v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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  • ! Side & Creature !! Number !! Skills !! Items | #2: Corinthian Magma Weasel || 6 || -no skills- || -no items-
    102 KB (15,169 words) - 19:37, 12 August 2023
  • == Dwarf Fortress v50 == | Raids can pillage/raze sites and demand tribute, will gain skills (e.g. military tactics) during missions
    25 KB (3,070 words) - 13:35, 17 April 2024
  • **Some skills don't correspond to jobs, like [[social skills]] and miscellaneous abilities like [[swimming]]. <!-- Note these are duplicated on [[Template:V50 labors]] -->
    22 KB (3,326 words) - 22:05, 13 March 2024
  • [[File:Nobles v50.png|thumb|right|500px| The nobles and administrators menu {{menu icon|n}}, .... Some dwarves will never gain experience in certain [[social skill|social skills]], this is determined by each dwarf's personal traits, and it is therefore
    31 KB (4,600 words) - 16:35, 4 February 2024
  • ...]'''Metalsmith''' is a category [[profession]] that encompasses any or all skills relating to the [[smelting]] of [[metal]]s and [[alloy]]s and the crafting The 5 metalsmith skills are:
    2 KB (335 words) - 18:27, 23 February 2024
  • [[Image:Zones menu v50.03.png|right]] ;pre v50 quality multiplier
    29 KB (4,895 words) - 21:50, 14 March 2024
  • {{V50 workshop|name=Magma forge|key=I|job=Weaponsmith, Armorsmith, Metalsmith, Me ...e tile]] that could be used to prevent this, but it has been removed as of v50.
    4 KB (621 words) - 20:57, 1 May 2023
  • ...bars and can still be used to duplicate metal (including adamantine) as of v50. A coinstar or popcorn room trains [[armor user]] skills via repeated (unblockable/undodgeable) impacts of various small objects suc
    18 KB (2,976 words) - 02:58, 19 October 2023
  • ...s 50. A new mayor may be elected from time to time as your dwarves' social skills change. ...heir chief competitors are [[vampire]]s (who also tend to have high social skills), tamed [[gremlin]]s, and other non-working citizens of your fortress, sinc
    4 KB (672 words) - 18:36, 21 October 2023
  • {{V50 workshop|name=Metalsmith's forge|key=i ==Workshop labors and skills==
    3 KB (448 words) - 20:58, 21 February 2024
  • ...described as more akin to tiny brown-skinned goblins. With the release of v50 of the game, their sprites now incorporate a distinct rounded snout on thei ...ntity_default.txt}}. They cannot start with picks or axes, nor many of the skills needed to found a 'fortress' besides mining. While they can start with the
    13 KB (2,053 words) - 17:07, 18 April 2024
  • ...g values are calculated differently than crafted items (they still use pre-v50 values), and while a wall will appear to be engraved on all four sides, the ...reature when they leave the map.{{verify|check to see if this was fixed in v50}} Eating a masterwork prepared meal will not cause an unhappy thought, simi
    10 KB (1,627 words) - 20:14, 21 April 2024
  • {{v50 workshop|name=Vermin catcher's shop|key=f|key2=v|image=v50-vermin-catcher's-shop A '''Vermin Catcher's Shop''', called '''Kennel''' before v50.01, is a large 5×5 [[workshop]]. To build a Vermin Catcher's you need one
    3 KB (470 words) - 23:46, 22 February 2024
  • ...tile '/' where they can be collected. This disregards crossbow and archery skills and the only difference they make is the speed at which the bolts are split '''Usefulness:''' Varies, depending on the bonuses built. With v50, children are a lot easier to mentally scar for life, making them prone to
    100 KB (16,380 words) - 19:18, 14 November 2023
  • {{del|Removed fully in v50}} Alchemy is unique in being one of the only unused skills that can be switched on and off in the labor menu, along with [[animal care
    3 KB (398 words) - 19:05, 21 February 2023
  • |{{#df_raw:v50:text_secret_death.txt}} ..., undead hold potential usage as training dummies for weapon and wrestling skills and can be used to build for you, including animated body parts. A crafty a
    39 KB (6,270 words) - 06:58, 25 April 2024
  • {{gamedata|title=Entity ([[civilization]]) Raws|{{raw|v50:entity_default.txt|ENTITY|FOREST}}}}
    18 KB (2,877 words) - 21:30, 24 April 2024
  • ...xt|dwarfvet enable|white}} is currently in the process of being updated to v50 and is as such not yet supported for current versions. {{skills}}
    2 KB (338 words) - 02:04, 21 June 2023
  • [[File:Squad menu v50 04.png|right]] ...th]] (as will training [[Attribute#Attributes_trained_by_skills|some other skills]]). The increase in strength will allow them to carry more weight, but it i
    31 KB (5,121 words) - 17:27, 27 November 2023
  • ...essful (which is determined by the Captain's various [[Social_skill|social skills]] against the target's) the target will confess what they know, whether tha {{V50 menus}}
    12 KB (2,053 words) - 19:00, 1 December 2023

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