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Finished goods are items that go to a finished goods stockpile when made. Many of these items are frequently referred to as trade goods as they are lightweight and only useful for trading. They include crafts, goblets, instruments, toys, large gems, and totems, some of which have several sub-types.
There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make piccolos, the best you can do is to order instruments and hope for the best.
Some types of trade goods can be produced in multiples. It is possible to get up to three crafts from a single resource. The chance of multiples is increased with more experience in the craftsdwarf skill. Mugs will always be made in threes, so they are more productive in terms of value than other trade goods (unless an import agreement offers a high price for another type of trade good).
Types of trade goods
Crafts include figurines, rings, earrings, amulets, bracelets, crowns, and scepters. They are the only type of trade good that appears on its own page in the Trade Depot menu.
Goblets have no subtypes, but have different names depending on the material from which they are made: metal goblets are simply goblets, stone goblets are called mugs, and wooden goblets are called cups. Stone mugs can be found under the 'All' section of the Move Trade Goods interface.
Note that dwarves never drink booze out of mugs, preferring instead to drink straight from the barrel.
Instruments include drums, flutes, harps, trumpets, and piccolos.
Toys include mini-forges, toy hammers, toy axes, toy boats, and puzzleboxes.
Totems are made from skulls by a bone carver at a craftsdwarf's workshop. Totems cannot be built as permanent structures, but careful management of custom stockpiles will allow the player to place totems at artistically pleasing locations around the fortress.
Although totems have the same base value as all other crafts, totems made from the skulls of more valuable animals like unicorns will fetch a hefty price.
Large gems have no subtypes. It is not possible to issue a job order for large gems; instead, cutting any gem or raw glass has a chance to produce a large gem instead of ordinary cut gems. Gems and glass also have a chance to be cut into crafts this way. In fact, glass crafts cannot be made directly at a glass furnace, and must be acquired through the processing of raw glass by a gem cutter.
Most materials can be used to make trade goods. On occasion, a dwarf in a strange mood will make a trade good out of a material not normally suited for it (e. g., a cloth instrument).
|Bone1||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Shell||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Horn||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Ivory||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Pearl||Bone carving||Craftsdwarf's workshop||Y||N||N||N||N|
|Ceramic||Pottery||Kiln or Magma kiln||Y||N||N||N||N|
|Wax||Wax working||Craftsdwarf's workshop||Y||N||N||N||N|
|Metal||Metalcrafting||Metalsmith's forge or Magma forge||Y||Y||Y||Y||N|
|Glass||Glassmaking||Glass furnace or Magma glass furnace||Y2||Y||Y||Y||Y3|
|Gems||Gem cutting||Jeweler's workshop||Y2||N||N||N||Y3|
1 Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.
2 Glass and gems have a small, random chance to be cut into crafts. See the finished goods discussion page for details.
3 See Large gems above. Large glass gems are cut at a jeweler's workshop, not a glass furnace.