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Difference between revisions of "Bloodline:Mareathira Liceva"
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**[[#Year 5 (206)|Year 5 (206)]] - Completed | **[[#Year 5 (206)|Year 5 (206)]] - Completed | ||
**[[#Year 6 (207)|Year 6 (207)]] - Completed | **[[#Year 6 (207)|Year 6 (207)]] - Completed | ||
− | **[[#Year 7 (208)|Year 7 (208)]] | + | **[[#Year 7 (208)|Year 7 (208)]] - Completed |
− | **[[#Year 8 (209)|Year 8 (209)]] | + | **[[#Year 8 (209)|Year 8 (209)]] - Sent Save |
**[[#Year 9 (210)|Year 9 (210)]] | **[[#Year 9 (210)|Year 9 (210)]] | ||
**[[#Year 10 (211)|Year 10 (211)]] | **[[#Year 10 (211)|Year 10 (211)]] | ||
Line 1,591: | Line 1,591: | ||
# pytechd - [[#Year 5 (206)|Journal]] - Complete | # pytechd - [[#Year 5 (206)|Journal]] - Complete | ||
# Enigma6 - [[#Year 6 (207)|Journal]] - Complete | # Enigma6 - [[#Year 6 (207)|Journal]] - Complete | ||
− | # | + | # Armok - [[#Year 7 (208)|Journal]] - Complete |
− | # | + | # supertoned - [[#Year 8 (209)|Journal]] - Has been sent Save |
− | # | + | # Jevon - [[#Year 9 (210)|Journal]] |
− | # | + | # nihilistyounglife- [[#Year 10 (211)|Journal]] |
− | # | + | # Glayve - [[#Year 11 (212)|Journal]] |
− | # | + | # JamesOFarrell - [[#Year 12 (213)|Journal]] |
− | # | + | # artz - [[#Year 13 (214)|Journal]] |
− | # | + | # ArcticEngineer - [[#Year 14 (215)|Journal]] |
− | # | + | # Eduren - [[#Year 15 (216)|Journal]] |
− | # | + | # omglazers - [[#Year 16 (217)|Journal]] |
− | |||
− | |||
* ''Passed'' - Can rejoin after the current player if requested. | * ''Passed'' - Can rejoin after the current player if requested. | ||
# DrRandom - ''Passed'' (save problems) | # DrRandom - ''Passed'' (save problems) | ||
+ | # grjemo - ''Passed'' (out of town) | ||
+ | # Kristofenpheiffer - ''Passed'' (crashing problems) | ||
== Settings == | == Settings == | ||
Line 3,107: | Line 3,107: | ||
== Year 7 (208) == | == Year 7 (208) == | ||
+ | Technical Note: My Predecessor used a tileset, I do not so some of the tiles have turned a little weird. | ||
+ | |||
+ | I arrive to this hole in a valley, greeted by the most bizarre statue. The first thing I noticed though was the smell; there was body parts from countless race's scattered everywhere. Some poor soul had obviously tried to move some of it together into a pile but it had made little difference. | ||
+ | [[File:2010-08-08-175014_1280x800_scrot.png]] | ||
+ | |||
+ | I then made my way into the fortress and was forced to squeeze past a seemingly infinite amount of cats and dogs, it's like someone was deliberately trying to initiate a catsplosion! I hunted for the butchers to ask them to "solve" the problem but the fortress is so higgledy piggledy and spread out I couldn't locate it. I considered building more, but upon investigation it appeared we didn't have any butchers anyway. I did find a magma pit and so decided to use my initiative. And so for the first month of my being here everyone was tasked with disposing of unnecessary animals which includes cats, dogs, horses, mules etc. I left the nice stuff be. | ||
+ | [[File:2010-08-08-163518 1280x800 scrot.png]] | ||
+ | [[File:2010-08-08-165459 1280x800 scrot.png]] | ||
+ | |||
+ | I sealed off the minotaur and Etin with some more doors which has kind of messed up the flow of the zoo, but such is life. | ||
+ | |||
+ | I have begun stockpiling raw fun to produce some kickass armour and weapons. | ||
+ | [[File:2010-08-08-164726 1280x800 scrot.png]] | ||
+ | |||
+ | I had a strange mood and was well excited, "Tobul Oslanzokum has claimed a craft workshop" nevermind I thought craft mood is better than nothing. Then after some furious work he produced: Rilemlunrud, "The Youthful Diminishment", a garnierite mug. | ||
+ | [[File:2010-08-08-174431 1280x800 scrot.png]] | ||
+ | |||
+ | I noticed at this point when the dwarrow started to idle after the majority of animals had been dispatched that practically all the workshops were overflowing, there are nowhere near enough stockpiles or barrels it would seem. The one miner I had took forever to dig anything and produced far too much stone for me to process as for some reason despite no real activity going on in the fort everyone was perpetually busy doing Armok knows what. I decided to make use of an area of caverns that appears to have been walled safe then sealed off. I demanded them re-opened and all excess furniture to be shoved in them. I discovered why the cavern had been sealed off fairly quickly when a forgotten beast lurking in the waters emerged and proceeded to kill an Axe Lord before being struck down when the rest of the military arrived. | ||
+ | [[File:2010-08-08-175816 1280x800 scrot.png]] | ||
+ | |||
+ | I commissioned the bay to be walled off and no sooner had I done that when: | ||
+ | [[File:2010-08-10-154252 1280x800 scrot.png]] | ||
+ | |||
+ | I found a metalsmith with no left hand side, may have to dispose of him somehow | ||
+ | [[File:2010-08-10-162438 1280x800 scrot.png]] | ||
+ | |||
+ | I have decided now all the animals are gone there are also too many children stickying up the place so I build a sacrificial bridge over the magma pool and used it to dispose of most of the children and later any parent who couldn't get a grip. | ||
+ | [[File:2010-08-11-154556 1280x800 scrot.png]] | ||
+ | |||
+ | The elves arrived and demanded that the trees be left be. I haven't touched the trees since I got here so my predecessor must have had something to do with it. I agreed to leave the trees be. | ||
+ | [[File:2010-08-10-170803 1280x800 scrot.png]] | ||
+ | |||
+ | I was laid siege to by the goblins. I ordered that the main bridge be closed but due to the dwarves own incompetence the response time was so slow that the enemy was well inside the fort by this point. The military fort valiantly but were quickly slaughtered. The enemy are deep inside the fortress now and FPS has dropped so low I have decided to declare a combined FPS death and death by siege. I haven't completed my year but I don't think I can | ||
+ | [[File:2010-08-11-170538 1280x800 scrot.png]] | ||
+ | |||
== Year 8 (209) == | == Year 8 (209) == | ||
== Year 9 (210) == | == Year 9 (210) == |
Latest revision as of 14:51, 12 August 2010
Mareathira Liceva is the world generated for the reddit 2k immigrant bloodline game. Once the Libashernam "Axemodest" fortress is eventually abandoned, the save will be available here so future reddit bloodlines can continue with the same world history.
Table of Contents[edit]
- Mareathira Liceva - The World
- Various Maps - Maps of Mareathira Liceva
- Fortress - Libashernam "Axemodest"
- Site - Embark location information
- Roster - Players in this Bloodline, and schedule
- Settings - Rules/settings for the Bloodline
- Year 1 (202) - Completed
- Year 2 (203) - Completed
- Year 3 (204) - Completed
- Year 4 (205) - Completed
- Year 5 (206) - Completed
- Year 6 (207) - Completed
- Year 7 (208) - Completed
- Year 8 (209) - Sent Save
- Year 9 (210)
- Year 10 (211)
- Year 11 (212)
- Year 12 (213)
- Year 13 (214)
- Year 14 (215)
- Year 15 (216)
- Year 16 (217)
- Year 17 (218)
- Yearly Reports
Mareathira Liceva[edit]
Anyone involved can feel free to write something up here from the history.
WorldGen Parameters | |
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Created in DF v0.31.08. [WORLD_GEN] [TITLE:MEDIUM REGION] [SEED:3929612085] [HISTORY_SEED:3989943847] [NAME_SEED:1382000998] [CREATURE_SEED:183734836] [DIM:129:129] [EMBARK_POINTS:1274] [END_YEAR:1050] [BEAST_END_YEAR:200:80] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:1:400:401:401] [RAINFALL:0:100:200:200] [TEMPERATURE:25:75:200:200] [DRAINAGE:0:100:200:200] [VOLCANISM:0:100:200:200] [SAVAGERY:0:100:200:200] [ELEVATION_FREQUENCY:1:1:1:1:1:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [TITAN_NUMBER:9] [TITAN_ATTACK_TRIGGER:80:0:100000] [DEMON_NUMBER:28] [GOOD_SQ_COUNTS:25:251:503] [EVIL_SQ_COUNTS:25:251:503] [PEAK_NUMBER_MIN:12] [PARTIAL_OCEAN_EDGE_MIN:1] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:3] [REGION_COUNTS:SWAMP:260:1:1] [REGION_COUNTS:DESERT:260:1:1] [REGION_COUNTS:FOREST:1040:3:3] [REGION_COUNTS:MOUNTAINS:2080:2:2] [REGION_COUNTS:OCEAN:2080:1:1] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:2080:3:3] [REGION_COUNTS:HILLS:2080:3:3] [EROSION_CYCLE_COUNT:250] [RIVER_MINS:100:100] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:80] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:20] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:10] [LEVELS_ABOVE_LAYER_2:1] [LEVELS_ABOVE_LAYER_3:1] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:25] [NON_MOUNTAIN_CAVE_MIN:50] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:20] [TOTAL_CIV_POPULATION:15000] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:2080:4160:2080] [RAIN_RANGES:2080:4160:2080] [DRAINAGE_RANGES:2080:4160:2080] [SAVAGERY_RANGES:2080:4160:2080] [VOLCANISM_RANGES:2080:4160:2080] |
World History | |
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Mareathira Liceva The Souls-Plane of Legend Amphibian men: 24 nomadic populations of 187489 amphibian men total Antmen: 32 nomadic population of 244576 antmen total Bat men: 32 nomadic populations of 238286 bat men total Cave fish men: 24 nomadic populations of 184631 cave fish men total Cave swallow men: 34 nomadic populations of 261132 cave swallow men total Olm men: 25 nomadic populations of 267649 olm men total Reptile men: 24 nomadic populations of 203049 reptile men total Serpent men: 24 nomadic populations of 244425 serpent men total The Paint of Fellowships, Dwarves Worship List Limul the Diamond Jewel, deity: wealth Ibel, deity: metals, fire, the sun, the dawn •rdir Guardedleader the Roasted Blades, deity: mountains, caverns, fortresses, war, victory Avuz the Gold of Rock, deity: minerals Volal Rockscopper, deity: jewels king List [*] Deler Lancersecret (b.??? d. 108, Reign Began: 1), *** Original Line, Married (d. 70) 10 Children (out-lived 7 of them) -- Ages at death: (d. 29) (d. 28) 105 (d. 21) (d. 24) (d. 66) (d. 36) 100 (d. 38) 98 Worshipped Avuz the Gold of Rock (20%) [*] K–buk Frillkeys (b.10 d. 167, Reign Began: 108), Inherited from father, Married (d. 71) 3 Children (out-lived 2 of them) -- Ages at death: 143 (d. 58) (d. 75) Worshipped Avuz the Gold of Rock (20%) [*] Rovod Riddledfortress (b.24 d. 184, Reign Began: 167), Inherited from father, Married (d. 190) 10 Children (out-lived 9 of them) -- Ages at death: (d. 54) (d. 98) (d. 107) (d. 98) (d. 112) 85 (d. 139) (d. 122) (d. 176) (d. 174) Worshipped •rdir Guardedleader the Roasted Blades (32%) [*] Edzul Wadestockade (b.91, Reign Began: 184), *** New Line, Married (d. 166) 10 Children -- Ages: 95 94 93 85 80 55 54 51 49 43 Worships Slakga Wealthheated the Treasure of Jades (100%) The Rustic Empire, Humans Worship List Acath Plannedlistened, deity: writing Paboz, deity: murder Imi, deity: darkness, the night Tomca the Trustworthy Laws, deity: mercy Busbel Springbuds, deity: trees Senre Prairietufts the Wooden Sweetness of Shores, deity: the rain, agriculture Innah, deity: crafts, creation, pregnancy, birth Gostrim, deity: painting, marriage Egesh Dawnmist the Scale of Winters, deity: fish, lakes Obin, deity: volcanos, earth law-giver List [*] Epxa Shockrake (b.??? d. 10, Reign Began: 1), *** Original Line, Married (d. 9) 9 