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Editing v0.31:Butcher's shop
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− | {{ | + | {{av}} |
− | {{ | + | {{workshop|name=Butcher's shop|key=u|job=Butchery |
− | |name=Butcher's shop | ||
− | |key=u | ||
− | |job= | ||
|construction= | |construction= | ||
− | * | + | 1 of |
+ | * {{L | Block}} | ||
+ | * {{L | Stone}} | ||
+ | * {{L | Wood}} | ||
|construction_job= | |construction_job= | ||
1 of | 1 of | ||
− | * | + | * {{L | Butchery}} |
− | * | + | * {{L | Small Animal Dissection}} |
− | * | + | * {{L | Trapping}} |
|use= | |use= | ||
− | * | + | * {{L | Tame animals}} |
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|production= | |production= | ||
− | * | + | * {{L | Skin}} |
− | + | * {{L | Fat}} | |
− | + | * {{L | Meat}} | |
− | + | * {{L | Bone}} | |
− | + | * {{L | Intestines}} | |
− | + | * {{L | Skull}} | |
− | + | }} | |
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− | + | The butcher's shop is used to butcher {{L|Tame animals}}. Tame animals can be designated for butchering either by pressing {{key|v}}, moving the curser over the animal and pressing {{key|s}}, or by going into the animal list by pressing {{key|z}}, {{key|Enter}} and then by choosing the animal(s) for butchering by pressing {{key|b}} while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile beforehand. | |
− | + | A butcher's shop is operated by any dwarf with the 'butchery' {{L|profession}} enabled. | |
− | + | An butchered animal results into various items as are: | |
− | + | *A prepared brain and a {{L|skull}} (may vary for critters with more than one head). | |
+ | *An associated number of {{L|bone|bones}}. | ||
+ | *An associated number of prepared eyes. | ||
+ | *A pair of prepared lungs. | ||
+ | *A prepared heart. | ||
+ | *Prepared intestines. | ||
+ | *Chopped liver. | ||
+ | *Tripe. | ||
+ | *Sweetbread. | ||
+ | *A prepared spleen. | ||
+ | *A pair of prepared kidneys. | ||
+ | *An associated number of fat. | ||
+ | *{{L|Nervous tissue}}. | ||
+ | *The skin. | ||
+ | *{{L|Hair}}. | ||
+ | *{{L|Cartilage}}. | ||
+ | *{{L|Hoof|Hooves}}. | ||
+ | *{{L|horns}}. | ||
+ | *An associated number of {{L|meat}}. | ||
− | + | Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any. | |
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− | + | The {{L|skull}}, {{L|bone|bones}}, {{L|horns}} and {{L|Hoof|hooves}} can be used for {{L|crafts}}. | |
− | + | The fat can be rendered into {{L|tallow}} at a {{L|kitchen}} and then serve various purposes. | |
− | + | The purpose of {{L|hair}}, {{L|nervous tissue}}, tusks, and other creature specific body parts and {{L|cartilage}} is not yet known. | |
− | + | The skin can be made into {{L|leather}} at a {{L|tanner's shop}} | |
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− | + | All other remains can presumably be eaten.{{verify}} | |
− | + | Note that results may vary from creature to creature as, for example, a creature without {{L|horns}} will not produce any. | |
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{{Workshops}} | {{Workshops}} |