4 KB (619 words) - 15:38, 30 June 2021
  • ...of the job queue, and you will be left mostly with "Store in Barrel" type jobs. You can also increase the number of dedicated food haulers. ...leave all of the unstored food available for eating, brewing, or any other jobs. Similarly, allowing your food stockpiles to be completely filled will also
    14 KB (2,526 words) - 17:12, 13 December 2023
  • ...k|v}} menu), this merely means they will not do any job from the official "jobs list." They will, however, harvest food, move items to the trade depot, pul ...resentative (have 10 [[trapper]]s, 50 tamed animals, or complete 30 taming jobs)
    19 KB (2,504 words) - 17:54, 20 April 2020
  • ...b labeled {{Raw Tile|A|2:1}}, if any, is the currently active project. Any jobs which have been manually suspended will be labeled {{Raw Tile|S|4:1}}. ...rials from the appropriate source, even if they don't have the [[hauling]] jobs for those materials set. Dwarves work more efficiently if the materials for
    7 KB (1,225 words) - 21:57, 6 January 2014
  • == Jobs == ...from [[shell]] are '''not''' counted. Also, while the game ''will'' count jobs to craft the above items from Gems toward the gem job category, it isn't ac
    3 KB (368 words) - 19:54, 11 November 2023
  • ...nking jobs can be queued up at any one time on one lever, the same as with jobs at any workshop. ...m. In most cases the profile will just be all your hauler dwarves as other jobs seem to generate plenty of income.
    12 KB (2,153 words) - 19:26, 27 December 2013
  • ...nside'' buildings when constructing statues, windows, and wells, since the jobs cause them to stand on top of the building itself during construction inste ...unknown, items which have been improved in any way are ineligible for most jobs. This restriction was removed in later versions of Dwarf Fortress, and this
    17 KB (2,858 words) - 21:32, 11 March 2022
  • or jobs. Main: Building Jobs
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...ng jobs will not accept decorated [[barrel]]s/[[flask]]s/[[bag]]s, milling jobs will not accept decorated [[bag]]s, decorated [[bucket]]s cannot be used to
    4 KB (636 words) - 21:39, 15 June 2012
  • ...large quantity of workers or from having completed a sufficient number of jobs, a guild leader [[noble]] will arrive as a migrant. From that point forward ...wages to 150% for the next season or by making a [[mandate]] "that certain jobs be completed". If more than 3 guilds have made requests during one season,
    2 KB (383 words) - 14:10, 8 March 2024
  • ...e stay-inside problems, but there are probably some new issues with random jobs now. I'll fix these as I hear about them. I'll also correct any additiona * made dye jobs only use one unit of dye from a stack
    4 KB (709 words) - 14:49, 13 March 2014
  • * allowed automated shops to place jobs if jobs of another type are in the shop * made building construction jobs suspend after most cancellations
    3 KB (443 words) - 14:56, 13 March 2014
  • * Complete 450 farming jobs OR have 10 [[farmer]]s + [[fisherdwarf|fisherdwarves]] The following jobs count as farming jobs: [[Farmer's workshop|Process Plants]] (any type), Make Cheese, Milk Creatur
    1 KB (149 words) - 18:33, 28 February 2014

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