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Editing v0.31 Talk:Goblin
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<s>I've just seen a goblin suffer serious injuries - including several mangled body parts - fall unconscious, and heal almost all of them. It also doesn't appear to be bleeding. Anyone corroborate similar goblin fast healing? --[[User:Nimblewright|Nimblewright]] 17:13, 10 April 2010 (UTC) | <s>I've just seen a goblin suffer serious injuries - including several mangled body parts - fall unconscious, and heal almost all of them. It also doesn't appear to be bleeding. Anyone corroborate similar goblin fast healing? --[[User:Nimblewright|Nimblewright]] 17:13, 10 April 2010 (UTC) | ||
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− | Sorry, didn't | + | Sorry, didn't realise injury system had changed. That said, healing of even "inhibited" wounds is very rapid.--[[Special:Contributions/131.111.254.209|131.111.254.209]] 18:58, 11 April 2010 (UTC) |
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How about something like this as a temporary entry until more can be added? | How about something like this as a temporary entry until more can be added? | ||
− | "Goblins are classic Dwarven enemies. They steal Dwarven Children ( | + | "Goblins are classic Dwarven enemies. They steal Dwarven Children (babysnatcers), and raid fortresses (Siege). Goblin Snatchers and Master Thieves will sometimes appear with a sack and the intention to shove a Dwarven Child into that sack. In previous versions, captured Dwaven Children were raised in goblin societies and could be seen in goblin towers (adventure mode) or leading sieges (fortress mode). |
Goblin Sieges are made up of one or more goblin squads. Such squads have goblins wielding various weapons, are sometimes led by a legendary/leader goblin, and are sometimes mounted on various creatures. It is suspected, but not currently known,that the same is true in the current version. | Goblin Sieges are made up of one or more goblin squads. Such squads have goblins wielding various weapons, are sometimes led by a legendary/leader goblin, and are sometimes mounted on various creatures. It is suspected, but not currently known,that the same is true in the current version. | ||
− | Examining the goblin | + | Examining the goblin Raws shows they can eat bones and enjoy fighting. Their culture springs from mysteriously constructed obsidian towers, which are sometimes connected to far away towers by underground tunnels. Goblin ethics accept even torture, lying, assault, and cannibalism as personal matters. Slavery and theft seem to be encouraged, though treason to the goblin race is a capital offense." |
--[[User:Truean|Truean]] 13:01, 25 April 2010 (UTC) | --[[User:Truean|Truean]] 13:01, 25 April 2010 (UTC) | ||
− | == | + | ==Goblinite== |
− | + | Should this page mention specifically that goblinite (i.e. the metal weapons and armor dropped by dead goblins) can be an important source of iron and copper for a metal-poor fortress? | |
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− | + | --[[User:Ancient History|Ancient History]] 17:22, 8 June 2010 (UTC) | |
− | + | :There are metal poor fortress? Seriously, I never had no metals. And also, no. That does not need to be in the article.--[[User:Niggy|Niggy]] 22:15, 10 June 2010 (UTC) | |
− | + | ::Well, if you have a glaring lack of fuel, you may find difficulty smelting metals. For instance, my fortress currently cannot produce copper due to a lack of charcoal stemming from a lack of trees.--[[Special:Contributions/141.155.128.109|141.155.128.109]] 20:34, 20 June 2010 (UTC) | |
− | + | :::Then dig down until you find magma, then use it instead of charcoal. If you still need coal for making steel, you should have plenty of wood available from the underground caverns. --[[User:Quietust|Quietust]] 21:55, 20 June 2010 (UTC) | |
− | + | ::::Certainly there are those who would rather collect [[goblinite]]. It's a really common practice, or at least it was in 40d. Why not make it its own page? It's slung around the community often enough for a newbie to type it in here looking it up, and D for Dwarf would be fitting.--[[User:SethCreiyd|SethCreiyd]] 09:01, 23 June 2010 (UTC) | |
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