v50 Steam/Premium information for editors
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- ...te, it can be useful to define variants without giving the base creature a sprite. This would cause the game to keep looking for creature definitions, allowi ...cuss later, all sprites are 32x32 pixels big and come in groups known as ''Sprite Sheets''. There are no alpha values yet, so partial transparency is not sup18 KB (2,732 words) - 16:24, 27 July 2023
- ...mud, vomit, salt (powder), grime, snow, water, steam, flame, amber, coral, green glass, clear glass, crystal glass, charcoal, coke, salt (solid), ice, miner ...te layers by default. A few RCPs, like quadrupeds, have more than one body sprite to randomly select from.22 KB (3,060 words) - 07:54, 8 December 2023
- ! Sprite | [[File:Ant sprite.png|center]]70 KB (8,278 words) - 11:21, 24 May 2024
- | sprite = 32×32 | sprite = 32×3217 KB (2,165 words) - 13:56, 29 November 2024
- | sprite = 18×18 | sprite = 18×18 / [http://www.bay12forums.com/smf/index.php?topic=1210 KB (1,311 words) - 20:19, 17 June 2019
- ...orth (6×20=) 120☼, a cut green zircon (20×20=) 400☼ and a masterwork large green zircon (10×20×2+30=) 430☼. ...ss|Synthetic]]|name=[[green glass]]|value=2|color={{Raw Tile|☼♦|2:0}} dark green<span style="display:none">2:0</span>|graphic=[[File:green_glass_sprite.png]49 KB (6,863 words) - 18:27, 5 September 2024
- ...the game, animal people will have one standard sprite, and one [[undead]] sprite. Unlike most "man" creatures, [[Amphibian man|Amphibian Man]], [[Ant man|An * [[File:green_tree_frog_man_sprite.png|20px]] / {{Tile|f|2:1}} [[Green tree frog man]]52 KB (6,682 words) - 05:12, 3 March 2025
- * '''Graphic:''' The sprite assigned to the creature. Seen only in the [[Premium version|Steam version] {{v50_creaturecurrent table row|name=Giant green tree frog|symbol=F|color=2:0:1|food=No|playable=No|hostile=No|size=200,700|148 KB (21,619 words) - 09:01, 27 February 2025
- ...e used a simplistic 16-color palette, with 8 of those colors: black, blue, green, cyan, red, purple, yellow, grey, and a lighter version of those colors cre Some sprite sheets contain their own dedicated color palettes.66 KB (8,529 words) - 03:43, 5 April 2025
- ...end_preview.png|right]]''Dwarf Fortress'' uses [[tileset]]s and [[Graphics|sprite graphics]] to draw the game, including maps. This '''map legend''' explains ...grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White and cyan tiles indicate29 KB (3,601 words) - 18:23, 23 January 2025
- *[[File:Aardvark sprite.png|20px]] / {{Tile|a|7:0}} [[Aardvark]] *[[File:Adder sprite.png|20px]] / {{Tile|a|6:0}} [[Adder]]39 KB (5,433 words) - 02:15, 17 March 2025
- | [[File:Amethyst man sprite.png|20px]] / {{Tile|M|5:1}} [[Amethyst man]] | [[File:Amphibian man sprite.png|20px]] / {{Tile|a|6:0}} [[Amphibian man]]<sup>1</sup>30 KB (4,542 words) - 18:06, 14 May 2024
- ...can be seen in the items tab after clicking on a creature, although their sprite will not reflect this. This is because only dwarves, humans, elves, goblins {{v0.31 material metal table row|name=Green glass|color={{Tile|/|2:0}}<span style="display:none">7:7:1</span>|source=Sa61 KB (8,941 words) - 18:53, 13 February 2025
- ...cally, if revealed to be a vampire, dwarves and [[human]]s will have light green skin. [[Elves]], [[goblin]]s and [[kobold]]s on the other hand, will have b ...fault Steam edition tileset, revealed vampires have unnatural looking pale-green skin.34 KB (5,757 words) - 04:25, 27 February 2025
- ! Sphere !! Name !! Color* !! Sprite ...4:0}}; color: #fff;"|Rust || style="text-align: center;" | [[File:Rust bar sprite.png]]12 KB (1,460 words) - 05:59, 10 February 2025
- [[File:Mythical remnant sprite preview.png|right]]'''Primordial remnants''', alternatively known as '''rem | style="background: {{fgcolor|2:1}}; color: #fff;"| Green7 KB (895 words) - 20:33, 16 March 2025
- *'''Graphic:''' The sprite assigned to the creature; seen only in the [[premium version#Premium_versio {{v50_creaturecurrent table row|name=Green tree frog|symbol=∙|color=2:0:1|food=No|playable=No|hostile=N/A|size=100|v24 KB (3,718 words) - 22:54, 7 January 2025
- ...atures in ghost form, such as animal people, will appear as their standard sprite with no alterations.11 KB (1,722 words) - 18:31, 28 January 2025