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Editing v0.31:Goblin
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Goblins are intelligent, mean-spirited humanoid creatures that live in mountains. They often establish settlements in Dark Fortresses within regions touched by evil, though it may be hard for some to imagine that goblins are capable of building those obsidian monoliths. They are also playable as adventurers. They are a constant threat to any fortress. | Goblins are intelligent, mean-spirited humanoid creatures that live in mountains. They often establish settlements in Dark Fortresses within regions touched by evil, though it may be hard for some to imagine that goblins are capable of building those obsidian monoliths. They are also playable as adventurers. They are a constant threat to any fortress. | ||
− | Goblins will start harassing a fortress early in its life, first with babysnatchers and ambushes, and later with | + | Goblins will start harassing a fortress early in its life, first with babysnatchers and ambushes, and later with {{L|siege}}s. Goblin babysnatchers carry a bag for their purpose. Their soldiers are commonly armed with {{L|copper}} and {{L|iron}} {{L|armor}} and {{L|weapon}}s. Defeating a majority of an attacking force usually sends the rest of them running. |
− | Goblins show the least concern of | + | Goblins show the least concern of {{L|ethics}} out of any race in game, with the sole exception being that treason is punishable by death. It appears that goblins do not enforce punishment, and instead simply ignore crimes and leave any punishment to be determined by the parties involved. It is because of their acceptance of controversial acts that goblins become enemies with nearly every other race. For example, goblins find the torture of animals, the butchering and consuming of sapient beings, oath breaking and torturing for fun acceptable or consider it a personal matter. Invading goblins are always willing to attack other goblins lounging around at your fortress. |
− | In | + | In {{L|Adventurer mode}}, "goblin" settlements will sometimes be completely goblin free, having been displaced by the descendants of children that were captured in ages past. |
− | + | If a Goblin siege attacks you with mounts and with a flashing Goblin "General", it will be the last time they come on mounts. Since the general is the one who trains all the mounts, as soon as he dies in your fort (or dissapears off the map{{bug|2892}}) there will be no more mounts.{{bug|3442}} | |
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{{gamedata}} | {{gamedata}} | ||
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{{Creatures}} | {{Creatures}} | ||
{{Category|Races}} | {{Category|Races}} | ||
{{Category|Humanoids}} | {{Category|Humanoids}} |