v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Mythical substance

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Dwarf head pixel.png  This article or section contains minor spoilers. You may want to avoid reading it.

Mythical substances are procedurally-generated liquids and globs with magical properties. Each world has a number of differently-named substances, such as "odd jelly" or "peculiar broth," though currently all of them carry the same syndrome.

Healing potion[edit]

A mysterious dungeon's legendary resident carries a waterskin filled with a restorative substance that they can consume in combat. Ingesting it grants a powerful syndrome that cures nearly all wounds, even regrowing limbs and healing nerve damage.

Creatures that are immune to poison (not GENERAL_POISON) do not benefit from this substance.

See also[edit]

More: GemsMetalsStones
Creature
BloodBoneCartilageCheeseChitinEggFatFeatherHair (WoolYarn) • HoofHornIchorLeatherMilkMeatNailNervous tissueOrgansParchmentPearlScaleShellSilkSkinSpitSweatTallowTearsToothWax
Plant
Fiber (PaperSlurry) • FlowerFruitLeafOil • Plant powders (DyeFlourSugar) • Seed (Press cake) • Wood
Creature/Plant
Inorganic
Hardcoded
AmberAshCoralFilthFuelGlassGrimeIceLyeMagmaMudPearlashPotashSaltUnknown substanceVomitWater
See also: Material science