User:Fleeting Frames/deathcause

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Adds longer death event desc for 4303 deathcause

# show death cause of a creature
=begin

deathcause
==========
Select a body part ingame, or a unit from the :kbd:`u` unit list, and this
script will display the cause of death of the creature.

=end

nr = $script_args[0].to_i

def display_death_event(e)
    str = "On #{e.year}-#{((e.seconds/33600) < 9) ? 0 : ''}#{1+e.seconds/33600}-#{((e.seconds%33600)/1200 < 9) ? 0 : ''}#{1+(e.seconds%33600)/1200} the #{e.victim_hf_tg.race_tg.name[0]} #{e.victim_hf_tg.name} died "
    str << " (cause: #{e.death_cause.to_s.downcase}),"
    str << " killed by the #{e.slayer_race_tg.name[0]} #{e.slayer_hf_tg.name}" if e.slayer_hf != -1
    str << " using a #{df.world.raws.itemdefs.weapons[e.weapon.item_subtype].name}" if e.weapon.item_type == :WEAPON
    str << ", shot by a #{df.world.raws.itemdefs.weapons[e.weapon.shooter_item_subtype].name}" if e.weapon.shooter_item_type == :WEAPON

    puts str.chomp(',') + '.'
end

def display_death_unit(u)
    death_info = u.counters.death_tg
    killer = death_info.killer_tg if death_info
    
	str = "T"
    str = "On #{death_info.event_year}-#{((death_info.event_time/33600) < 9) ? 0 : ''}#{1+death_info.event_time/33600}-#{((death_info.event_time%33600)/1200 < 9) ? 0 : ''}#{1+(death_info.event_time%33600)/1200} t" if death_info
    str << "he #{u.race_tg.name[0]}"
    str << " #{u.name}" if u.name.has_name
    str << " died"
    str << " (cause: #{u.counters.death_cause.to_s.downcase})," if u.counters.death_cause != -1
    str << " killed by the #{killer.race_tg.name[0]} #{killer.name}" if killer

    puts str.chomp(',') + '.'
end

item = df.item_find(:selected)
unit = df.unit_find(:selected)
if nr>0 
	unit = df.unit_find(nr)
end

if !item or !item.kind_of?(DFHack::ItemBodyComponent)
    item = df.world.items.other[:ANY_CORPSE].find { |i| df.at_cursor?(i) }
end

if item and item.kind_of?(DFHack::ItemBodyComponent)
    hf = item.hist_figure_id
elsif unit
    hf = unit.hist_figure_id
end

if not hf
    puts "Please select a corpse in the loo'k' menu, or an unit in the 'u'nitlist screen"

elsif hf == -1
    if unit ||= item.unit_tg
        display_death_unit(unit)
    else
        puts "Not a historical figure, cannot death find info"
    end

else
    histfig = df.world.history.figures.binsearch(hf)
    unit = histfig ? df.unit_find(histfig.unit_id) : nil
    if unit and not unit.flags1.dead and not unit.flags3.ghostly
        puts "#{unit.name} is not dead yet !"

    else
        events = df.world.history.events
        (0...events.length).reverse_each { |i|
            e = events[i]
            if e.kind_of?(DFHack::HistoryEventHistFigureDiedst) and e.victim_hf == hf
                display_death_event(e)
                break
            end
        }
    end
end