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23a:Trade minister
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Room requirements | ||
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Office | Office | |
Quarters | Quarters | |
Dining room | Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | 2 | |
Demands | 2 | |
Arrival conditions | ||
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Function | ||
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This article is about an older version of DF. |
The trade minister noble is merely an upgraded version of the broker, though he does not actually perform the broker's duties in his absence. As well as permitting the arrival of the Count, he also attracts the merchant baron from your neighboring human civilization as well as the attention of nearby goblins.
Economy | |
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Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |