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User:Jurph
It's Jurph![edit]
Whiteoak[1] is my current fortress and has several interesting features: circular Great Halls, some macroengineering, an infinite energy tower pump, and a nice magma industry. Dreambrother[2] was my first upload to DFMA and included my first attempt at macroengineering including the Hammer Hall.
My current mission is to redo the Draxxalon study cited in the Room article with accurate values for rough, smooth, and engraved walls and floors, and their contribution to rent. Should be a fairly simple linear algebra exercise, but I'll be happy to collect data from anyone in order to verify.
--Jurph 20:31, 13 April 2009 (UTC)
Masterwork bed, plain stone
Rough Floors | Rough Walls | Plain Floors | Plain Walls | Total Rent |
---|---|---|---|---|
1 | 0 | 0 | 0 | 60 |
9 | 0 | 0 | 0 | 64 |
25 | 0 | 0 | 0 | 72 |
...which makes it pretty clear to me that plain stone floor is worth 1/2 a dorfbuck in Rent, and a masterwork bed on plain stone floor is worth 60. I suspect the central tile does not count in the value.
Masterwork bed, obsidian stone
Rough Floors | Rough Walls | Plain Floors | Plain Walls | Total Rent |
---|---|---|---|---|
1 | 0 | 0 | 0 | 61 |
2 | 5 | 0 | 0 | 128 |
4 | 6 | 0 | 0 | 136 |
5 | 10 | 0 | 0 | 152 |
6 | 12 | 0 | 0 | 160 |
9 | 12 | 0 | 0 | 168 |
0 | 0 | 1 | 0 | 66 |
1 | 4 | 1 | 1 | 147 |
1 | 3 | 1 | 2 | 178 |
Will continue to investigate. Meanwhile, note here that an Exceptional bed is worth 25 in rent and a masterwork is worth 60. It's pretty clear that a bed adds 5 times its quality.
Current hypothesis:
RoomValue = (5 * BedQuality) + SUM(value1 * walltype1 + ... + valueN * walltypeN)