v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • ...hese colors are assigned to a given tile is often decided by values in its raw file. Whether a pixel shows foreground, background, black or anything in be === Colors are assigned based on material and other raw values ===
    60 KB (7,271 words) - 13:03, 9 December 2023
  • ...hese colors are assigned to a given tile is often decided by values in its raw file. Whether a pixel shows foreground, background, black or anything in b === Colors are assigned based on material and other raw values ===
    58 KB (7,047 words) - 03:16, 20 December 2022
  • {{gamedata|title={{text anchor|Play Now! (the embark profile)}}| {{gamedata|title={{text anchor|Prepare for the journey carefully (the embark profile)}
    37 KB (4,609 words) - 03:21, 20 December 2022
  • {{gamedata|title={{text anchor|Play Now! (the embark profile)}}| {{gamedata|title={{text anchor|Prepare for the journey carefully (the embark profile)}
    37 KB (4,612 words) - 03:40, 20 March 2023
  • {{quality|Exceptional|18:25, 8 November 2010 (UTC)}}{{Ore|name=Raw Adamantine|tile=£|color=3:7:1 Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of
    4 KB (690 words) - 15:08, 8 December 2011
  • ...ground, background and brightness shown in the [[Material definition token|RAW]] files will be applied to [[wall]]s, the [[stone|mineral]]'s "secondary" c |{{Raw Tile|•|7:1}} White
    44 KB (5,214 words) - 22:38, 8 April 2014
  • ...ground, background and brightness shown in the [[Material definition token|RAW]] files will be applied to [[wall]]s, the [[stone|mineral]]'s "secondary" c |{{Raw Tile|•|7:1}} White
    43 KB (5,036 words) - 16:43, 8 December 2011
  • ...ration|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. ...t obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a [[jeweler's workshop]] by a [[ge
    4 KB (674 words) - 16:02, 20 February 2024
  • ...ration|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. ...f obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a [[jeweler's workshop]] by a [[ge
    4 KB (564 words) - 03:30, 20 December 2022
  • ...ration|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. Raw and cut glass storage options can be found under the Gem [[stockpile]] sub-
    3 KB (438 words) - 18:29, 31 July 2012
  • * [[Raw adamantine]] ...r ''the'' most rare and valuable [[material]] in the game. The raw ore, [[raw adamantine]], can only be found in mountainous areas, and only in small amo
    6 KB (989 words) - 23:28, 15 August 2012
  • ...ration|decorating]] items - you have to buy or collect [[sand]] to get the raw materials to make glass. ...f obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a [[jeweler's workshop]] by a [[ge
    3 KB (438 words) - 19:27, 10 April 2014
  • '''Raw adamantine''' is the [[ore]] of [[adamantine]]. It is absurdly valuable, an Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of
    7 KB (1,228 words) - 17:34, 19 April 2024
  • '''Raw adamantine''' is the [[ore]] of [[adamantine]]. It is absurdly valuable, an Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of
    7 KB (1,226 words) - 03:52, 20 December 2022
  • {{gamedata|title=Material resource creature| {{gamedata|title=Instantly evaporating creature|
    10 KB (1,310 words) - 03:17, 20 December 2022
  • {{gamedata|title=Material resource creature| {{gamedata|title=Instantly evaporating creature|
    10 KB (1,310 words) - 01:55, 8 February 2023
  • Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of [[Image:raw adamantine 34.11.png]]
    5 KB (912 words) - 20:25, 3 October 2014
  • Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of [[Image:raw adamantine 34.11.png]]
    5 KB (864 words) - 20:42, 8 October 2014
  • * [[Raw adamantine]] ...is impossibly lightweight, strong, and sharp. Adamantine is refined from [[raw adamantine]], and can be woven into [[cloth]] or [[smelter|smelted]] into w
    13 KB (2,043 words) - 02:09, 13 March 2024
  • Some syndromes have effects that you can't add to a creature's basic RAW. To fix this, you can make a material that applies the syndrome to the cre {{gamedata|title=Giant Growth|
    8 KB (1,202 words) - 04:01, 20 December 2022

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)