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User:Triggs
Mini Textile Industry Stockpile Settings[edit]
This will give you some help optimising the stockpiles for your Textile Industry.
It is *not* all inclusive, but just covers plant fibers and wool. Making the dye and using metal threads are outside the scope of this section.
You should have:
- A stockpile around your Farmer's Workshop
- A stockpile around your Dyer's shop
- A stockpile around your Loom
- A stockpile around your Clothier's Shop
- An output stockpile for finished backpack/clothing/quiver/rope/bag.
For the Farmer's Workshop stockpile, customise the stockpile as follows:
- enable Food and Refuse - select each one and hit e for enable.
- disable other top-level categories
- forbid all subtypes of Food except Plants - You can also select Food, hit b for Block All, then move to Food->Plants and press p for Permit.
- forbid all subtypes of Plants except Pig tail and Rope reed
- Forbid all subtypes of refuse except Refuse->Hair/Wool.
- Now hit Esc to exit the custom settings.
For the Dyer's shop stockpile, use the same commands but:
- enable Cloth and Food - select each one and hit e for enable.
- Disable other top-level categories if they aren't already disabled.
- forbid all metal subtypes of Cloth.
- forbid all subtypes of Food except Milled Plant - You can also select Food, hit b for Block All, then move to Food->Milled Plant and press p for Permit.
- forbid all subtypes of Milled Plant except Dimple Dye, Emerald Dye, Redroot Dye, and Silver Dye.
- Disable Prepared food - go to Food and press u.
For the Loom stockpile, use the same commands but:
- enable Cloth - hit e for enable.
- Disable other top-level categories if they aren't already disabled.
- forbid all subtypes of Cloth except these Thread categories: Silk, Plant, and Yarn.
For the Clothier's Shop stockpile, use the same commands but:
- enable Cloth - hit e for enable.
- Disable other top-level categories if they aren't already disabled.
- forbid all subtypes of Cloth except these Cloth categories: Silk, Plant, and Yarn.
For the output stockpile (if desired),
- enable Finished Goods and Furniture/Siege Ammo - hit e for enable.
- forbid the following subtypes of Finished Goods: Stone/Clay and Metal
- forbid all subtypes of Finished Goods->Type except chains(for rope), footwear, headwear, handwear, legwear, backpacks, and quivers.
- forbid all subtypes of Finished Goods->Other Materials except Plant Cloth, Silk, and Yarn.
- forbid the following subtypes of Furniture/Siege Ammo: Stone/Clay and Metal
- forbid all subtypes of Furniture/Siege Ammo->Type except boxes and bags.
- forbid all subtypes of Furniture/Siege Ammo->Other Materials except Plant Cloth, Silk, and Yarn.
- Disable Sand Bag - go to Furniture/Siege Ammo and press u.
For your custom general use stockpile (if one exists) use q to change the settings to disable Cloth and also forbid (under Food->Milled Plant) all dyes. Also disable Refuse->Hair/Wool. Since Pig tail and Rope reed can also be used to brew Alcohol, it is up to you whether or not to disable these plants from the general stockpile. This will cause these things to get moved to your new stockpiles. --Triggs 23:22, 15 July 2011 (UTC)