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Difference between revisions of "v0.31:Sand"

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When an underground plant grows on a muddy stone floor tile (after discovering a {{L|cavern}}), the floor tile turn into a soil type appropriate to the {{L|biome}} - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.{{verify}}
 
When an underground plant grows on a muddy stone floor tile (after discovering a {{L|cavern}}), the floor tile turn into a soil type appropriate to the {{L|biome}} - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.{{verify}}
  
Sand, unlike normal soil, is always depicted using the {{Tile|≈|#880}} and {{Tile|~|#880}} symbols and it cannot be furrowed, thus causing unpaved sand {{L|road}}s to be covered in grass and vegetation much more quickly.
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Sand, unlike normal soil, is always depicted using the {{Tile|≈|6:0}} and {{Tile|~|6:0}} symbols and it cannot be furrowed, thus causing unpaved sand {{L|road}}s to be covered in grass and vegetation much more quickly.
  
 
==Glass==
 
==Glass==

Revision as of 02:12, 2 May 2010

This article is about an older version of DF.

Template:Fine

(For any type of "sand" as a Template:L, see Template:L)

Sand is one of the many specific types of Template:L that can be found in Dwarf Fortress. As all sand types are Template:Ls, above ground Template:Ls can be built on them without need for irrigation. Sand can also be used to make Template:L (see below).

There are five different colors of sand – yellow, white, black, red, and plain (no color) – but their only difference is their appearance on the ground, as there is no difference between them for purposes of Template:L. Sand typically appears in Template:Ls and along Template:L beaches, but is often found in other Template:Ls as well.

Sandy clay, sandy clay loam, sandy loam, and loamy sand are not considered sand by the game and thus cannot be used for glassmaking.

When an underground plant grows on a muddy stone floor tile (after discovering a Template:L), the floor tile turn into a soil type appropriate to the Template:L - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.[Verify]

Sand, unlike normal soil, is always depicted using the and ~ symbols and it cannot be furrowed, thus causing unpaved sand Template:Ls to be covered in grass and vegetation much more quickly.

Glass

Sand is used in the production of Template:L items at a Template:L (Template:L requires rough Template:L in its place). To collect sand, first locate some appropriate sand tiles. They will appear as "[Color] Sand [Tile]" when inspected with the look tool. Next, set an Template:L over the sand tiles by pressing i and then designating the sand tiles as an activity zone (note that sand cannot be collected from sand walls). Once you've done this, activate sand collection by pressing s; however, this will not yet result in any sand being collected. You must build a Template:L and activate the collect sand task. Each Dwarf collecting sand will require a Template:L, only one dwarf will collect sand per furnace, and no other tasks can be performed at the furnace while sand is being collected. Sand collection requires the "Item Hauling" Template:L.

Filled bags of sand are considered Template:L, and as such require the "Furniture Hauling" labor to move. Sand bags are stored in furniture Template:Ls with "sand bags" enabled. Collected sand is listed under Template:L on the Template:L menu.

To get bags to fill with sand for your fortress, create a Template:L bag at a Template:L or a Template:L bag at a Template:L, or buy the bags from a caravan. To have sand bags stored near your glass furnace, create a furniture Template:L with only "sand bags" enabled (this is selected via the u key in the furniture/siege ammo submenu of the stockpile settings menu) but with all materials and quality levels still permitted. It may be useful to construct several glass furnaces so that you can have several "collect sand" jobs queued on them at the same time, which helps ensure that you have enough filled sand bags on hand to keep your glassmaker(s) supplied.

Availability

Not all embark locations have sand available. While this may prevent the establishment of a full glass industry, it does not outright prevent the making of glass at all - individual bags of sand may be purchased during Template:L for 1 point apiece (with a free Template:L included), and sand may also be requested from one's Template:L.

It is wise to always keep several bags of sand on hand in order to deal with Template:Ls requiring glass. In cases where Template:Ls make frequent production Template:Ls for glass items, requesting all types of sand at maximum priority from the Template:L is highly advised.