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Difference between revisions of "40d:Map legend"
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m (Fixed shrubland character.) |
(→Legend: was wrong here too) |
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− | |'''{{L| | + | |'''{{L|Coniferous}} {{L|Forest}}''' |
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− | |'''{{L|Sand | + | |'''{{L|Sand desert|Sand Desert}}''' |
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− | |'''{{L| | + | |'''{{L|Rocky wasteland|Rocky Wasteland}}''' |
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− | |'''{{L| | + | |'''{{L|Lake}}''' |
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Revision as of 00:00, 28 May 2010
This article is about an older version of DF. |
Tile Colors
The Template:Ls of a map tile may give information about that region's predominant Template:L: its temperature, alignment, and other handy things. Cyan or blue means the area is "good" aligned. Purple and grey/red areas have "evil" alignment. Light grey, brown, and yellow areas usually are dry and have sparse vegetation. Green tiles have vegetation and are usually moist. White tiles indicate snow.
Legend
Tiles are listed in by alignment, with regular tiles first, then haunted, then good aligned tiles, and then evil tiles.
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Broadleaf forests change tiles with the seasons. |
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Subterranean Features
Must be set to 'ALWAYS' in init.txt to be visible
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Other Features |
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Sites
Template:L retreat |
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Template:L cities and towns |
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Lighter colored fortresses and towns are more populous. |
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Pink ones are more heavily populated than the gray ones. |
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Other
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Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |