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Flask

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Flask
Flask icon.png Vial icon.png Waterskin icon.png
/ ¡
Construction
Materials Workshops Labors
Used for
Value Size Capacity
10☼ 1,000 cm³ 1,800 cm³
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Flasks are containers used by dwarves to carry alcohol or water while hunting, or on military duty. There are three different items which fall under this definition:

Item Graphic Material Worker Workshop
Flask Flask icon.png Metal Metal crafter metalsmith's forge or magma forge
Waterskin Waterskin icon.png Leather Leatherworker Leather works
Vial Vial icon.png Glass Glassmaker glass furnace or magma glass furnace

A single job creates three flasks, waterskins or vials.

Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make extracts; however, soldiers will sometimes choose to use filled vials to store drinks.Bug:3116 Flasks and waterskins cannot be used to make extracts. Flasks can hold up to three units of alcohol or water - alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be told how to fill their flasks from the military interface - supplies. When not in use, flasks will be stored in finished goods stockpiles.

Adventure mode[edit]

Leather waterskin from ancient times.

As above, flasks and waterskins are functionally equivalent, except, flasks are more expensive in character creation, due to the material. Either taken in character creation will initially be filled with water.

To drink from a container, hit e and choose "water" (or whatever it is filled it with). To fill any container, stand next to a liquid water source, Interact with the container and choose "fill"; they can also be filled from pools of other liquids, such as blood; or with snow, though not ice; or from containers in the same tile, like barrels or jugs.

In adventurer mode, the water in any container will freeze after some time in cold enough weather. The resulting ice can be licked instead of drunk, but doesn't quench thirst or melt from this action; however, the ice can be melted using a campfire, by Iinteracting with either the container or the ice.

A flask or waterskin can be worn inside an item of body clothing, defaulting to the upper body. If an adventurer is wearing nothing on their upper and lower body, they will not be able to wear either. If all other items are removed from the body part that the flask or waterskin is worn on, it will be dropped when time passes. Wearing either does not appear to affect the freezing of its contents. The Be extravagant need is not satisfied by wearing an improved quality flask or waterskin, probably because they are worn in clothing instead of on a body part.

Dungeon guardians in mysterious dungeons carry waterskins that contain a mythical substance, which can heal those who consume it, even regrowing limbs.

See also[edit]