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Editing v0.31:Butcher's shop
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− | {{ | + | {{av}}{{human}} |
− | {{ | + | {{workshop|name=Butcher's shop|key=u|job=Butchery |
− | |name=Butcher's shop | ||
− | |key=u | ||
− | |job= | ||
|construction= | |construction= | ||
− | * | + | 1 of |
+ | * {{L | Block}} | ||
+ | * {{L | Stone}} | ||
+ | * {{L | Wood}} | ||
|construction_job= | |construction_job= | ||
1 of | 1 of | ||
− | * | + | * {{L | Butchery}} |
− | * | + | * {{L | Small animal dissection}} |
− | * | + | * {{L | Trapping}} |
|use= | |use= | ||
− | * | + | * {{L | Tame animals}} |
* Corpses of untamed non-sentient animals | * Corpses of untamed non-sentient animals | ||
|production= | |production= | ||
− | * | + | * {{L | Skin}} |
− | + | * {{L | Fat}} | |
− | + | * {{L | Meat}} | |
− | + | * {{L | Bone}} | |
− | + | * {{L | Prepared organs}} | |
− | + | * {{L | Skull}} | |
− | + | * {{L | Scale}} | |
− | + | * {{L | Hooves}} | |
− | + | * {{L | Ivory}} | |
− | + | }} | |
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− | + | The butcher's shop is used to butcher {{L|Tame animals}}, and corpses of some slain animals. Tame animals can be designated for butchering either by pressing {{key|v}}, moving the curser over the animal and pressing {{key|s}}, or by going into the animal list by pressing {{key|z}}, {{key|Enter}} and then by choosing the animal(s) for butchering by pressing {{key|b}} while they are highlighted. It can also be used to butcher already dead animals, but only if their corpses have been placed in a refuse stockpile beforehand. | |
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− | + | A butcher's shop is operated by any dwarf with the 'butchery' {{L|profession}} enabled. | |
− | + | An butchered animal results into various items as are: | |
− | + | *A {{L|skull}} (may vary for critters with more than one head) | |
+ | *An associated number of {{L|bone|bones}} | ||
+ | *Various {{L|prepared organs}} | ||
+ | **An associated number of prepared eyes | ||
+ | **Prepared lungs | ||
+ | **A prepared heart | ||
+ | **Prepared intestines | ||
+ | **Chopped liver | ||
+ | **Tripe | ||
+ | **Sweetbread | ||
+ | **A prepared spleen | ||
+ | **A pair of prepared kidneys | ||
+ | **Prepared brain | ||
+ | *An associated number of fat | ||
+ | *{{L|Nervous tissue}} | ||
+ | *The skin | ||
+ | *{{L|Hair}} | ||
+ | *{{L|Cartilage}} | ||
+ | *{{L|Hoof|Hooves}} | ||
+ | *{{L|horn|horns}} | ||
+ | *{{L|nail}} | ||
+ | *Feather in place of hair (if bird) | ||
+ | *An associated number of {{L|meat}} | ||
+ | *A Scale in place of Raw Skin (if reptile) | ||
− | + | Corpses left to rot will become skeletons. These can still be processed at the butcher's shop, but will yield only the bones, skull, horns, and hooves, if any. | |
− | + | The {{L|skull}}, {{L|bone|bones}}, {{L|horn|horns}} and {{L|Hoof|hooves}} can be used for {{L|crafts}}. | |
+ | The fat can be rendered into {{L|tallow}} at a {{L|kitchen}} and then serve various purposes. | ||
+ | The purpose of {{L|hair}}, {{L|nervous tissue}}, tusks, and other creature specific body parts and {{L|cartilage}} is not yet known. | ||
+ | The skin can be made into {{L|leather}} at a {{L|tanner's shop}} | ||
− | + | All other remains can be eaten and/or cooked. | |
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− | + | Note that results may vary from creature to creature as, for example, a creature without {{L|horn|horns}} will not produce any. | |
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− | == | + | == Hauling and stockpile considerations == |
− | + | One thing to beware of is that butchered creatures will practically explode into piles of meat, bones, fat, organs and more; this can quickly clutter up a butchers shop or risk rotting the entire pile if not enough haulers and a suitable stockpile are available. Refuse also can not be stored in containers, so every item will use up one stockpile tile. A butchered [[Elephant]] yields as much as 157 units of meat, not counting the prepared brains, sweetbread and nervous tissue, among other things. It seems the amount of meat created is proportional to the size of the creature in question. | |
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{{Workshops}} | {{Workshops}} |