Children -- Ages at death: 9 8 7 6 5 4 3 2 1 Worshipped Senre Prairietufts the Wooden Sweetness of Shores (60%) [*] L stta Flightbush (b.??? d. 11, Reign Began: 11), *** New Line, Married (d. 51) 10 Children -- Ages at death: 10 9 8 7 6 5 4 3 2 1 Worshipped Busbel Springbuds (16%) [*] Cadi Tresspeak (b.??? d. 69, Reign Began: 12), *** New Line, Married (d. 5) 5 Children (out-lived 4 of them) -- Ages at death: (d. 22) (d. 28) (d. 26) 65 (d. 65) Worshipped Busbel Springbuds (30%) [*] Esme Craftedclasp (b.4 d. 105, Reign Began: 69), Inherited from father, Married (d. 27) 5 Children (out-lived 3 of them) -- Ages at death: (d. 87) (d. 36) 80 (d. 64) 78 Worshipped Busbel Springbuds (66%) [*] Kir Seaivory (b.27 d. 145, Reign Began: 105), Inherited from mother, Married (d. 123) 10 Children (out-lived 6 of them) -- Ages at death: (d. 91) 94 (d. 126) (d. 121) (d. 105) 63 (d. 131) (d. 122) 38 37 Worshipped Senre Prairietufts the Wooden Sweetness of Shores (79%) [*] Nelti Sensedbound (b.82 d. 183, Reign Began: 145), Inherited from mother, Married (d. 123) 2 Children (out-lived 2 of them) -- Ages at death: (d. 132) (d. 133) Worshipped Acath Plannedlistened (100%) [*] Vispol Slickrounded (b.139, Reign Began: 183), *** New Line, Married 10 Children -- Ages: 48 47 44 42 39 38 37 35 31 21 Worships Acath Plannedlistened (91%) The Unswerving Lyric, Elves Worship List Avafi, force: nature, rivers druid List [*] Thal£ Wooddunes (b.??? d. 1, Reign Began: 1), *** Original Line, Married (d. 4) 1 Child -- Ages at death: 0 Worshipped Avafi (96%) [*] Kifino Waspcombined (b.??? d. 6, Reign Began: 2), *** New Line, Married (d. 1) 1 Child -- Ages at death: 5 Worshipped Avafi (72%) [*] Saba Naturalmonks (b.??? d. 9, Reign Began: 7), *** New Line, Married (d. 2) 2 Children -- Ages at death: 8 7 Worshipped Avafi (72%) [*] Tira Birdsmuted (b.1 d. 13, Reign Began: 13), *** New Line, Married (d. 18) No Children Worshipped Avafi (64%) [*] Itha Fishgorges (b.1 d. 18, Reign Began: 14), *** New Line, Married (d. 18) 5 Children -- Ages at death: 4 3 2 1 0 Worshipped Avafi (45%) [*] Lefari Tundranarrow (b.1 d. 20, Reign Began: 19), *** New Line, Married (d. 18) 5 Children -- Ages at death: 6 5 4 3 2 Worshipped Avafi (66%) [*] Sal¢ Lacedragon (b.15 d. 27, Reign Began: 27), Inherited from father, Married (d. 31) No Children Worshipped Avafi (71%) [*] Thone Nutscaught (b.14 d. 31, Reign Began: 28), *** New Line, Never Married No Children Worshipped Avafi (34%) [*] Ameli Smileconstructs (b.16 d. 34, Reign Began: 32), *** New Line, Married (d. 29) 1 Child -- Ages at death: 5 Worshipped Avafi (50%) princess List [*] Ceca Ringdawned (b.??? d. 3, Reign Began: 1), *** Original Line, Married (d. 2) 2 Children -- Ages at death: 2 1 Worshipped Avafi (50%) [*] Arane Dellscorches (b.??? d. 6, Reign Began: 4), *** New Line, Married (d. 5) 5 Children -- Ages at death: 5 4 3 2 1 Worshipped Avafi (60%) [*] Alisa Glistenurge (b.1 d. 18, Reign Began: 13), *** New Line, Married (d. 18) 5 Children -- Ages at death: 4 3 2 1 0 Worshipped Avafi (30%) [*] Acithi Crimsonearth (b.4 d. 20, Reign Began: 19), *** New Line, Never Married No Children Worshipped Avafi (63%) [*] Blalo Oakblowing (b.15 d. 29, Reign Began: 27), *** New Line, Married (d. 34) 1 Child -- Ages at death: 0 Worshipped Avafi (35%) [*] Lapama Nutsclearing (b.18 d. 30, Reign Began: 30), *** New Line, Never Married No Children Worshipped Avafi (85%) [*] Betha Scorchingmother (b.18 d. 31, Reign Began: 31), *** New Line, Married (d. 32) 1 Child -- Ages at death: 0 Worshipped Avafi (33%) queen List [*] Imere Ivyfaction (b.??? d. 6, Reign Began: 1), *** Original Line, Married (d. 1) 1 Child -- Ages at death: 5 Worshipped Avafi (65%) [*] Betha Drinkgleams (b.1 d. 18, Reign Began: 13), *** New Line, Married (d. 13) No Children Worshipped Avafi (61%) [*] Imiwa Giltwisp (b.5 d. 19, Reign Began: 19), *** New Line, Married (d. 18) 1 Child -- Ages at death: 1 Worshipped Avafi (62%) [*] Acithi Crimsonearth (b.4 d. 20, Reign Began: 20), *** New Line, Never Married No Children Worshipped Avafi (63%) [*] Liy˜i Apesstyle (b.14 d. 26, Reign Began: 26), *** New Line, Never Married No Children Worshipped Avafi (72%) [*] Vadane Flickeredsun (b.15 d. 31, Reign Began: 27), *** New Line, Married (d. 27) No Children Worshipped Avafi (56%) [*] Yarare Basinslaughter (b.29 d. 43, Reign Began: 41), *** New Line, Never Married No Children Worshipped Avafi (48%) The Tick of Glows, Goblins law-giver List [*] Amxu Vilemute (b.??? d. 12, Reign Began: 7), *** Original Line, Married (d. 3) 3 Children -- Ages at death: 11 10 9 [*] Sapi Holeknot the Rumored Wisps (b.???, Reign Began: 10), *** New Line, Never Married No Children Tlagis, Kobolds Klambus, Kobolds The Trussed Hex, Goblins law-giver List [*] –sbu Stirwraiths (b.2 d. 26, Reign Began: 14), *** Original Line, Married (d. 19) No Children [*] Sofip— Evilconfused the Terrible Hole (b.???, Reign Began: 14), *** New Line, Never Married No Children The Sacrificial Beans, Elves Worship List Apasi the Oceanic Growth, force: nature, rivers druid List [*] Mina Allygrowth (b.??? d. 1, Reign Began: 1), *** Original Line, Married (d. 4) 1 Child -- Ages at death: 0 Worshipped Apasi the Oceanic Growth (22%) [*] Caraca Peltthunder (b.??? d. 4, Reign Began: 2), *** New Line, Married (d. 3) 3 Children -- Ages at death: 3 2 1 Worshipped Apasi the Oceanic Growth (47%) [*] Imere Drinktrusses (b.??? d. 11, Reign Began: 5), *** New Line, Married (d. 3) 3 Children -- Ages at death: 10 9 8 Worshipped Apasi the Oceanic Growth (57%) [*] ¡le Routedlakes (b.1 d. 16, Reign Began: 13), *** New Line, Married (d. 17) 3 Children -- Ages at death: 2 1 0 Worshipped Apasi the Oceanic Growth (66%) [*] Betha Veiljungle (b.3 d. 17, Reign Began: 17), *** New Line, Married (d. 17) 1 Child -- Ages at death: 0 Worshipped Apasi the Oceanic Growth (27%) princess List [*] Dafo Hailthrones (b.??? d. 3, Reign Began: 1), *** Original Line, Married (d. 11) 3 Children -- Ages at death: 2 1 0 Worshipped Apasi the Oceanic Growth (71%) [*] L¡ceyi Duneglisten (b.??? d. 4, Reign Began: 4), *** New Line, Married (d. 1) 1 Child -- Ages at death: 3 Worshipped Apasi the Oceanic Growth (70%) [*] Iwo Clodrains (b.1 d. 17, Reign Began: 13), *** New Line, Married (d. 16) 3 Children -- Ages at death: 3 2 1 Worshipped Apasi the Oceanic Growth (95%) queen List [*] Betha Sparkledroplet (b.??? d. 4, Reign Began: 1), *** Original Line, Married (d. 4) 4 Children -- Ages at death: 3 2 1 0 Worshipped Apasi the Oceanic Growth (86%) [*] Imiwa Ponderedzephyrs (b.1 d. 17, Reign Began: 13), *** New Line, Married (d. 16) 2 Children -- Ages at death: 2 1 Worshipped Apasi the Oceanic Growth (44%) The Realms of Peeking, Humans Worship List Oce, deity: suicide, light, rainbows Otu the Fenced Gladness of Blankets, deity: mercy Nuc, deity: misery, torture Lomoth the Grand Spears, deity: valor, war, death Ared the Scintillating Moth, deity: the night, the moon Omba Fordbreach, deity: nature, the sun Naspa Kisscharmed, deity: marriage ¥ithpa the Purity of Rights, deity: happiness, revelry Slek, deity: deformity Lir, deity: festivals, music law-giver List [*] Uci Constructclinches (b.??? d. 4, Reign Began: 4), *** Original Line, Married (d. 12) 4 Children -- Ages at death: 3 2 1 0 Worshipped ¥ithpa the Purity of Rights (31%) [*] Pan Inkclaw (b.??? d. 43, Reign Began: 5), *** New Line, Married (d. 4) 4 Children (out-lived 4 of them) -- Ages at death: (d. 14) (d. 19) (d. 30) (d. 25) Worshipped Lomoth the Grand Spears (82%) [*] Abla Commonorder (b.25 d. 44, Reign Began: 43), *** New Line, Married (d. 40) 3 Children -- Ages at death: 6 5 4 Worshipped Lomoth the Grand Spears (48%) [*] Luki Hedgeknight (b.29, Reign Began: 45), *** New Line, Never Married No Children Worships Gemur Larvallustful the Climactic Bristle (7%) The Doors of Hardiness, Dwarves Worship List Tobul the Sable Avalanche, deity: jewels Idr„th the Bridge of Steel, deity: wealth, trade, metals Adil Crestoils, deity: mountains Tosid, deity: fortresses Erib Copperirons the Diamond Gorge, deity: minerals Orshar, deity: fate Thomal, deity: mercy, forgiveness ThŒkut Monkfocused, deity: wisdom king List [*] Reg Lensransack (b.??? d. 108, Reign Began: 1), *** Original Line, Married (d. 77) 10 Children (out-lived 7 of them) -- Ages at death: (d. 18) (d. 41) 105 (d. 39) 77 (d. 57) (d. 79) (d. 78) (d. 86) 49 Worshipped Tosid (24%) [*] Reg Omensyrups (b.31 d. 120, Reign Began: 108), Inherited from father, Never Married No Children Worshipped Tosid (31%) [*] blel Paddleroasted (b.13 d. 123, Reign Began: 121), *** New Line, Never Married No Children Worshipped Tobul the Sable Avalanche (38%) The Crazed Seals, Elves Worship List Enina, force: nature, rivers druid List [*] Futace Dawntick (b.??? d. 2, Reign Began: 1), *** Original Line, Married (d. 27) 2 Children -- Ages at death: 1 0 Worshipped Enina (39%) [*] Iru Scalyverse (b.???, Reign Began: 3), *** New Line, Married 10 Children -- Ages: 200 199 198 197 196 195 194 193 192 191 Worships Enina (83%) princess List [*] Sethe Embraceearth (b.??? d. 9, Reign Began: 1), *** Original Line, Married 9 Children -- Ages at death: 8 7 6 5 4 3 2 1 0 Worshipped Enina (29%) [*] Osime Spineprairies (b.???, Reign Began: 10), *** New Line, Married (d. 17) 10 Children -- Ages: 200 199 198 197 196 195 194 193 192 191 Worships Enina (47%) queen List [*] Cata Jawstabs (b.???, Reign Began: 1), *** Original Line, Married 10 Children -- Ages: 200 199 198 197 196 195 194 193 192 191 Worships Enina (74%) The Peaceful Confederation, Humans Worship List Innu, deity: art, beauty Egesh, deity: consolation Teme the Splash of Waves, deity: rivers, lakes, oceans, coasts, writing, scholarship, wisdom Acal, deity: courage Sizet Dinnerbuttered, deity: food Sath, deity: death Monal Coastgrottoes, deity: fertility, agriculture Vutu, deity: muck Ago Mansioncity the Silky Door, deity: crafts Ramkal the Dagger-Tornado of Dangers, deity: revenge law-giver List [*] Jepum Paleblameless (b.??? d. 57, Reign Began: 2), *** Original Line, Married (d. 5) 5 Children (out-lived 1 of them) -- Ages at death: 56 55 54 53 (d. 19) Worshipped Innu (7%) [*] Ana Combinestill (b.4 d. 91, Reign Began: 57), Inherited from father, Married (d. 120) 10 Children -- Ages at death: 74 73 63 62 61 60 51 29 18 8 Worshipped Innu (50%) [*] Kasat Vesselrooters (b.30 d. 144, Reign Began: 91), Inherited from father, Married (d. 139) 8 Children (out-lived 3 of them) -- Ages at death: (d. 133) 82 (d. 97) 59 57 49 38 (d. 139) Worshipped Monal Coastgrottoes (52%) [*] Uda Couplestops (b.87 d. 178, Reign Began: 144), Inherited from mother, Married (d. 181) 4 Children (out-lived 2 of them) -- Ages at death: (d. 165) (d. 123) 72 43 Worshipped Gerthu Perfectsmut the Persuader of Dawning (81%) [*] Tislur Visiondrink (b.135, Reign Began: 178), Inherited from father, Married 3 Children -- Ages: 50 48 37 Worships Acal (100%) Chrabatleelmis, Kobolds The Elder Diamond, Dwarves Worship List Deler the Crystalline Cave, deity: metals Moldath Shadowoiled, deity: mountains, caverns Etur, deity: jewels, wealth, trade Mestthos the Safe Canyon, deity: fortresses, minerals Ottem the Fortress of Keepers, deity: forgiveness, mercy king List [*] Obok Fencedrough (b.??? d. 16, Reign Began: 1), *** Original Line, Married (d. 64) 3 Children -- Ages at death: 15 14 4 Worshipped Etur (42%) [*] Zas Ownerwalls (b.2 d. 72, Reign Began: 17), Inherited from father, Married (d. 32) 3 Children (out-lived 3 of them) -- Ages at death: (d. 41) (d. 34) (d. 40) Worshipped Etur (59%) The Spider of Jaundice, Goblins master List [*] Sluste Tombsmites (b.??? d. 60, Reign Began: 3), *** Original Line, Never Married No Children [*] Bosa Strickenpoison (b.??? d. 61, Reign Began: 61), *** New Line, Married (d. 58) 10 Children (out-lived 9 of them) -- Ages at death: (d. 42) (d. 53) (d. 26) (d. 35) (d. 44) (d. 57) (d. 47) 29 (d. 58) (d. 46) [*] Cadedi Weevilmonkeys the Prime Messiah (b.??? d. 106, Reign Began: 61), *** New Line, Never Married No Children [*] Strodno Mirrorcurses (b.76 d. 112, Reign Began: 107), *** New Line, Never Married No Children [*] Dushig Dungsblisters the Gristle of Crypts (b.??? d. 136, Reign Began: 109), *** New Line, Never Married No Children Toloklilus, Kobolds The Blue Confederacies, Humans Worship List Kemsa the Fortification of Sacrificing, deity: mercy Ume, deity: mountains, animals Evhol, deity: the wind, fertility, the rain, trees Seto Chantedpacked, deity: hunting, fishing Asmur, deity: order, laws Rorec, deity: the seasons, truth Ithbi the Night of Fiends, deity: treachery Uthret, deity: revenge Pethit the Fair Pages, deity: rainbows, light, speech Etru the Cloudy Sky, deity: the sky, earth Icar the Dangerous Indignation, deity: valor law-giver List [*] Ica Oilywax (b.??? d. 6, Reign Began: 4), *** Original Line, Married (d. 10) 6 Children -- Ages at death: 5 4 3 2 1 0 Worshipped Rorec (34%) [*] Asa Toothfold (b.??? d. 11, Reign Began: 7), *** New Line, Married (d. 1) 1 Child -- Ages at death: 10 Worshipped Kemsa the Fortification of Sacrificing (73%) [*] Est Craftgerbil (b.1 d. 15, Reign Began: 13), *** New Line, Married (d. 15) 2 Children -- Ages at death: 1 0 Worshipped Icar the Dangerous Indignation (46%) The Griffon-Wing of Harvesting, Elves Worship List Elana Windflowers, force: nature, rivers druid List [*] Rofa Violenceroses (b.??? d. 4, Reign Began: 1), *** Original Line, Married (d. 4) 4 Children -- Ages at death: 3 2 1 0 Worshipped Elana Windflowers (52%) [*] Lapama Yellsable (b.??? d. 5, Reign Began: 5), *** New Line, Married (d. 4) 4 Children -- Ages at death: 4 3 2 1 Worshipped Elana Windflowers (15%) [*] LŠma Saintdeer (b.1 d. 14, Reign Began: 13), *** New Line, Married (d. 17) No Children [*] Iru Deerpeaceful (b.1 d. 16, Reign Began: 15), *** New Line, Married (d. 17) 2 Children -- Ages at death: 2 1 [*] Kifino Nutsdistinct (b.2 d. 17, Reign Began: 16), *** New Line, Married (d. 15) 1 Child -- Ages at death: 2 [*] Afe Squashgulf (b.2 d. 20, Reign Began: 18), *** New Line, Married (d. 19) 4 Children -- Ages at death: 5 4 3 2 [*] Avetho Cherishgrasps the Scaly Weaver of Boredom (b.3 d. 21, Reign Began: 21), *** New Line, Married (d. 18) 3 Children -- Ages at death: 5 4 3 [*] Famime Lightravens (b.15, Reign Began: 27), *** New Line, Married No Children princess List [*] Lin Domainstream (b.??? d. 3, Reign Began: 1), *** Original Line, Married (d. 4) 3 Children -- Ages at death: 2 1 0 Worshipped Elana Windflowers (81%) [*] Amayi Dentroot (b.??? d. 4, Reign Began: 4), *** New Line, Married (d. 4) 4 Children -- Ages at death: 3 2 1 0 Worshipped Elana Windflowers (12%) [*] Tipi Zephyrtaker (b.??? d. 5, Reign Began: 5), *** New Line, Married (d. 3) 3 Children -- Ages at death: 4 3 2 Worshipped Elana Windflowers (64%) [*] Ru˜ava Relieftresses (b.1 d. 17, Reign Began: 13), Inherited from mother, Married (d. 16) 2 Children -- Ages at death: 3 2 [*] Lida Basinmartyred (b.2 d. 19, Reign Began: 18), *** New Line, Married (d. 20) 4 Children -- Ages at death: 4 3 2 1 [*] Irene Hailshaken (b.15, Reign Began: 27), *** New Line, Married No Children queen List [*] Mifava Dunestyles (b.??? d. 3, Reign Began: 1), *** Original Line, Married (d. 4) 3 Children -- Ages at death: 2 1 0 Worshipped Elana Windflowers (53%) [*] El‚de Flowerentrance (b.??? d. 5, Reign Began: 4), *** New Line, Married (d. 5) 5 Children -- Ages at death: 4 3 2 1 0 Worshipped Elana Windflowers (58%) [*] Imere Packbeach (b.1 d. 20, Reign Began: 13), *** New Line, Married (d. 20) 7 Children -- Ages at death: 6 5 4 3 2 1 0 [*] Vadane Hailsevere (b.15, Reign Began: 27), Inherited from mother, Married No Children The Spears of Joy, Dwarves Worship List Kovest Silverywealthy, deity: wealth Thash Garishchirps, deity: minerals, metals, crafts, labor Adil Tinbronze the Granite Irons, deity: mountains Katthir, deity: fortresses En“r, deity: jewels, death king List [*] Olin Armortrenches (b.??? d. 9, Reign Began: 1), *** Original Line, Married (d. 7) 5 Children -- Ages at death: 8 7 6 5 4 Worshipped Kovest Silverywealthy (55%) [*] Šrith Roughplaits (b.1 d. 14, Reign Began: 13), *** New Line, Married (d. 14) No Children Worshipped Katthir (49%) [*] —shrir Pagecleans (b.2 d. 159, Reign Began: 15), *** New Line, Married (d. 164) 9 Children (out-lived 5 of them) -- Ages at death: (d. 102) (d. 39) (d. 64) (d. 40) 118 (d. 103) 116 57 55 Worshipped Katthir (53%) [*] Momuz Riderpainted (b.102, Reign Began: 159), Inherited from mother, Married 2 Children -- Ages: 83 79 Worships Kovest Silverywealthy (48%) The Scorpion of Filling, Goblins law-giver List [*] Dostngosp Beanmenaces (b.??? d. 9, Reign Began: 2), *** Original Line, Married (d. 64) 3 Children -- Ages at death: 8 7 0 [*] Sinur Sapsalute the Hero of Morsels (b.???, Reign Began: 7), *** New Line, Never Married No Children |
World Sites and Pops | |
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1: Cafafi A˜eli, "The Gutter of Lights", a cave 1 hydra 5 gorlaks 267 cave swallows 474 cave spiders 2: Mathrasshoneth, "Fealtyhell", a cave 1 bronze colossus 5 large rats 274 cave swallows 392 bats 3: Nadmiusu, "Comethollow", a cave 1 dragon 3 trolls 489 cave spiders 418 cave swallows 4: Ol“taspƒd, "Bridlecavern", a cave 1 hydra 6 troglodytes 495 bats 467 cave spiders 5: Zurozospu Usluk Xubok, "Theaterumbras the Earth of Abating", a cave 1 bronze colossus 5 giant rats 304 bats 493 cave swallows 6: Pililith‚me, "Glimmernight", a cave 1 dragon 5 giant rats 283 bats 278 cave swallows 7: Rushan Ared, "The Cavern of Fog", a cave 1 dragon 5 troglodytes 434 bats 345 cave swallows 396 cave spiders 8: Qualavama, "The Ignited Gloom", a cave 1 bronze colossus 3 giant moles 494 bats 317 cave swallows 9: Beseusu, "Petalhollow", a cave 1 hydra 2 giant bats 494 bats 433 cave swallows 10: Athifiisa Reri Rete, "Poetshafts the Lancer of Lords", a cave 1 dragon 3 gremlins 480 cave spiders 354 bats 11: Osman Gorbe, "The Shadows of Shade", a cave 1 hydra 3 giant rats 337 bats 382 cave spiders 459 cave swallows 12: Sabam‚fa˜o, "The Earthen Hell", a cave 1 bronze colossus 4 giant cave swallows 269 cave swallows 376 cave spiders 13: Kugmesl”mod, "Basispit", a cave 1 dragon 5 large rats 255 cave swallows 334 cave spiders 487 bats 14: Ags rek, "Daubechoed", a cave 1 hydra 4 large rats 301 bats 253 cave swallows 15: Oseanu, "The Curled Night", a cave 1 bronze colossus 2 giant rats 326 cave spiders 269 cave swallows 403 bats 16: Shig¢szanor Numolmaskir, "Packedheart the Lonesome Equivalence", a cave 1 dragon 5 large rats 329 bats 460 cave swallows 498 cave spiders 17: Nid•stbothon, "The Ferocious Murk", a cave 1 bronze colossus 5 naked mole dogs 353 bats 355 cave swallows 18: D”kosmat, "The Blowing Heart", a cave 1 hydra 5 giant moles 446 bats 290 cave swallows 19: Zostrasimo, "Balancedechoes", a cave 2 cyclopes 2 trolls 487 cave swallows 418 cave spiders 20: Aslaamam, "Healeddank", a cave 1 minotaur 4 giant cave swallows 467 bats 21: Becorthol Bobetvumshar, "Tempteddeeps the Trifling Gloom", a cave Owner: Bitralmus, kobolds Parent Civ: Tlagis, kobolds 46 kobolds 22: Nethg”nzanor Gishgilrim¡s, "Lustheart the Contemptible Lesion", a cave 5 ettins 5 large rats 383 cave swallows 274 cave spiders 23: Uta Sliri, "The Pits of Diverting", a cave 7 giants 5 troglodytes 327 cave swallows 377 bats 24: Opeyaayanu Cerethe L‚na, "Mirrorabyss the Sculptures of Voice", a cave 5 giants 4 giant rats 356 cave swallows 494 cave spiders 25: Lith‚me Palara, "The Night of Trumpets", a cave Owner: Dlibikijlolgin, kobolds Parent Civ: Klambus, kobolds 34 kobolds 26: Metusedme, "Lonelymurk", a cave 4 ettins 3 giant bats 403 cave spiders 466 cave swallows 27: Aspsazospu, "Timeumbra", a cave 4 cyclopes 2 dralthas 326 bats 28: G¢smer Zulash, "The Umbra of Pain", a cave 1 minotaur 6 giant rats 399 cave spiders 369 cave swallows 29: Ultaana, "Wiltedholes", a cave 7 ettins 5 troglodytes 408 cave swallows 397 bats 30: Oskuon Oxasomo, "Fallgutter the Rancorous Cave", a cave 7 giants 3 dralthas 262 bats 412 cave swallows 293 cave spiders 31: Oltaramas, "Gilddepth", a cave Owner: Chadafatayrsner, kobolds Parent Civ: Chrabatleelmis, kobolds 42 kobolds 32: Nipaiquila, "Inchumbral", a cave 4 cyclopes 2 giant cave swallows 282 cave spiders 256 bats 33: Emothecaretha Fevufidi, "Lepersewers the Searing Honor", a cave 1 minotaur 5 troglodytes 437 bats 281 cave spiders 34: Osnungnassmu Sotuksl”mod, "Rhymingdank the Wordy Pit", a cave 1 giant 35: Linienira, "The Skinny Heart", a cave 6 ettins 5 drunians 295 bats 36: Fisoobi Rino Šla, "Veiledshadow the Stances of Evaporation", a cave 1 minotaur 5 giant rats 327 bats 37: Orukesnust, "The Infinite Hollow", a cave 2 cyclopes 3 trolls 495 cave swallows 38: Ohuutesh, "Faintedcrevice", a cave 7 giants 2 giant moles 449 cave swallows 326 bats 39: Nimo Bithemi, "The Pit of Wads", a cave 7 giants 5 naked mole dogs 277 bats 40: I˜ithoayanu, "Drownedabyss", a cave 5 ettins 5 elk birds 334 cave spiders 355 bats 41: Dithicona, "The Problematic Hole", a cave 1 minotaur 4 giant moles 466 bats 314 cave swallows 42: Vipatof Šna Ecan¢, "Fancycrevice the Deeps of Strength", a cave 4 cyclopes 2 gremlins 360 cave swallows 43: Aspƒdrusmo, "Cavernechoed", a cave 3 cyclopes 6 large rats 331 cave swallows 319 bats 44: Slazakon Kastragdungo, "Splatteredshadows the Static Salute", a cave 5 ettins 1 giant rat 4 gorlaks 476 cave spiders 437 bats 498 cave swallows 45: Marewami Parefiva, "Soulsscar the Matched Juice", a cave 5 giants 3 giant cave swallows 403 bats 345 cave swallows 46: Oramugosh, "Worldhollow", a cave 1 minotaur 5 elk birds 384 cave swallows 464 bats 47: Dilolsimo, "Bannerecho", a cave 6 giants 5 trolls 346 bats 48: Ukgeomo Osnukngogngo, "Profanecaves the Named Mines", a cave 1 minotaur 5 troglodytes 277 cave swallows 49: Xusmz–krusmo, "Airechoed", a cave 5 ettins 4 giant rats 422 bats 50: Thiwaenira Lere Eslefa, "Bowheart the Speakers of Humidity", a cave 3 cyclopes 2 giant rats 354 bats 434 cave swallows 51: Ossnusngogngo, "The Prim Mine", a cave 3 cyclopes 3 gremlins 449 cave swallows 285 bats 52: Erxutrusmo, "Tributeecho", a cave 1 minotaur 2 gremlins 373 cave spiders 302 cave swallows 458 bats 53: Thatthils rek, "The Autumnal Echoes", a cave 5 giants 5 troglodytes 414 cave spiders 389 cave swallows 269 bats 54: Sodor Osnol, "The Deep of Telling", a cave 5 ettins 3 giant moles 388 bats 263 cave spiders 356 cave swallows 55: Loz t“z, "The Scar of Illness", a cave 6 ettins 4 giant rats 423 bats 311 cave swallows 56: Šriththol Oggez Erong, "Laboreddeeps the Hole of Biles", a cave 3 cyclopes 4 gremlins 328 bats 396 cave swallows 57: Wanalawami Šna Yipi, "Toolscars the Deep of Celebrations", a cave 1 minotaur 5 dralthas 308 bats 364 cave spiders 58: Zospu Ngasmuk, "The Umbra of Shoving", a cave 7 giants 2 giant rats 2 trolls 399 bats 441 cave swallows 59: Quibafubag Kul Nid, "Crawlsewer the Hole of Dulling", a cave 1 minotaur 5 troglodytes 413 cave spiders 341 cave swallows 285 bats 60: Oxasasmcith, "The Trampled Gutter", a cave 6 giants 6 giant moles 348 cave spiders 496 bats 61: Novals rek, "Brideechoes", a cave 2 cyclopes 5 naked mole dogs 271 bats 377 cave spiders 402 cave swallows 62: S krithvumshar Olthezr‰mrit, "Blazegloomy the Sorcerous Dregs", a cave 6 ettins 2 gorlaks 251 bats 294 cave spiders 63: Maspxenzospu, "The Modest Umbra", a cave 5 ettins 5 large rats 470 cave swallows 358 bats 64: Smuksmumgened, "Partnerdepths", a cave 2 cyclopes 3 dralthas 441 cave swallows 261 bats 65: Bebd rushan Oxut Uwshe, "Gurgledcaverns the Shafts of Lamentation", a cave 7 giants 5 troglodytes 296 cave swallows 260 bats 66: Icuksimo Gorvegofeng, "Speckledechoes the Chunky Miseries", a cave 1 ettin 5 naked mole dogs 263 cave swallows 331 cave spiders 271 bats 67: Notlitharak, "The Ruined Shaft", a cave 2 cyclopes 5 troglodytes 350 bats 285 cave spiders 68: N¡lethanimo, "Messpit", a cave 6 giants 2 giant rats 474 cave spiders 496 cave swallows 69: Ulxaosmat Smumxu G“gust, "Bluntheart the Haunts of Lulling", a cave 7 ettins 2 large rats 325 cave swallows 361 bats 70: Gened Smusla, "The Depth of Urging", a cave 1 minotaur 5 troglodytes 288 cave swallows 338 bats 71: Unsnukloz, "The Harsh Scars", a cave 4 cyclopes 5 troglodytes 291 cave swallows 475 bats 72: Snungoanu, "Searchnight", a cave 6 giants 4 large rats 265 bats 353 cave swallows 73: Theposman Facakimo, "Scaleshadow the Unswerving Portals", a cave 1 minotaur 5 troglodytes 468 cave swallows 456 bats 74: Iquila Metha, "The Umbra of Mortals", a cave 6 ettins 5 dralthas 284 cave swallows 75: Iquipuwog, "The Spry Gloom", a cave 2 cyclopes 1 large rat 3 trolls 392 cave spiders 419 bats 76: Nishlemis, "Tradedvine", a mountain fortress Owner: The Diamond City, dwarves Parent Civ: The Paint of Fellowships, dwarves 96 dwarves 77: Bemtastrepuv, "Salvescolds", a town Owner: The Fellowship of Right, humans Parent Civ: The Rustic Empire, humans warlord: As Peekcarnage, human 63 humans 78: Covemanedu, "Junglecraft", a forest retreat 79: Olng”obasp, "Monstrouspearl", a dark fortress Owner: The Poisons of Targeting, goblins Parent Civ: The Tick of Glows, goblins 87 goblins 1 ass fiend 80: Aslotxeso, "Hexcrux", a dark fortress Owner: The Lie of Racing, goblins Parent Civ: The Trussed Hex, goblins 66 dwarves 1 white demon 7 dwarf prisoners 81: Mivocimere, "Taperedrained", a forest retreat 82: Upuolo, "Dressedwalled", a town Owner: The Twinkling Society, humans Parent Civ: The Realms of Peeking, humans warlord: Setduk Cottagesoars, human 95 humans 83: Tarmidkol, "Bladewheels", a mountain fortress 84: Alisaer¡, "Budrub", a forest retreat Owner: The Blue Lakes, elves Parent Civ: The Crazed Seals, elves 124 elves 85: Ranemuthro, "Knightdead", a town Owner: The Society of Chancing, humans Parent Civ: The Peaceful Confederation, humans warlord: Bestra Satinvirgin, human 111 humans 86: Enasilral, "Doctrinetreaty", a mountain fortress 87: Utesd”k, "Spiderblowing", a dark fortress Owner: The Scorpion of Failures, goblins Parent Civ: The Tick of Glows, goblins 58 goblins 88: Nemensmoma, "Rightsdroopy", a town Owner: The Band of Torches, humans Parent Civ: The Realms of Peeking, humans warlord: Nadmi Intenseline, human 122 humans 89: Varilaf¢, "Glidevale", a forest retreat Owner: The Just Fellowship, humans Parent Civ: The Realms of Peeking, humans administrator: Tamed Sensualgift, human 75 humans 90: Ulzestsigun, "Wrungtours", a mountain fortress Owner: The Craterous Boot, dwarves Parent Civ: The Spears of Joy, dwarves 39 dwarves 91: Zolakgug, "Sinfulticks", a dark fortress Owner: The Bewildering Group, humans Parent Civ: The Rustic Empire, humans administrator: Zomuth Packbreed, dwarf 4 humans 6 dwarves 92: CŠthuthafecici, "Mineglittered", a forest retreat Owner: The Satiny Council, humans Parent Civ: The Realms of Peeking, humans administrator: Sota Listenedfisher, elf 72 humans 11 elves 93: Thimaeslome, "Siegedbeards", a forest retreat Owner: The Fells of Cremation, elves Parent Civ: The Crazed Seals, elves 124 elves 94: Irenecanene, "Dellpolished", a forest retreat Owner: The Remarkable Clam, elves Parent Civ: The Crazed Seals, elves 67 elves 95: Egulon, "Bravedates", a town Owner: The Fellowship of Spray, humans Parent Civ: The Rustic Empire, humans warlord: Thon Beastbites, human 112 humans 96: Anbabora, "Girlishmine", a town Owner: The Youthful Council, humans Parent Civ: The Peaceful Confederation, humans warlord: Ac Foundflew, human 82 humans 97: Al lapa, "Yellsfeed", a town Owner: The Playful Band, humans Parent Civ: The Peaceful Confederation, humans warlord: Begu Stylesdrilled, human 90 humans 98: Ngosootkel, "Vicespattered", a dark fortress 99: Ca¤iakul, "Smilequest", a town Owner: The Praised Band, humans Parent Civ: The Rustic Empire, humans warlord: Asu Heatchance, human 110 humans 100: Icayevafice, "Luckydrank", a forest retreat Owner: The Winter of Utterances, elves Parent Civ: The Crazed Seals, elves 68 elves 101: Oquohanlar, "Muteesteemed", a town Owner: The Society of Treasures, humans Parent Civ: The Rustic Empire, humans warlord: Zicab Necroplan, human 42 humans 102: Uksosuno, "Stolenburials", a dark fortress Owner: The Kindled Curse, goblins Parent Civ: The Tick of Glows, goblins 41 goblins 103: Rimtilrane, "Bushelknights", a town Owner: The Group of Blossoms, humans Parent Civ: The Realms of Peeking, humans warlord: Tuco Soakedscraped, human 45 humans 104: Ormabithar, "Martyrfastens", a town Owner: The Influential Coalition, humans Parent Civ: The Peaceful Confederation, humans warlord: Sahthet Plainshealer, human 88 humans 105: Ngebzongasm„, "Dreadpleated", a dark fortress Owner: The Spotted Fellowship, humans Parent Civ: The Rustic Empire, humans administrator: Lekla Authorblue, human 31 humans 2 dwarves 106: Elrushan, "Greencavern", a town Owner: The Oaken Society, humans Parent Civ: The Realms of Peeking, humans warlord: Someg Sweetnessrise, human 41 humans 107: Isundolil, "Baseswane", a town Owner: The Scrubbed Fellowship, humans Parent Civ: The Peaceful Confederation, humans warlord: Jasmuk Chewedyawns, human 30 humans 108: Escubekdil, "Inkydabbling", a town Owner: The Council of Rubbing, humans Parent Civ: The Rustic Empire, humans warlord: Esu Plantedbalded, human 88 humans 109: Aspaiddim, "Plaitbuckles", a town Owner: The Fellowship of Gilding, humans Parent Civ: The Rustic Empire, humans warlord: Smenre Flickercurled, human 45 humans 110: Tekudetru, "Pickearths", a town Owner: The Fellowship of Boys, humans Parent Civ: The Realms of Peeking, humans warlord: Apug Brushedrouted, human 39 humans 111: Thedlebatow, "Gorgedtraded", a town Owner: The Fellowship of Cuddling, humans Parent Civ: The Rustic Empire, humans warlord: Dacap Foldedonion, human 27 humans 112: Usmokperad, "Fieryvoices", a town Owner: The Girdled League, humans Parent Civ: The Peaceful Confederation, humans warlord: Elloz Menmoisten, human 81 humans 113: Ilpipethit, "Acelaces", a town Owner: The Group of Ashes, humans Parent Civ: The Realms of Peeking, humans warlord: Stasbo Savageblood, human 48 humans 114: Penarodoh, "Glitteredowned", a town Owner: The Society of Snarls, humans Parent Civ: The Peaceful Confederation, humans warlord: Kosha Bunnysnarls, human 40 humans 115: Mekgosanoth, "Manorgod", a town Owner: The Inky Society, humans Parent Civ: The Realms of Peeking, humans warlord: Tunul Bakegrasp, human 83 humans 116: Gethdazkofi, "Splatteredcandle", a town Owner: The Councils of Searching, humans Parent Civ: The Rustic Empire, humans warlord: Vispol Chuckedbolt, human 76 humans 117: Quispepnohus, "Bridledsubmerges", a town Owner: The Rough Councils, humans Parent Civ: The Peaceful Confederation, humans warlord: Iskak Problemseers, human 59 humans 118: Ebkarujit, "Joyouspanted", a town Owner: The Fellowship of Sacrificing, humans Parent Civ: The Rustic Empire, humans warlord: Laka Floorrelief, human 85 humans 119: Musdadothan, "Beargrowls", a town Owner: The Sensual Fellowship, humans Parent Civ: The Rustic Empire, humans warlord: Luki Gleamunion, human 34 humans 120: Thrunonu, "Thimblerubbed", a town Owner: The Grooved Councils, humans Parent Civ: The Peaceful Confederation, humans warlord: Dolil Trenchhonors, human 94 humans 121: The¤iuthret, "Amusedwhipped", a town Owner: The Fellowship of Laces, humans Parent Civ: The Rustic Empire, humans warlord: Shanum Hugscrew, human 73 humans 122: Beksurbirod, "Skirtsstrength", a town Owner: The Band of Medicine, humans Parent Civ: The Realms of Peeking, humans warlord: Tunul Urgedesks, human 82 humans 123: Wuraru, "Stoodheads", a town Owner: The Coalition of Love, humans Parent Civ: The Realms of Peeking, humans warlord: Zin Hidesold, human 35 humans 124: Demaucim, "Touchnames", a town Owner: The Fellowship of Stars, humans Parent Civ: The Peaceful Confederation, humans warlord: Begu Clockdrilled, human 40 humans 125: Ulerkon, "Rarelined", a town Owner: The Band of Symmetries, humans Parent Civ: The Realms of Peeking, humans warlord: Sothro Shovedfocus, human 43 humans 126: Onocna, "Praisepresent", a town Owner: The Girdled Fellowship, humans Parent Civ: The Realms of Peeking, humans warlord: ¥ita Rhymeentered, human 23 humans 127: Pundik gen, "Jokedowls", a town Owner: The Spotted League, humans Parent Civ: The Rustic Empire, humans warlord: Irol Twinerubbed, human 82 humans 128: Rulacjal, "Savagefeet", a town Owner: The Society of Flutes, humans Parent Civ: The Rustic Empire, humans warlord: Kemus Renowndipped, human 37 humans 129: Piral¤esik, "Prestigecrew", a town Owner: The Fabulous Group, humans Parent Civ: The Peaceful Confederation, humans warlord: Adet Gangblossoms, human 102 humans 130: Peromkastrol, "Chamberrulers", a town Owner: The Armored Group, humans Parent Civ: The Realms of Peeking, humans warlord: Tequil Bristlecry, human 103 humans 2 elves 131: Omlisudem, "Howlhelp", a town Owner: The Taut Group, humans Parent Civ: The Peaceful Confederation, humans warlord: Ino Mindfulfeeds, human 82 humans 132: Nacuedi, "Groovedeggs", a town Owner: The Band of Obeisance, humans Parent Civ: The Rustic Empire, humans warlord: Icgil Rakedchewed, human 61 humans 133: Felquenir, "Holdseal", a town Owner: The Intense Councils, humans Parent Civ: The Realms of Peeking, humans warlord: Tin Yellssnuggles, human 39 humans 134: Wogesan, "Ancientlions", a town Owner: The Fellowship of Recreation, humans Parent Civ: The Rustic Empire, humans warlord: Osush Clutchsteppes, human 39 humans 1 dwarf 135: Lebamuk, "Plainseizure", a town Owner: The Band of Bells, humans Parent Civ: The Peaceful Confederation, humans warlord: Xim Chamberlashed, human 40 humans 136: Asorostfen, "Leafybalds", a town Owner: The Common Band, humans Parent Civ: The Rustic Empire, humans warlord: Ura Mobpicks, human 44 humans 137: Arstrukzangu, "Demonfortune", a dark fortress Owner: The Fellowship of Honey, humans Parent Civ: The Rustic Empire, humans administrator: Thec Wetmines, human 10 humans 2 dwarves 138: Golefensast, "Slippedscar", a town Owner: The Fellowship of Clouting, humans Parent Civ: The Rustic Empire, humans warlord: Ebir Plantedinks, human 45 humans 139: Hurooti, "Wadeshot", a town Owner: The Familial Coalition, humans Parent Civ: The Realms of Peeking, humans warlord: Beso Rhymebend, human 34 humans 1 elf 140: Eripika, "Magicknits", a town Owner: The Holy Society, humans Parent Civ: The Rustic Empire, humans warlord: Nadmi Aleslucky, human 26 humans 141: Uleakkar, "Openedflare", a town Owner: The Released Councils, humans Parent Civ: The Rustic Empire, humans warlord: Asseg Bulwarkdrinks, human 103 humans 142: Dipugxidel, "Clinchedpoints", a town Owner: The Group of Burning, humans Parent Civ: The Rustic Empire, humans warlord: Elku Groovedonkey, human 95 humans 143: Ithbiorma, "Whispermartyrs", a town Owner: The Thrifty Band, humans Parent Civ: The Rustic Empire, humans warlord: Owba Whisperedhums, human 46 humans 144: Asesamil, "Dangerwhirled", a town Owner: The Fellowship of Thrones, humans Parent Civ: The Realms of Peeking, humans warlord: Laka Gorgedscour, human 56 humans 145: Ejasgetak, "Flashutters", a town Owner: The Complex Coalition, humans Parent Civ: The Rustic Empire, humans warlord: Stren Siegedoctrine, human 33 humans 146: Owbatakru, "Pricejustice", a town Owner: The Band of Songs, humans Parent Civ: The Peaceful Confederation, humans warlord: Udir Clappedscoops, human 45 humans 147: Darmadkopka, "Grandcusps", a town Owner: The Group of Critters, humans Parent Civ: The Rustic Empire, humans warlord: Em Westhold, human 52 humans 148: Beguzicab, "Daterevere", a town Owner: The Unbridled Society, humans Parent Civ: The Rustic Empire, humans warlord: Bestra Clutchthundered, human 50 humans 149: Shebiad, "Shoveledhairs", a town Owner: The Councils of Release, humans Parent Civ: The Rustic Empire, humans warlord: Catet Beanmoral, human 44 humans 1 dwarf 150: Domdap, "Mostwads", a town Owner: The Plain Councils, humans Parent Civ: The Realms of Peeking, humans warlord: Pestrat Glimmeredscold, human 87 humans Outdoor Animal Populations (Including Undead) 64 mountain gnomes 73264 hoary marmots 93462 mountain goats 2672 gray gibbons 3300 white-handed gibbons 3700 siamangs 3386 mandrills 7429 cougars 3004 bilous 2934 orangutans 6186 jaguars 7141 elephants 6683 leopards 10235 gorillas 1474 tigers 4824 saltwater crocodiles 11064 alligators 5485 giant jaguars 5926 tigermen 4589 giant leopards 10326 slugmen 1733 giant tigers 6707 snailmen 54 silvery gibbons 28849 yetis 83499 giant eagles 18071 bonobos 7573 giant lions 6028 giant cheetahs 6879 cheetahs 12107 gazelles 34621 vultures 21526 warthogs 8470 lions 370 black-crested gibbons 7109 chimpanzees 93929 buzzards 23405 one-humped camels 19868 two-humped camels 5113 giant desert scorpions 8 leechmen 21 milkfish 26 tigerfish 21 hippos 626 carp 61649 sturgeons 58967 bluefish 67074 halibut 69494 longfin mako sharks 77515 blue sharks 80823 cod 63050 great white sharks 66485 conger eels 85504 marlins 3700 coelacanth 73364 frill sharks 69704 spiny dogfish 143896 bluefin tuna 39965 shortfin mako sharks 62758 opah 64920 angelsharks 2960 manta rays 56280 swordfish 2775 whitetip reef sharks 3700 giant groupers 85077 whales 92830 groundhogs 52510 wolves 136101 rhesus macaques 58307 horses 38683 elk 37631 muskoxen 4969 sasquatches 2011 black bears 13187 raccoons 10251 foxes 2315 grizzly bears 15799 deer 53 sea monsters 3135 sea serpents 72313 nurse sharks 87491 sea lampreys 10902 common skates 652 longnose gars 456 pike 224 grimelings 1171 harpies 320 beak dogs 6909 walruses 51770 spotted wobbegongs 12742 basking sharks 9418 hammerhead sharks 33765 merpeople 32985 ocean sunfish 545 ogres 2068 dark gnomes 2813 unicorns 557 werewolves 255 nightwings 3583 ice wolves 2383 blizzard men 2692 polar bears 10714848 pixies 900468 fairies 108620 fluffy wamblers 1669257 lungfish 3399221 turtles 3523440 toads 34270062 flies 2656213 monarch butterflies 3327333 large roaches 3423852 lizards 3314590 rats 2683460 moghoppers 30192325 acorn flies 3414655 dragonflies 4769007 two-legged rhino lizards 2501250 fireflies 157663 red-winged blackbirds 339 guppies 374 banded knifefish Unnumbered mussels 949527 shads 2644850 herrings 2360253 anchovies 1291371 hake 1431936 hagfish 1401510 sole 972943 spotted ratfish 1309031 brook lampreys 1156317 salmon 1064288 steelhead trout 48470 white-spotted puffers 864850 seahorses 49395 clownfish 1274023 bat rays 1354387 thornback rays Unnumbered oysters 1278295 cardinals 1735771 blue jays 1142795 hedgehogs 867812 grackles 192044 fox squirrels 91158 chipmunks 107146 gray squirrels 169873 red squirrels 2432 orioles 820312 flounders 1487345 mackerel 10185 sailfin mollies 8448 perch 6432 brown bullheads 6027 black bullheads 6933 rainbow trout 359 yellow bullheads 482 char 357856 blood gnats 28997 knuckle worms 33004 demon rats 189974 sea nettle jellyfish Unnumbered beetles Unnumbered worms Unnumbered ants Underground Animal Populations (Including Undead) 45093 gorlaks 45078 trolls 31041 giant cave spiders 12330 large rats 20840 gremlins 15877 giant cave swallows 203632 elk birds 24070 giant rats 161696 troglodytes 101421 naked mole dogs 121724 pond grabbers 30135 cave crocodiles 30143 giant toads 30131 giant olms 18965 giant moles 15160 giant bats 48702 dralthas 2238 blind cave bears 23994 drunians 29746 reachers 15735 maneras 61998 blind cave ogres 19206 jabberers 16397 voracious cave crawlers 148818 bugbats 562906 crundles 19191 molemarians 85731 rutherers 125106 plump helmet men 7165 floating guts 8074 cave floaters 6715 green devourers 50292 blood men 202097 creeping eyes 822 gabbro men 69178 hungry heads 63450 cave blobs 60177 flesh balls 203 amethyst men 16719 fire men 16710 magma men Unnumbered blind brutes Unnumbered serpent monsters Unnumbered skink demons Unnumbered bismuth devils Unnumbered shade ghosts Unnumbered chincilla devils Unnumbered dimetrodon demons Unnumbered deer fiends Unnumbered gray phantoms Unnumbered shade brutes Unnumbered fiends of flame Unnumbered brutes of flame Unnumbered black brutes Unnumbered serpent devils Unnumbered tick monsters Unnumbered giraffe devils Unnumbered flame monsters Unnumbered pterosaur devils Unnumbered boiling ghosts Unnumbered cinders ghosts Unnumbered eyeless demons Unnumbered boiling haunts Unnumbered slate gray demons 56406 bats 57989 cave swallows 61438 cave spiders 48436 olms 50158 cap hoppers 58890 cave lobsters 59185 cave fish 47655 purring maggots 28557 creepy crawlers 32131 fire snakes |
Various Maps[edit]
Fortress - Libashernam "Axemodest", Year 202 Embark[edit]
Site[edit]
Embarking to a 2x2 location overlapping two Biomes:
- Slexsmul Snulut - The Swamp of Stabilizing. A Tropical Freshwater Swamp
- Warm/Heavily Forested/Think vegetation/untamed wilds
- Stone Layers: Silt/Granite/Gabbro/Granite/Diorite/Diorite/Granite/Quartzite
- Era Lulo - The Horn of Washing. A Mountain
- Hot, Bare, untamed wilds
- Stone Layers: Granite/Gabbro/Granite/Diorite/Diorite/Granite/Quartzite/Shist
From the Civilization: Lokum Ilir ("The Spears of Joy")
The Spears of Joy World information | |
---|---|
The Spears of Joy, Dwarves
Main Mountain Fortress: Ulzestsigun, "Wrungtours", a mountain fortress
|
Using "Play Now" settings for extra fun.
The Fort: Libashernam ("Axemodest") is founded by the group Sigun Amud ("The Tour of Thunder"). Strike the earth!
Roster[edit]
- Each player has three days to complete their turn. If it isn't complete within that time then your turn will be skipped.
- You can use senduit to send the save (zipped) to the next player (through a reddit personal message).
- Mason11987 - Journal - Complete
- Epsilon_Eridani - Journal - Complete
- Zebra2 - Journal - Complete
- TopRamen713 - Journal - Complete
- pytechd - Journal - Complete
- Enigma6 - Journal - Complete
- Armok - Journal - Complete
- supertoned - Journal - Has been sent Save
- Jevon - Journal
- nihilistyounglife- Journal
- Glayve - Journal
- JamesOFarrell - Journal
- artz - Journal
- ArcticEngineer - Journal
- Eduren - Journal
- omglazers - Journal
- Passed - Can rejoin after the current player if requested.
- DrRandom - Passed (save problems)
- grjemo - Passed (out of town)
- Kristofenpheiffer - Passed (crashing problems)
Settings[edit]
Must be applied by player at the beginning of their turn:
- Population Cap - 80
- Temperature: Player's choice
- Weather: Player's choice
- Economy: OFF
- Invaders: ON
- Cave-ins: ON
Set in raw, just for your information:
- Exotic Animals: OFF - This means a dungeon master isn't required to train/tame animals like lions/giant eagles/etc.
Year 1 (202)[edit]
1st Granite, 202, Early Spring[edit]
Amost Kollesast: Hi, you can call me Amost, I'm the Expedition Leader for Libashernam. This is the journal of the events in the lives of the inhabitants of this mountain fortress. Each journal entry will be presented by a particular dwarf, or by myself for information related to the fortress as a whole. To begin, here are my companions!
- Amost (Expedition Leader/Narrator) - The Mason/Detailer/Mechanic - 84yo Female
- Alath - The Miner - 63yo Female
- Atir - The Carpenter - 58yo Male
- Deduk - The Crafter/Jeweler - 82yo Male
- Olin - The Fisherman - 64yo Female
- Tobul - The Butcher/Handyman - 86yo Female
- Ilral - The Dr/Farmer/Lumberjack - 56yo Male
Amost: Today we set up our fishing location for Olin in a nearby pond and marked off some area to be dug out by Alath. We also marked an area of trees to be cut by Ilral. The rest of us started collecting any and all plants we could gather as soon as possible. I assigned Ilral to be our Chief Medical Dwarf as well.
Atir: Along with gathering plants I started construction on a Carpenter’s shop to make us all some beds.
Alath: Here is Amost’s digging plan, I’ll describe it for you:
- A: This is our main hallway we could line with traps and guard dogs later.
- B: This is where we could house our military in the future.
- C: There is a ramp down here to a lower level, currently only connecting to D.
- D: A ramp up from the lower level
- E: These will be our farms. and above them a small stockpile for seeds and a walkway.
2nd Granite, 202, Early Spring[edit]
Atir: I’ve struck Silver! On the first day striking the earth too! Praise to Armok!
10th Granite, 202, Early Spring[edit]
Olin: Oh my Armok! A giant Eagle!
14th Granite, 202, Early Spring[edit]
Deduk: Today I was taken off of collection duty and started creating rock crafts. The first trade good of Libashernam. My first creation is a testament to the greatness that will follow here.
Alath: What a cute cat! I’ll name her Eral and she will hunt vermin for us!
24th Granite, 202, Early Spring[edit]
Amost: I completed our groups 7 beds. In the future grand bedrooms will be constructed for these 7 dwarves, but today they sleep in the barracks, piled in together.
7th Slate, 202, Mid-Spring[edit]
Atir: I’ve begun construction on 4 doors which will hold water in our farms during their irrigation.
9th Slate, 202, Mid-Spring[edit]
Iral: I’ve begun brewing all our plump helmets in anticipation of our planting the spawn in our fields.
Amost: And I’m working on a bunch of barrels to store the wine.
17th Slate, 202, Mid-Spring[edit]
Alath: After a month and a half of mining I’d now consider myself quite Talented at the skill. This is what I have created. As you can see some of the other dwarves are quite lazy.
20th Slate, 202, Mid-Spring[edit]
Alath: Another cat? SURE! I’ll name her Edem.
25th Slate, 202, Mid-Spring[edit]
Alath: And with this strike we flood our farms and begin producing our own food!
Alath hits the earth, and a torrent of water floods out.
Alath: RUN!
13th Felsite, 202, Late Spring[edit]
Amost: This giant Eagle has been annoying us for far too long. We’ve decided to attempt to capture this bird, through a cross wall cage, Tobul is saying this will work, the rest of us are skeptical.
Tobul: It will work, Amost doesn’t know about animals like I do.
3rd Hematite, 202, Early Summer[edit]
Ilral: Finally, I’m able to begin farming, some delicious plump helmets!
11th Hematite, 202, Early Summer[edit]
Tobul: The trap is set, now we just wait, it’ll work…
24th Hematite, 202, Early Summer[edit]
Amost: Some brave souls have decided they would join us in our new outpost. The six of them have been lead here by Cilob Anametur. This is some information about each of them:
- Cilob - The crossbow maker and Adequete Armorsmith - 69yo Male
- Lor Dodokvod - The Butcher - 54yo Male
- Lor Likotshoveth (We’ll call him “Likot”) - The Herbalist - 76yo Female
- Sazir - The child - 8mo Female
- Shorast - The child - 3yo Male
- Tobul Fikoddolek (We’ll call him “Fikod”) - The general food worker - 83yo Male
Likot and Cilob are the Mother and Father of Sazir and Shorast.
3rd Malachite, 202, Mid-Summer[edit]
Cilob: We’ve just joined Amost and his friends here at Libashernam. We see great things for our future, I hope to create a better life for my family here, but things will be difficult starting out. I’ve been enlisted to join in the mining operations with Alath, I’ll do my best to stay out of his way.
9th Malachite, 202, Mid-Summer[edit]
Amost: I’ve just finished designating some workshop areas when Olin ran into the barracks.
Olin: Giant Jaguar!
Amost: We’ve put cage traps in our entrance way in hopes of protecting our children.
15th Malachite, 202, Mid-Summer[edit]
Amost: We’ve placed some new bed for our new members, the barracks is becoming quite crowded now.
10th Galena, 202, Late Summer[edit]
Tobul: I’ve yet to catch anything with my cage trap design, so Amost has assigned me to be a crafter in our new craftdwarfs work area as a punishment…
18th Limestone, 202, Early Autumn[edit]
Amost: We’ve finished moving everything inside. We are officially at the beginning of our journey into the earth, with a single line of cage traps protecting us from the outdoors. We’re surveying a good location inside our fort for our trade depot because we expect a caravan from the mountainhome later this season.
5th Sandstone, 202, Mid-Autumn[edit]
Amost: Seven more immigrants! And quite a few skilled ones at that. They have been led here by Litast Ritholmonom. Here is some information about each of them:
- Adil - The High Master Brewer - 56yo Male
- Avuz - The Cheesemaker - 66yo Male
- Dastot - The Peasant - 63yo Male
- Erith - The Smith - 62yo Female
- Goden - The Miner and Gemcutter - 60yo Male
- Litast - The Expert Mason/Engraver and Architect - 78yo Male
- Tun - The Peasant - 64yo Male
8th Sandstone, 202, Mid-Autumn[edit]
Tobul: I CAUGHT IT! I caught the eagle! YES!
Amost: Fine… you can be our animal trainer.
Amost: Tun! You are now a crafter.
24th Sandstone, 202, Mid-Autumn[edit]
Amost: Deduk has been possessed! He’ll probably go to the craftdwarfs workshop. Let’s hope we have the supplies he needs!
Amost: He’s claimed a workshop… and begun a mysterious construction!
26th Sandstone, 202, Mid-Autumn[edit]
Tobul: I’ve tamed our giant eagle* and roped him up around the corner of our entrance. Later we can make him a war or hunting eagle to help our soldiers.
- *Due to bugs in the Dungeon Master, the save's raws have been changed so no animals requires a dungeon master to be trained.
1st Timber, 202, Late Autumn[edit]
Deduk: So it seems I produced our first artifact: Atolasdug, “Finddrummed”, a gabbro crown while possessed. It has a value of 4800, and here is it’s description:
3rd Timber, 202, Late Autumn[edit]
Amost: Too many of our dwarves are sitting around doing nothing so I’ve assigned Dastot to be the record keeper. He’ll count up our stones so they can all be dumped near our craftdwarves workshop.
14th Timber, 202, Late Autumn[edit]
Amost: A caravan from Lokum Ilir has arrived with The Hammerdwarf Muthkat Govosonol. I’ve assigned Avuz to be our Broker going forward.
Muthkat: Greetings Amost, what supplies would Libashernam like to receive?
Amost: Hi Muthkat, we’d like to request some Wood, otherwise just send whatever you like. Thanks!
Muthkat: Great, in return we are paying high prices for toys, handwear and amulets in particular.
17th Timber, 202, Late Autumn[edit]
Muthkat: It appears one of our speardwarves has slaughtered a Giant Eagle over your brook, I hope his blood and vomit doesn’t spoil your water. Sorry
18th Timber, 202, Late Autumn[edit]
Avuz: Okay, let’s see what we can trade today. We have a large pile of crafts which you guys seem to love, about 6440 worth. What can we get for that?
Merchant Eshtan: How about some food, drink, seeds, and a few different animals?
Avuz: How about that Bronze Battle Axe, Iron Breastplate, and Steel Shield?
Eshtan: Deal!
15th Moonstone, 202, Early Winter[edit]
Deduk: I’ve created our first masterpiece! A masterful orthoclase amulet!
28th Moonstone, 202, Early Winter[edit]
Tobul: We’ve spotted another Giant Eagle outside near my trap. Another female though, but it would still be useful for breeding once we catch a male.
5th Opal, 202, Mid-Winter[edit]
Amost: We’ve expanded our defenses to three layers of cage traps, this should help for any possible attacks by wild animals.
21st Opal, 202, Mid-Winter[edit]
Amost: I’ve designated an area for our bedrooms. They have 2 thick borders so that when rooms are designated with walls, the rooms don’t overlap. We’ve started constructing some beds, doors, cabinets, and coffers as well though the rooms probably won't be furnished this year.
8th Obsidian, 202, Late Winter[edit]
Ilral: We’ve built a kitchen and started creating some lavish meals, mostly to empty some barrels.
1st Granite, 203, Early Spring[edit]
Amost: So begins 203, the second year of Libashernam. We have a few workshop areas set up, a few good production farms and we’re working on our bedrooms as well.
Avuz: Part of my duties as broker is to produce an end-of-year report. Which is shown here.
Year 2 (203)[edit]
1st Granite[edit]
I have become leader of this place. I'm not sure how, it's not like we have elections. 19 other dwarves inhabit this hole in the mountain that we call home. My first act as leader I've changed craft production to stone mugs.
We've been climbing over stockpiles at the entrance of the fort too long. As my second act I've called for their removal.
7th of Granite[edit]
Since our past leader decided to build an incredibly lavish battery of bedrooms, I've continued on that theme and ordered them smoothed.
18th of Granite[edit]
Our record keeper has no proper office, so I've issued the dig orders to construct a few offices. We're also in dire need of a manager. I've made myself our fortress manager, not wanting to trust anyone else with such an important role.
9th of Slate[edit]
Progress on the bedrooms continues slowly. Smoothing these walls on both sides is slowing down work. I've decided to start exploring the mountain further. What we lack is a metal industry. A fortress is not a fortress without the flaming roar of a forge and the sounds of a smith's hammer.
12th of Slate[edit]
By Thash! We've discovered a massive underground cavern.
Alath spotted a Giant Olm. I've ordered the cavern sealed for now, who knows what else might lie in wait.
13th of Slate[edit]
The production of mugs is in full force. Deduk Domaslikot has produced the first masterpiece and many more are sure to follow. Mugs are the consumable foundation of dwarven economy, anyone who has dined with us would know they don't survive many meals.
14th of Slate[edit]
With the offices in place, I can finally managed orders from a desk instead of barking them at each individual workshop. This is such an amazing time saver that I'm thinking of projects to start finally.
17th of Slate[edit]
All bedroom furniture hauling is done. Progress on the rough hewn walls is disappointing but as our engraver, Litast, becomes more skilled it will speed up.
20th of Slate[edit]
I've designated some exploratory mining areas in hopes that Alath and Atir find us a rich vein of valuable metals. Platinum or aluminium would be best, followed by gold. I have dreams of drinking a fine dwarven ale from a platinum mug.
23rd of Slate[edit]
Migrants have arrived! The fortress population has exactly doubled in a single wave. I now have 39 minions to command.
File:Mareathira Liceva 203-Slate-23.png
5th of Felsite[edit]
We've struck a vein of gold! This is where Armok smiles upon the fortress. I've ordered much of it excavated immediately.
15th of Felsite[edit]
The elves, barely tolerable creatures, have arrived to trade. I've sent them off with a bundle full of our plentiful stone mugs in exchange for some variety in the flow of booze. They traded us a stash of wood logs, a most hypocritical action from the elves.
4th of Hematite[edit]
Extraction of the gold veins progresses. There seems to be an abundant supply. Some of the less skill miners have ruined some of it but it is still enough to begin smelting into bars.
12th of Hematite[edit]
I've ordered construction of the a bridge to act as a gate for the fortress entrance. As the hoard grows, we may need to deal with more than just simple thieves and I don't want to put my life in the hands of a few wooden traps and one eagle who was dumb enough to get caught by them.
18th of Hematite[edit]
A second floor of bedrooms has been designed, the fortress' growing population crowded into a few extra beds in the main hallway and the first floor. I've continued with the opulent design set forth before my time as ruler. If we find enough gold, I might start plating the floors with it.
22nd of Hematite[edit]
Alath is now a legendary miner and has been tasked (along with the other less experience mienrs) with carving a new workshop area for the budding metal industry.
10th of Malachite[edit]
We've begun burning wood for charcoal but if smelting is to continue unabated we will need to locate another source of fuel.
19th of Malachite[edit]
A band of snailmen have made an attempt to enter the fortress. Cage traps worked well, we have now caged several of the slimy hideous beasts.
22nd of Malachite[edit]
The first gold bars have been smelted and stored.
3rd of Galena[edit]
Just three lone dwarves have joined the fortress. Tales of our growing fortress have only found but a few ears it seems.
8th of Galena[edit]
We've dug deep enough to hit magma! This is the answer to our lack of fuel.
The discovery has also hinted at the presence of adamantine in the depths.
The king shall hear of our fortune. The blue metal is the stuff of legends. Praise Armok!
9th of Galena[edit]
Meng, one of our newer miners, has been possessed by unknown forces! He quickly claimed a Mason's Workshop. He's been muttering things about needing rocks, thread, and skins ever since. With luck, we may be able to trade for the threads to satiate his madness.
18th of Galena[edit]
A human caravan has arrived to trade. Meng may be in good fortune with the gods of the mountain as yet.
25th of Galena[edit]
Before the humans left, negotiations were made to aquire a set of bronze weapons in exchange for our finely crafted stone mugs. A military does not yet seem necessary but its time will come.
27th of Galena[edit]
A goblin thief attempted to enter the fortress but once again cage traps have protected the hoard.
28th of Galena[edit]
A second, this time kobold, thief tried where the first had failed but was once again thwarted.
1st of Limestone[edit]
Already, it is autumn. My rein feels like it is just getting started. I've ordered plans set in motion to build a smelter and quarters near the magma deeps. It will be a simple life for whoever I sentence to a lifetime of smelting, but a rewarding one as they contribute to our cause. The human caravan did not carry the thread Meng demands and I fear he may soon go insane.
23rd of Limestone[edit]
Tales of our successes must have reached home by word of the humans. Another wave of immigrants have arrived bringing the population to 55 strong dwarves.
A lever has been installed at now controls the bridge at the entryway. Sealing us in should the above ground become less than favorable.
7th of Sandstone[edit]
As I feared, Meng has gone insane. His melancholy mood and behaviour will eventually kill him and there is nothing that we can do but watch. I've ordered the production of coffins.
9th of Sandstone[edit]
The magma forge and smelter have begun to output gold and other metals. The first forged item is a golden cage.
26th of Sandstone[edit]
As tribute to my successes with the metal industry, I have ordered the creation of four gold statues.
12th of Timber[edit]
A caravan from the mountainhome has arrived.
16th of Timber[edit]
The value of the fortress grows every day! We're making gold goblets, barrels, cages, statues and I've ordered furniture studded with cut gem stones.
The fortress is now valued at 102,285
22nd of Timber[edit]
Kobold filth was once again turned away by traps. Something will need to be done about the growing prisoner of war population.
Meng Shorastkokeb is the first of the fortress to die. His mining abilities were neither legendary or essential but he will be missed. We have put him to rest in a kimberlite coffin.
25th of Timber[edit]
Trading with the mountainhome dwarves has been concluded. We sent them off with a gold statue of dwarves, as a message of our waxing prosperity. Along with the usual wagons full of stone mugs. Winter is just around the corner.
23rd of Moonstone[edit]
I've had a grand bedroom built fit for an expedition leader. Gold statues, gold cabinets, and a baby giant eagle restrained with a gold chain. It's good to be the leader.
25th of Moonstone[edit]
Thash damn it. The ettin Olnen Leganthathur Avum Kebul approaches our fortress. We haven't even the smallest military with which to defend ourselves. The two headed hideous beast is untested, I wouldn't dare send untrained warriors after it. Instead we've sealed the entrance to prevent the beast from entering.
26th of Moonstone[edit]
The ettin beast had kept its distance since the bridge was drawn yesterday but has started hunting down animals that were left outside the fortress walls. In second each poor animal is torn down and left in a pool of its own blood.
4th of Opal[edit]
Olnen has eaten many of our stranded livestock now. In light of the new threat, I've built a barracks and started a small military squad training.
15th of Opal[edit]
The military squad will take some time to become proficient enough to challenge Olnen. Instead we have turned our focus to further metal production and creation of meals/brews. The second floor of the bedrooms has reached completion and is being smoothed now.
I hate to think of what that Ettin will do if anyone ventures to our fortress. The promise of wealth is like the bait for Olnen's meals.
24th of Opal[edit]
I do not understand how it happened but somehow Olnen has been captured by the simplest of wooden cage traps. A well-crafted highwood cage. It's like catching a horse with a mere bundle of twigs and some of that elvish chewing gum. Whatever miracles may have been involved, I've ordered the bridge reopened so that we may resume collecting wood.
Legends background: Olnen Lêganthatur Avum Kebul, otherwise known as "Olnen Mirthscribes the Culmination of Sparkles" was an ettin who originally settled in Airechoed. He had killed 24 Notable figures (22 humans, 1 elf and 1 dwarf) before it was finally trapped by a wooden cage.
28th of Opal[edit]
It took several days for poor Ducim to haul the monsterous Ettin cage back to storage. It fills me with anxiety to think of what will happen if the cage were to break.
4th of Obsidian[edit]
Perhaps putting a giant eagle hatchling in my bedroom was not the best idea. I have been unable to sleep with its annoying cries at all hours of the morning.
6th of Obsidian[edit]
Likot has given birth to a baby girl! A celebration will be held.
16th of Obsidian[edit]
We've spotted a magma man in the depths and tigermen on the surface. Several more goblins have been captured. Caution is needed in the upcoming year.
1st of Granite, 204[edit]
The year end report has been prepared once again:
Under my rule, the fortress has seen a steady increase in food and drink stores, a vast increase in wealth, and only one death. Our first squadron, "The Infamous Daggers" is training to fight the danger that lies ahead. And we know of the adamantine, it's tempting blue glow drawing us ever nearer. May year 204 continue our good fortune. Strike the earth!
Year 3 (204)[edit]
1st Granite[edit]
Eral “Zeebratu” Limurâluk, Armorer
Here I am having a drink when Meng the metalcrafter bursts in and nearly collapses. Some chaps rush over to see what's wrong, poor Meng can barely utter “b... b... booze...”
She's lucky. She nearly died of dehydration. I don't know what she was doing down in the depths for so long that it got this bad. Probably those damned magma forges in the forsaken depths.
Us metalworkers get nigh the respect we are due, spending whole days just going to-and-fro to get work done. I suppose it's expected when the citizens don't honor the *true* metalcrafts of war. The administration here is more concerned with pumping out trinkets. I mean... Holy mugs, Armok. While furniture and nick-knacks of petty ores may please our dear administrators, my talents for armoring go unused. We'll see how the administration likes it when our soldiers face battle lacking all equipment...
2nd Granite[edit]
The current administration is producing way too much food. No variety either. All helmets and... fibrous pig tail. Mmm, rope biscuits. If Avuz doesn't get some new seeds from the next caravan I'm gonna shove a granite mug up his lower intestine.
There isn't even any place for all this food to go. I fear it's all going to wilt on the fields.
4th Granite[edit]
Cats! Everywhere cats! Unclaimed cats! Cats ripe for harvest! Yet there are no butcher shops. I suppose I will eat these weeds rather than feast on wholesome meat. I suppose that is mayor Eridani's plan. That bastard and his baby pet eagle.
Perhaps I will have a word with him about this...
8th Granite[edit]
Blast! The damned administration. They've move all us metalworkers down to quarters in the depths of the caverns. They've torn down our old workplaces at the surface and are expanding to put us down by the magma full-time!
The weaver and fish cleaner reside across the hall and it smells.
24th Granite[edit]
Ah, Eridani that cheeky bastard. I can see he took my advice about the cat problem to heart. He's placed the butchery across from the furnaces and wants ME to get rid of the cats. Now I can smell like animals along with dead fish and cave spiders.
He's probably laughing his ass off and buggering that chained-up eagle right now.
26th Granite[edit]
Newfolk have arrived. 27 total, 4 children! We now have 88 in all. I doubt we can take any more.
Mass slaughter of excess animals is now in action. More than anything I'd like to get my hands on that eagle hatchling Eridani has...
17th Slate[edit]
Now more forges and smelters are operational. Bronze production is in the works. Finally my talents will go into fine armor for our troops!
18th Slate[edit]
Hah! They are now studding their precious mugs with jewels! Who wants a mug for 2100☼ anyways?
11th Felsite[edit]
Finally, it has been arranged for me to forge full sets of the finest bronze armor for our warriors. Might take some time though...
13th Felsite[edit]
Elves are here. What could they have to offer us that's of any use? We need sharp metal, not fruity trinkets.
15th Felsite[edit]
A miner has been possessed by forces unknown! I wonder if he's going to make another mug.
28th Felsite[edit]
Avuz got some wood and booze from the elves. Alath is building something curious now.
5th Hematite[edit]
17th Hematite[edit]
Finally they have opened a proper dining hall. About damn time! No more eating off the floor for me!
3rd Malchite[edit]
Hah! Eagle-boinker Eridani got the boot! I suppose this new Zuntir fellow will make a better mayor.
22nd Malachite[edit]
Finally our soldiers are getting the quality equipment they deserve. The outfits are not yet complete, but they’ll be decked in bronze plate head to toe! Now all they need is some sharp weapons.
3rd Galena[edit]
Word has it a giant tiger has roamed into our lands. The military seems eager to test their skills!
18th Galena[edit]
Humans are shuffling into the fort now. They should have some items worth their weight; particularly I would like to see some fine weaponry.
21st Galena[edit]
So Dîshmab Momuzavuz comes up to me at the table and starts bragging about killing kobolds, thinking he's being all slick and flirty. Tells two came in a pair and how he rushed out and took them both out. Funny story... everyone else says they got away :/
22nd Galena[edit]
That thresher Zon Cerolmatul is a pushy bastard. Came down the stairs and pushed me off the magma forge, mumbling something about having to make some Fashuk thing. The sod's not even a decent smith. Fool doesn't even realize you can't smelt leather!
25th Galena[edit]
How horrible, someone got stabbed by a kobold. I hear they're fine though. I'd like to see Dîshmab try and brag about that though.
26th Galena[edit]
So we got a bit more variety in booze plus a couple weapons from the humans in exchange for some gnomeblight and mugs.
3rd Limestone[edit]
Ok, so she's got a bit of smithing in her. I doubt she could do it again, though.
11th Limestone[edit]
I heard a howl echo through the halls from outside. Everyone stopped in alarm. Sent chills down my spine.
They're rushing us down to the caverns! Something horrible is out there!
Godspeed soldiers! May my armor serve you well!
Perhaps I'm being overly dramatic. It seems that this beastly minotaur has roamed the planet for hundreds of years instilling terror and death upon countless ancient civilizations to be foiled by a wooden cage. Oh, how these finely-crafted wooden bars vex his mind!
Legends Background: Nashra Nemanri Kashi Kateng, otherwise known as "Nashra Righteousboot the Subtlety of Skinning" was a minotaur. He originally settled in Veildshadow the Stances of Evaporation in year 1. He killed 7 humans before his attack against Axemodest trapped him in a cage.
18th Limestone[edit]
A golden monument is being placed to honor the conviction and prowess of our people. We have sustained through two encounters with legendary beasts. Cheers, I say!
23rd Limestone[edit]
A lass in the fort birthed a boy during her sleep. Amazing; even such an idea gives me pain. If he had wandered off much farther before she woke he may have ended up falling down the stairs.
17th Timber[edit]
As I haul the precious metals to build our monument...
Just on the horizon, I see them. Goblins. Many. Their leader perched upon a giant rat!
The entryway to shelter lies between us. Will I make it? Is this the end?
The blood rushes to my head, time slows down. I drop the silver bars. I dash to the entryway, the soldiers rush past me as I run down the hall. I look back. They lie in wait for the enemy to pass the corner.
I hear loud snapping as traps go off. Slender silhouettes appear at the far end of the hall. Our guard eagle, torn to shreds!
The figures fall back, their leader must be caged!
“For Axemodest!” The soldiers yell. The clanking of their full bronze armor suits echoes through the hall as they charge.
Mîstem Isakrakust recieves a blow to the leg from a lasher's scourge. He falls in pain as the vile creature bashes him in the chest! He is beaten again and again, the horror! He slips away in agony as the others fight around him.
Catten the speardwarf lands a killing blow to the chest of the goblin Atu! Warriors pile on top of eachother, body parts fly everywhere! A cowardly goblin flees as his comrades are crushed! The last goblin, maimed and mutilated, gets pushed back out the gates to be slain. The siege is lifted, but there are wounded.
Legends background: This attack began and ended "The War of Incineration" where the goblin force "The Tick of Glows" began "The Siege of Jaws" against Axemodest. In this siege 16 goblins attacked 91 dwarves, 6 goblins died, 2 dwarves died during the assault. The Tick of Glows were a a civilization from The Souls-Plane of Legend, this was their one and only battle in their 200 year history.
22nd Moonstone[edit]
Glorious spoils of dwarven ingenuity! The monument to out people is built! It menaces with gold and silver. It is adorned with pitchblende! It is wondrous! It-
It...
It's...
I fear it does not represent the character of our people...
meanwhile Mîstem has a long road to recovery ahead of him.
11th Opal[edit]
In a fit of inspiration, a crafter has claimed a bowyer's workshop. Has this latest attack inspired a new design for a more lethal weapon?
26th Opal[edit]
It is done.
12th Obsidian[edit]
Whilst mining out some more copper ore, the miners have found yet another cavern between the layers we have already uncovered.
17th Obsidian[edit]
Mîstem has succumbed to infection, as well as the warrior Rigoth. Death leaves it's mark this year, which is soon coming to an end.
21st Obsidian[edit]
A thief made it all the way to the kitchen before being discovered! He was slaughtered by the soldiers. That guard eagle must be replaced. Hmm, I know where to find one.
1st Granite[edit]
And so a year has passed. The fort has done well, I think. We are better equipped to fend for ourselves in this forbidding world and have acquired a great deal of wealth. May there be many more years to come.
Year 4 (205)[edit]
2nd Granite[edit]
I awoke this morning and it was as if a veil had been lifted from my eyes. Everything was somehow brighter, clearer. I can tell the difference between a goblin and a groundhog, now!
Not just literally, but in the figurative sense as well. I headed to the dining hall for some breakfast and realized there were 33 dwarves just sitting there, socializing. 33! What are we, Elves? We are creatures fond of industry and alcohol, not gossip and sloth!
Some serious changes will be forthcoming.
3rd Granite[edit]
My first order of business has been to immediately assign everyone with any skills to perform those skills if needed. This dropped the idlers to 24 straight off. I'm also ordering the miners to dig out some farms, I'm tired of plump helms.
The last stray kitten has been struck down by the butcher. Huzzah.
6th Granite[edit]
I've set my furnace operators to making bronze bars, so we don't have to rely on imports for decent weapons and armor. The carpenters came to me complaining that we had no wood for cages. I took the task away from them and gave it to the blacksmiths, who weren't doing anything anyway. Soon we shall have plenty of brass cages.
Idlers are down to 16.
11th Granite[edit]
I've begun improving our defenses, so we don't have to merely huddle underground. I'm planning a single wall for now, and am smoothing out the slopes near the entrance. When this is complete, we'll be able to fight invaders on our terms.
In addition, I've ordered some of the more useful refuse (bones for the most part) to be brought in, so that the bonecrafters and butchers will have materials to work with.
There are merely 3 idlers now. I will address them shortly.
19th Granite[edit]
Our underground wall is nearly complete. With this area secure, I'm now able to order some woodcutters to cut us some sorely-needed lumber. More beds are always needed.
7th Slate[edit]
The front wall is complete and the slopes have been smoothed. The first stage of construction of the front courtyard is done.
16th Slate[edit]
We've made a hospital near the entrance, so that we don't lose any more dwarves due to lack of treatment. The miners diverted the river so that water could be fetched and fish could be caught without the risk of going outside.
I also ordered a second barracks to be built and transferred the Infamous Daggers up there. It's always a good idea to have a squad on hand in case of emergencies. This was apparently welcome news, for immediately after, a child threw a party and Dastot Tindoctorines, our record keeper, entered a fey mood. Perhaps he will construct an armor stand or weapon rack for the new barracks.
23rd Slate[edit]
Dastot Tindoctorines completed his mysterious construction today. It's a pair of gold boots studded with gold. They're beautiful, but couldn't he have used a little more... imagination? I've told our militia commander, Urvad, he could wear them.
18th Felsite[edit]
While he was outside for reasons unknown, the cook Ast was ambushed by goblin lashers led by a hammerer. He was promptly slain. Both squads were ordered to repeal the ambush, but this seemed unnecessary. The first dwarf to arrive, a speardwarf named Reg Oilbasement, slew their leader in single combat, casing the rest of them to flee.
While we mourn the loss of Ast, truly this is a day of celebration! Dwarf blood always tells.
19th Felsite[edit]
It seems that the ambush yesterday was merely a scouting force. While chasing off a pair of goblin thieves, a speardwarf, Catten and his rookie recruit, Udib were ambushed by a group of goblin macemen. They both were struck down, but not before killing enough of the goblins to convince them to leave the area. The rest of the squad found a wounded goblin next to Catten's body. What happened to that goblin will haunt me for a long time...
26th Felsite[edit]
The miner Tosid was changing one of our traps while caring for her baby Nish when they were beset upon by a tigerman. Tosid killed the tigerman, but Nish was wounded. It is still not known if he will live. If Nish perishes, the whole race of tigermen will not be long behind, I swear it.
1st Hematite[edit]
In between chasing off thieves and slaughtering tigerman, I finally had a chance to deal with the elven traders. As always, I traded for as many barrels and booze as possible. I also got some supplies for the hospital and as many seeds as they were willing to part with. Someday, we may want to make an above-ground farm. I also bought a pair of male giant jaguars to guard the front door.
