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Difference between revisions of "v0.31:Attribute"

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m (→‎bugs: does it actually effect rust rates?)
(→‎Soul Attributes: adding template)
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With respect to skills: most of these attributes only effect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
 
With respect to skills: most of these attributes only effect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.
 +
 +
At the [[#Skills By Soul Attribute|bottom]] is a list of which attributes affect which skills.
  
 
===Analytical Ability===
 
===Analytical Ability===
Skills affected: animal care, trapping, cheesemaker, cook, smelter, extract strand, cut gem, siege craft, siege operate, mechanics, architecture, diagnose, appraisal, organization, record keeping, knowledge acquisition, knapping
 
 
 
*awesome intellectual powers
 
*awesome intellectual powers
 
*great analytical abilities
 
*great analytical abilities
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===Memory===
 
===Memory===
Skills affected: animal care, herbalism, diagnose, appraisal, record keeping, knowledge acquisition
 
 
 
*an astonishing memory
 
*an astonishing memory
 
*an amazing memory
 
*an amazing memory
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===Creativity===
 
===Creativity===
Skills affected: all crafts, trapping, cheesemaking, cook, architecture, organization, lying, comedy
 
 
 
*a boundless creative imagination
 
*a boundless creative imagination
 
*great creativity
 
*great creativity
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===Intuition===
 
===Intuition===
Skills affected: animal training, judging intent, appraisal, observer, diagnose
 
 
 
*uncanny intuition
 
*uncanny intuition
 
*great intuition
 
*great intuition
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===Focus===
 
===Focus===
Skills affected: fishing, ranged combat, siege operate, sneak, surgery, bone setting, suturing, record keeping, knowledge acquisition, concentration, observer
 
 
 
*unbreakable focus
 
*unbreakable focus
 
*a great ability to focus
 
*a great ability to focus
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===Willpower===
 
===Willpower===
Skills affected: mining, woodcutting, melee combat, crutch walking, pump operating, swimming, concentration
+
Willpower directly resists exertion/pain effects
willpower directly resists exertion/pain effects
 
  
 
*an unbreakable will
 
*an unbreakable will
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===Patience===
 
===Patience===
Skills affected: animal training, fishing, concentration, some non-skill tasks
+
Some non-skill tasks are affected by Patience
  
 
*absolutely boundless patience
 
*absolutely boundless patience
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===Spatial Sense===
 
===Spatial Sense===
Skills affected: mining, wood cutting, crafts, trapping, combat skills, siege operate, sneak, architecture, wound dresssing, surgery, bone setting, suturing, crutch walking, swimming, observer, knapping
 
 
 
*a stunning feel for spatial relationships
 
*a stunning feel for spatial relationships
 
*an amazing spatial sense
 
*an amazing spatial sense
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===Kinesthetic Sense===
 
===Kinesthetic Sense===
Skills affected: most skills involving any movement at all (lots of them), non-skilled tasks as well
+
Most skills involving any movement at all (lots of them), and non-skilled tasks as well are affected by Kinesthetic Sense
  
 
*an astounding feel for the position of own body
 
*an astounding feel for the position of own body
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===Linguistic Ability===
 
===Linguistic Ability===
Skills affected: persuasion, negotiation, lying, intimidation, conversation, comedy, flattery, console, pacify, leadership, teaching
 
 
 
*an astonishing ability with languages and words
 
*an astonishing ability with languages and words
 
*a great affinity for language
 
*a great affinity for language
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===Musicality===
 
===Musicality===
Skills affected: nothing yet
+
''This attribute doesn't effect any skills as of version .31.11''
  
 
*an astonishing knack for music
 
*an astonishing knack for music
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===Empathy===
 
===Empathy===
Skills affected: animal training, animal care, dress wounds, persuasion, negotiation, judging intent, conversation, flattery, console, pacify, leadership, teaching
 
 
 
*an absolutely remarkable sense of others' emotions
 
*an absolutely remarkable sense of others' emotions
 
*a great sense of empathy
 
*a great sense of empathy
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===Social Awareness===
 
===Social Awareness===
Skills affected: persuasion, negotiation, judging intent, organization, lying, conversation, flattery, console, pacify, leadership, teaching
 
 
 
*a shockingly profound feel for social relationships
 
*a shockingly profound feel for social relationships
 
*a great feel for social relationships
 
*a great feel for social relationships
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*a lack of understanding of social relationships
 
*a lack of understanding of social relationships
 
*an absolute inability to understand social relationships
 
*an absolute inability to understand social relationships
 +
 +
=== Skills By Soul Attribute ===
 +
{{SkillsBySoulAttribute}}

Revision as of 17:51, 19 July 2010

This article is about an older version of DF.

A creature has numerous attributes which impact its performance at various tasks. These attributes are split into physical factors associated with the body and mental factors associated with a creature's soul.

Attributes are located in the Thoughts and Preferences screen. Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter. Positive attributes are dark green and negative attributes are red.

Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as Creature_Tokens.

bugs

It is important to note that, as of 0.31.08, all non-military skills are apparently bugged, and will not gain in attributes no matter how much they are worked. Since attributes now rust as well, this means that the attributes of all non-military dwarves will continuously decline as your fort goes on, and with only a few attributes represented by military skills, some attributes (including memory, which works as a multiplier for rust rates (possibly?)) can become cripplingly low with no means of remedy aside from systematically replacing dwarves every few years.

Body Attributes

Strength

Alters the damage done in melee, increases muscle mass, and increases how much a creature can carry. Note that muscle mass will actually make a dwarf much slower, and gains in Strength will actually counteract equal gains in Agility.

  • unbelievably strong
  • mighty
  • very strong
  • strong
  • weak
  • very weak
  • unquestionably weak
  • unfathomably weak

Agility

This attribute is directly related to a character's Speed, and the difference between 1000 agility and the maximum 5000 agility is roughly halving the time between each turn you take.

  • amazingly agile
  • extremely agile
  • very agile
  • agile
  • clumsy
  • quite clumsy
  • totally clumsy
  • abysmally clumsy

Toughness

Reduces physical damage.

  • basically unbreakable
  • incredibly tough
  • quite durable
  • tough
  • flimsy
  • very flimsy
  • remarkably flimsy
  • shockingly fragile

Endurance

Reduces the rate at which dwarves become exhausted.

  • absolutely inexhaustible
  • indefatigable
  • very slow to tire
  • slow to tire
  • quick to tire
  • very quick to tire
  • extremely quick to tire
  • truly quick to tire

Disease Resistance

Reduces the risk of disease.

  • virtually never sick
  • almost never sick
  • very rarely sick
  • rarely sick
  • susceptible to disease
  • quite susceptible to disease
  • really susceptible to disease
  • stunningly susceptible to disease

Recuperation

Increases the rate of wound healing.

  • possessed of amazing recuperative powers
  • incredibly quick to heal
  • quite quick to heal
  • quick to heal
  • slow to heal
  • very slow to heal
  • really slow to heal
  • shockingly slow to heal

Soul Attributes

From this post by Toady One

With respect to skills: most of these attributes only effect duration, when that is the only available skill effect to begin with, but they are factored into outcomes when it applies.

At the bottom is a list of which attributes affect which skills.

Analytical Ability

  • awesome intellectual powers
  • great analytical abilities
  • a sharp intellect
  • a good intellect
  • poor analytical abilities
  • very bad analytical abilities
  • a lousy intellect
  • a stunning lack of analytical ability

Memory

  • an astonishing memory
  • an amazing memory
  • a great memory
  • a good memory
  • an iffy memory
  • a poor memory
  • a really bad memory
  • little memory to speak of

Creativity

  • a boundless creative imagination
  • great creativity
  • very good creativity
  • good creativity
  • meager creativity
  • poor creativity
  • lousy creativity
  • next to no creative talent

Intuition

  • uncanny intuition
  • great intuition
  • very good intuition
  • good intuition
  • bad intuition
  • very bad intuition
  • lousy intuition
  • horrible intuition

Focus

  • unbreakable focus
  • a great ability to focus
  • very good focus
  • the ability to focus
  • poor focus
  • quite poor focus
  • really poor focus
  • the absolute inability to focus

Willpower

Willpower directly resists exertion/pain effects

  • an unbreakable will
  • an iron will
  • a lot of willpower
  • willpower
  • little willpower
  • a large deficit of willpower
  • next to no willpower
  • absolutely no willpower

Patience

Some non-skill tasks are affected by Patience

  • absolutely boundless patience
  • a deep well of patience
  • a great deal of patience
  • a sum of patience
  • a shortage of patience
  • little patience
  • very little patience
  • no patience at all

Spatial Sense

  • a stunning feel for spatial relationships
  • an amazing spatial sense
  • a great feel for the surrounding space
  • a good spatial sense
  • a questionable spatial sense
  • poor spatial senses
  • an atrocious spatial sense
  • no sense for spatial relationships

Kinesthetic Sense

Most skills involving any movement at all (lots of them), and non-skilled tasks as well are affected by Kinesthetic Sense

  • an astounding feel for the position of own body
  • a great kinesthetic sense
  • a very good sense of the position of own body
  • a good kinesthetic sense
  • a meager kinesthetic sense
  • a poor kinesthetic sense
  • a very clumsy kinesthetic sense
  • an unbelievably atrocious sense of the position of own body

Linguistic Ability

  • an astonishing ability with languages and words
  • a great affinity for language
  • a natural inclination toward language
  • a way with words
  • a little difficulty with words
  • little linguistic ability
  • very little linguistic ability
  • difficulty with words and language

Musicality

This attribute doesn't effect any skills as of version .31.11

  • an astonishing knack for music
  • a great musical sense
  • a natural ability with music
  • a feel for music
  • an iffy sense for music
  • little natural inclination toward music
  • next to no natural musical ability
  • absolutely no feel for music at all

Empathy

  • an absolutely remarkable sense of others' emotions
  • a great sense of empathy
  • a very good sense of empathy
  • an ability to read emotions fairly well
  • poor empathy
  • a very bad sense of empathy
  • next to no empathy
  • the utter inability to judge others' emotions

Social Awareness

  • a shockingly profound feel for social relationships
  • a great feel for social relationships
  • a very good feel for social relationships
  • a good feel for social relationships
  • a meager ability with social relationships
  • a poor ability to manage or understand social relationships
  • a lack of understanding of social relationships
  • an absolute inability to understand social relationships

Skills By Soul Attribute