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Editing v0.31:Goblin
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− | {{ | + | {{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{CreatureInfo v0.31 |
− | {{ | + | |name=Goblin |
+ | |symbol=g | ||
+ | |color=7:0:0 | ||
+ | |biome= | ||
+ | * Any | ||
+ | |wiki=no | ||
|contrib=no | |contrib=no | ||
− | |death=nobutcher | + | |death=nobutcher}} |
− | }} | ||
{{av}} | {{av}} | ||
− | |||
− | + | :''A medium-sized humanoid driven to cruelty by its evil nature.'' | |
− | Goblins | + | Goblins are intelligent, mean-spirited humanoid creatures that live in mountains. They often establish settlements in Dark Fortresses within regions touched by evil, though it may be hard for some to imagine that goblins are capable of building those obsidian monoliths. They are not playable as adventurers without [[modding]]. They are a constant threat to any fortress. |
− | Goblins | + | Goblins will start harassing a fortress early in its life, first with babysnatchers and ambushes, and later with {{L|siege}}s. Goblin babysnatchers carry a bag for their purpose. Their soldiers are commonly armed with {{L|copper}} and {{L|iron}} {{L|armor}} and {{L|weapon}}s. Defeating a majority of an attacking force usually sends the rest of them running. |
− | In | + | In {{L|Adventurer mode}}, "goblin" settlements will sometimes be completely goblin free, having been displaced by the descendants of children that were captured in ages past. |
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{{gamedata}} | {{gamedata}} | ||
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{{Creatures}} | {{Creatures}} | ||
{{Category|Races}} | {{Category|Races}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |