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  • ...[[temple]]s. Introduced [[traitor]]s and [[villain]]s. Many new events in world generation, organizations, sites, pets and mounts in adventure mode, [[Aqui | ''Bugfix''; fixed large world slowdown, decreased rampant tree growth, many old and new bugfixes.
    25 KB (3,070 words) - 13:35, 17 April 2024
  • :''This is an archive page. Seeds for the current version can be found at [[40d:Pregenerated worlds]].'' ...stages after that will also be affected." For .33g, names no longer affect world generation.'''
    40 KB (6,722 words) - 22:41, 15 November 2022
  • ...sers have made, along with any interesting locations, and parameters for [[world generation]]. Feel free to share and add to the list. == World generation changes ==
    13 KB (2,032 words) - 20:20, 23 June 2017
  • ...from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for more information. |Allow the adventurer and companions to travel between sites on the world map.
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...from 2009 and earlier contained ''four'' numbers and a letter - see the [[40d:Version number|older versions of this page]] for more information. |Allow the adventurer and companions to travel between sites on the world map.
    37 KB (5,912 words) - 04:05, 20 December 2022
  • We discuss generating a world, choosing a fortress location, buying [[skill]]s and items, and playing the == Generating a world ==
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...mode is a sort of advanced [http://en.wikipedia.org/wiki/Sandbox_game open world] version of [http://en.wikipedia.org/wiki/Rogue_%28computer_game%29 rogue] =World Selection=
    68 KB (11,828 words) - 13:20, 3 December 2023
  • ...a third party real-time visualizer that lets you view your Dwarf Fortress world in a classic isometric perspective. ...e form camera control in a full 3D environment. Khazad is compatible with 40d and 40d11 and entirely open source being licensed under the GPL, source and
    18 KB (3,033 words) - 01:10, 15 September 2021
  • * [[Weapon]]s and [[armor]] now use various "real world" attributes to calculate their effectiveness. Each [[material]] (rock, [[me === World Generation ===
    34 KB (5,534 words) - 19:32, 21 February 2023
  • ...r mode|adventurer]] in a randomly generated, persistent [[World generation|world]]. ...s and killing monsters in an [http://en.wikipedia.org/wiki/Open_world open world].
    5 KB (752 words) - 23:11, 25 April 2017
  • Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full
    6 KB (886 words) - 00:37, 26 September 2016
  • Most of the tutorials were written for the older (40d) version of ''Dwarf Fortress'', but nonetheless, they are still helpful. If The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full
    7 KB (1,086 words) - 04:05, 20 December 2022
  • Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full
    5 KB (783 words) - 10:26, 3 July 2012
  • Most of the tutorials were written for the older (40d) version of ''Dwarf Fortress'', but nonetheless, they are still helpful. If The following tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full
    6 KB (982 words) - 08:51, 12 January 2023
  • ===In world generation=== ...imary source of non-player artifacts that are scattered across the outside world when the game starts (see [[Mission]]). They have the same properties and q
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ===In world generation=== ...imary source of non-player artifacts that are scattered across the outside world when the game starts (see [[Mission]]). They have the same properties and q
    49 KB (7,895 words) - 04:00, 20 December 2022
  • ## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit b |demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
    92 KB (13,986 words) - 00:21, 25 November 2023
  • {{40d layerlookup/layers|IGNEOUS_EXTRUSIVE}} {{40d layerlookup/stones|IGNEOUS_EXTRUSIVE}}
    1 KB (178 words) - 16:25, 8 December 2011
  • ## ''For [[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit b |demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...r mode|adventurer]] in a randomly generated, persistent [[World generation|world]]. ...s and killing monsters in an [http://en.wikipedia.org/wiki/Open_world open world] note however, this feature isn't available in 50.05. However, KitFox has s
    6 KB (951 words) - 20:13, 10 April 2023

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