v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Search results

Jump to navigation Jump to search
  • <type>hf new pet</type> <type>new site leader</type>
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...ill actively seek out quest critters, during both [[world generation]] and in play. {{old|v=0.44.01}}
    21 KB (3,341 words) - 12:48, 26 August 2023
  • ...ill actively seek out quest critters, during both [[world generation]] and in play. {{old|v=0.44.01}}
    21 KB (3,336 words) - 03:51, 20 December 2022
  • ...erts]] and combat [[reports]] can be viewed. Linux support. Crash logging. In game [[Settings#Announcements|Announcement Settings]]. | Re-introduced [[XML dump|XML]] export in [[legends mode]], аdded graphics for many plants and child/baby creatures.
    25 KB (3,070 words) - 13:35, 17 April 2024
  • {{new in|0.40.14}} ...man''</small>]] '''Stress''' is a condition that is similar to unhappiness in earlier versions. It will cause the dwarf to flash with a downward red arro
    40 KB (5,759 words) - 05:56, 3 January 2023
  • ...val of a visitor is notified in the [[announcement]]s. Visitors are listed in {{DFtext|Others}} on the [[unit list|{{k|u}}nit list]] and labeled as {{DFt Visitor population cap is set to 100 by default, and can be modified in [[d_init.txt]] from <code>[VISITOR_CAP: <number>]</code>. If set to 0, visi
    13 KB (2,080 words) - 04:10, 15 March 2024
  • {{new in v0.42}} ...val of a visitor is notified in the [[announcement]]s. Visitors are listed in {{DFtext|Others}} on the [[unit list|{{k|u}}nit list]] and labeled as {{DFt
    11 KB (1,804 words) - 04:06, 20 December 2022
  • ...tences which can be spoken by people in [[adventure mode]]. They are found in the <code>data/speech</code> folder. ...ONTEXT:HIST_FIG:TRANS_NAME] at [CONTEXT:ABSTRACT_BUILDING:TRANS_NAME] over in [CONTEXT:SITE:TRANS_NAME]
    11 KB (1,626 words) - 20:13, 8 August 2023
  • ...tion of [[bridge]]s, be faster and fleeter of foot, or just be plain scary in combat. ...e:Mounted_combat.jpeg|thumb|244px|right|"...and the severed part flies off in an arc!"]]Enemy [[squad]]s can appear with a single mount for the squad [[c
    7 KB (1,197 words) - 03:44, 20 December 2022
  • ...N tokens can be used in the same tool definition, with each appearing on a new line. | According to Toady, "Won't be used in world gen libraries (to differentiate scrolls from quires). Also put it on
    8 KB (1,151 words) - 14:31, 16 April 2024
  • These tokens define positions in entity_*.txt files (see [[Entity token]]). These tokens belong in an entity definition. These tokens apply to a position (such as monarch) an
    20 KB (3,126 words) - 03:50, 20 December 2022
  • ...private because they have been proven to be too time-consuming to maintain in public, as they may be subject to frequent change. * The [[artifact]] release (0.44.01): added non-player artifacts to the game. Other notable additions include t
    6 KB (895 words) - 19:50, 8 August 2023
  • {{New in|0.44.01}} ...ed in the [[Civilization/World Info]] screen (accessed by pressing {{k|c}} in the main fortress view). There are multiple types of missions, such as raid
    18 KB (2,930 words) - 03:43, 20 December 2022
  • ...ration of the siege. A siege's objective is to exterminate every [[dwarf]] in your fortress, or die trying. It is possible to be sieged by all civilized ...e impossible. You will never get sieges if you embark on an [[island]], or in a valley which is completely surrounded by [[mountain]]s. If you want to ma
    15 KB (2,541 words) - 03:56, 20 December 2022
  • {{New in|0.44.01}} Accessed in [[Fortress mode]] with {{k|c}}, it displays information pertaining to civil
    5 KB (752 words) - 03:15, 20 December 2022
  • ...f an [[announcement]]...announcing...the creation of a legendary artifact: in this case, a glorified [[millstone]].]] ...mmediately gain enough [[experience]] to boost them to [[legendary]] level in the affected [[Strange mood#Skills and workshops|skill]], unless they were
    13 KB (2,198 words) - 03:38, 20 December 2022
  • {{New in|0.44.01}} ...]s that will visit and [[petition]] to stay in order to slay [[creature]]s in your [[cavern]]s. They begin arriving to your fortress after you have first
    5 KB (745 words) - 03:44, 20 December 2022
  • {{New in|0.44.01}} ...se☼ made with a -green glass window-, and the window used is not mentioned in any context.
    4 KB (614 words) - 03:19, 20 December 2022
  • {{New in|0.44.01}} ...slay [[creature]]s in your above-ground [[surroundings]]. They may arrive in your fortress at any time, regardless of whether the fort has any [[locatio
    3 KB (431 words) - 03:08, 20 December 2022
  • {{New in|0.44.01}}
    625 bytes (86 words) - 03:44, 20 December 2022