25th Hematite[edit]
Ahh, Spring, where a young dwarf's fancy turns to BABIES. There must be something in the water, because we've had a rash of them. To accommodate them all, we've constructed a series of more... spartan rooms. I've dubbed the area the 'Nursery.'
3rd Malachite[edit]
Today, Ingish Cloistermachine encountered a Giant Jaguar while on patrol. He slew the beast with little problem. Do all cats around here wish our doom? I've ordered a feast of succulent kitten tonight.
12th Malachite[edit]
Young Nish the Wounded has grown into a fine child. Unfortunately, the wounds he suffered as a baby have left him permanently crippled. He spends his days in bed, entertaining the other patients, the attendants, and the doctors.
20th Malachite[edit]
Goden Obeyedink, a semi-skilled gem setter stopped in the middle of working today and began mumbling in a strange, foreign tongue. He's been possessed, no doubt about it. Who knows what strange creation he'll come up with?
24th Malachite[edit]
The Mayor keeps getting more and more agitated. He ordered the creation of Aluminum goods. When we explained that we had no aluminum and that we didn't know where any aluminum was, he just said "make it happen." What a twit.
25th Malachite[edit]
Our dwarves continue to show their extraordinary creativity. Goden completed his project. It was a perfect goshenite with bands of goshenite. Hurray.
8th Galena[edit]
The Mayor ordered Daten, a metalsmith, to jail for failing to make aluminum goods. Since we have no jail and no captain of the guard, we just ignored him. If only all nobles could be dealt with this easily!
20th Galena[edit]
Along with the human caravan and the rain, came a goblin ambush. We lost one of our captains, Bim Asolbomrek and a cat, but won the day. If we don't get some skilled migrants soon, I may begin recruiting from the general population, which is always chancy.
Two of our other troops were wounded in the fight, but survived due to our new hospital.
18th Limestone[edit]
Our first Forgotten Beast has arrived. Cuthabe is a giant humaniod composed of steam, with four stubby horns and a poisonous string. He threatened our forges, so I ordered a squad of the militia down. The coward stayed out over the water then left, so I told the militia to resume normal duties.
22nd Limestone[edit]
While leaving, a few of the human merchants got lost and wandered down to the smithing area for a while. The rest left with no problem.
2nd Sandstone[edit]
Tested out the new Colosseum. Worked without a hitch. Four unarmed goblins against nine armed dwarves isn't exactly fair, but it was a fun new training exercise!
20th Sandstone[edit]
Cuthabe attacked my forges today, but Goden Beremath, the Miner, felled him with one swoop of his pick! What a dwarf! I guess that answers the question of whether you can kill a creature made of steam.
2nd Timber[edit]
An Ettin, Aletha Gleamdrive the Awe-Inspiring attacked today. I ordered all the civilians into the new "Inside" burrow and sent the first squad to deal with it. They killed the creature with only bruises to show for it.
16th Timber[edit]
Likot Brightnessgems went hunting today. Tonight, we feast on Gorilla brain soup!
2nd Opal[edit]
A giant beast has been hanging around the caves, looking for a way in, but the walls we built are holding fast.
7th Opal[edit]
There have been too many dwarves lazing around lately, so I've ordered a roof over our courtyard, which now includes some small outdoor gardens and a golden drawbridge, to be built. That should keep everyone occupied!
24th Opal[edit]
Round 2 of the Colosseum. Slaughtered the remaining goblins and snailmen. Forgot to close the door before the slaughter began, so it extended to the halls outside the Colosseum, but there were no injuries,
7th Obsidian[edit]
Sitsu, the previously mentioned forgotten beast, made their way in to the forging area. Who knew giant snakes could swim? The militia made it down just in time, and killed it in an epic battle on the stairway.
I'm starting to build a barracks down there in case of future attacks, but it may not be complete before my alloted time is through.
14th Obsidian[edit]
A giantess, Lebes, threatened to cause problems. The militia commander and his assistant, Oshrir, took her down, suffering only bruises. Our militia has truly become an elite fighting force. I've set the Minotaur up in the Colosseum, but I think I'll leave him for the next leader. I can't take all the Fun for myself, can I?
Another forgotten beast has taken residency in the caverns. With the barracks still not complete, I've ordered a squad of militia to station themselves down there, in case she finds her way in.
15th Obsidian, Morning[edit]
A vile force of darkness has arrived! Thus far, it looks like there are two groups of goblins. Both well armed, both mounted. Everyone has been ordered inside, and the militia are making their way up. Amok-willing, we will survive this...
15th Obsidian, Evening[edit]
A third group showed up! This one contains trolls and crossbowman. I hope the militia is up to the challenge! I'm ordering the drawbridge up once all the civilians are inside, so that we only have to deal with the fliers at first, until the trolls break it down.
16th Obsidian[edit]
Curses! Before I could order the drawbridge up, a group of civilians got caught outside and is being shot at by goblins. Looks like I'm going to have to do something heroic...
17th Obsidian, Dawn[edit]
The battle has been joined, and things don't look good. Only two of the dwarves have made it up thus far, and the commander has been mortally wounded already. I'm ordering the golden bridge to be drawn up, even if it means trapping them.
17th Obsidian, Morning[edit]
The second dwarf became an Axelord and killed a few of the goblins, but soon was overwhelmed by their sheer numbers. A third dwarf, a macedwarf, has finally come.
17th Obsidian, Noon[edit]
The gate has been raised and more reinforcements are close. Hopefully, it is enough.
17th Obsidian, Afternoon[edit]
The macelord has been killed, and still the reinforcements meander. The first group of goblins has reached the cage traps, and fliers from the other groups are starting to swoop down. The last of the civilians outside has died.
18th Obsidian[edit]
I've raised the inner bridge and ordered many traps to be built in the corridor behind it. Due to the foresight of one of my predisessors, there's a pit underneath, so I believe we'll be safe for now. Our Eagle is doomed though, I'm afraid.
20th Obsidian[edit]
We've completed a wall completely blocking us off from the outside world. For now, we must rely on ourselves. Time to begin cleaning, rebuilding and rearming.
A thief has looted the legendary golden boots, Kengonul Kekath Kez, off the corpse of the former Commander. Have they no shame?
So it begins. The legendary miner, Alath Tombstrade has become so upset that he is throwing a tantrum, brawling and being destructive. I've assigned an axedwarf to administer justice. We should have built a prison.
21st Obsidian[edit]
The Captain of the Guard's new post has gone to his head. He's killed a random dwarf for not obeying the mayor's insane orders from earlier this year.
24th Obsidian[edit]
The Captain still has not stopped Alath. As a result, the insane dwarf has attacked a cheesemaker, Tun, and killed her.
26 Obsidian[edit]
The Captain finally caught and executed Alath. I'm turning the Colleseum into a jail.
1 Granate[edit]
My year is up. Despite many initial victories, in the end it was a failure.
I will now shave my head, sing my songs of lamentation, give away everything but my axe, and wander into the wilderness. I have much to atone for. I can only hope that my successors are more wise than I.
Year 5 (206)[edit]
1st Granite[edit]
There is so much blood... there is not much sleep these days. Outside, we can hear dozens of goblins and trolls just waiting to get into our holed up fortress. So far, the bridge and pit the previous leaders have built are holding strong. So much blood, so little hope, and yet our mayor is demanding aluminum items. Aluminum! At a time like this?!
The previous leader was seen wandering out the front entrance carrying naught but an axe. Unfortunately for him, he forgot about the pit and walked off the edge to his demise. Oops.
9th Granite[edit]
We began hashing out a hastily drawn up plan today to try to ensnare some of our most unwelcome visitors. It probably will work. Probably. Probably not.
11th Granite[edit]
The butcher appears to be quite lazy... or, perhaps, dead. Foul stenches, worse than my wife, have begun to pour out of the buchery. I've ordered more refuse space until we can figure out a more permanent way to dispose of the wretched stuff.
Some child has had the audacity to call a party. A party! Well, might as well get drunk.. he better not steal all the booze, though.
23rd Granite[edit]
Dakost has given birth to a girl while fishing. Dakost never catches any fish, so it's good to see her succeed at something for once.
Progress is being made on the trap. It shall be a wonderful trap.
25th Granite[edit]
Dakost found her baby and immediately attended the party ensuing in the dining room.
I heard from Onol Olonzaneg today. He's been unhappy lately. Upon questioning, he spoke of having to endure the decay of a spouse lately. Ouch. The poor guy needs a drink. The miners seem to have stopped working on our new defense mechanism for some reason.
1st Slate[edit]
Nish, a child, has begun throwing a tantrum. It turns out his mother and brother both died recently. If this Nish child stays alive, I've hatched a wretched plan to kill two birds with one stone. Who will stop me, his dead, decayed mother? It appears the poor child also cannot stand. Neither can I.. can't stand him, that is!
The miners are once again working. It turned out that they were told not to step more than a few meters from the safety. I've ordered them to continue, and ordered them to not be such weaklings. I suspect they are elves in disguise.
4th Slate[edit]
I've ordered the construction of more mechanisms and cages. And flood gates. And more mechanisms.
13 Slate[edit]
Moods are slowly rising, I'm happy to report. The loudmouth child has not calmed down, but is not complaining worse, either. Luckily the little bastard has no friends.
19th Slate[edit]
The chain I ordered made by the smiths has been complete. The mayor is ever more adamant that his precious aluminum items be made. I have a bad feeling about this. The masons have begun work reworking some of the entrance to make it more... safe...
28th Slate[edit]
Oh bloodied beards.. a beast has arrived in one of the caverns. An enormous blob composed of flame with wings and.. it's bloated..? My wife knows where I sleep, she didn't have to announce herself in such a dramatic fashion.
29th Slate[edit]
From the rumblings we can hear of the beast, we may be safe for now. Lucky, for once. I've ordered a wretched cat to be chained. Yet more traps are being loaded and set.
19th Felsite[edit]
The elves have arrived! Our gate remains closed, but we've bored a small hole through it, hoping to peak at the carnage.
24th Felsite[edit]
An ambush! At this point, who cares? Two ambushes! The elves are being run down. Muahahaa. This must have been my predacessor's plans all along to kill the elves.. lure near 80 enemies to our gate to make sure the tree-lovers die. Yes, yes... I've commissioned a statue in his honor.
1st Hematite[edit]
Spring has arrived. We think. The initial dig for the trap has been complete.
12th Hematite[edit]
Another party. Moods continue to rise. We've begun digging out more refuse storage.
20th Hematite[edit]
The dig and basic gates are working -- we're nearly ready for the first trial.
2nd Malachite[edit]
Some migrants! Eight of them. Sadly, we have no safe way into the fort for them.
4th Malachite[edit]
Most of the migrants are already dead. Two survive, huddled in the corner, half dead, starving, and parched.
5th Malachite[edit]
A beast! This time, a surface beast. I have no plan to deal with such a thing -- with multiple siegers and ambushers to deal with...
12th Malachite[edit]
I've ordered the interior bridge to be lowered. The goblins seem reluctant to enter my trap, however. They seem to not be tempted by my kitten bait. How can they resist a delicious kitten?
14th Malachite[edit]
Monom Stitnthadekast has been taken by a fey mood. It's always something with him. He claimed a Mason's shop. Also, apparently trolls like to go for a swim once in a while.
16th Malachite[edit]
None of the trapped goblins seem to want to walk into my trap. I've ordered the golden bridge be lowered as a test.
17 Malachite[edit]
As soon as the bridge was lowered, the goblins fled the courtyard! The gate is shut once again -- and our courtyard is empty!
24th Malachite[edit]
Monom has finished his life-long goal: a quern. It's a superb quern. I just don't understand how it will help us. Are trolls grindable into flour...? We've begun reloading the traps.
3rd Galena[edit]
Another beast has come. This time some kind of featured tarantula. Unless it can fight a firey blob or an ettin 30 layers above, I just don't care.
12th Gelena[edit]
A human caravan has arrived. I've ordered more coffins to be built. Unrelated to the human caravan. This time.
16th Galena[edit]
An ambush arrived and has begun slaying the humans for me.
23rd Galena[edit]
I've ordered the walls put back up. I've tied a kitten nearer the entrance hoping to lure them in this time. The humans are dead. If I can ever get rid of so many attackers, I bet they left lots of treasures for us.
1st Limestone[edit]
Autumn has arrived. We're nearing 2,000 units of booze -- a spectacular number. This calls for a party! We've called for the lower lake to be walled off. It is not a useful source of fish, and we do not have enough units to spare a defense force yet.
I'm wary that some of the many beasts lurking below can swim and fly.
17th Limestone[edit]
The masons have completed some of the wall, but seem to be tardy on the last segment...
8th Sandstone[edit]
The militia still refuse to listen to my order to kill the beast lurking on the surface. Refuse! I'll kill them!
16th Sandstone[edit]
They finally obeyed and the foul beast is dead! They unhatched the hatch and released all of the trapped trolls -- which were quickly dispatched.
20th Sandstone[edit]
We've begun the monumental task of cleaning up outside. The masons are back working on the roof and farmers are back planting our outside fields. It will be nice to have a variety of booze again! There are caravans to loot!
14th Timber[edit]
The coffins we built earlier in expectation of a slaughter have come to good use anyway -- to bury our long-since dead.
18th Timber[edit]
A caravan! A caravan that won't die!
18th Timber[edit]
An ambush!
20th Timber[edit]
Both ambushes are dead. The militia are now stationed outside while we have so many dwarfs trying to clean up and bury the dead.
23rd Timber[edit]
Stinfeb is posessed. Great. He's started some kind of terrible construction, no doubt, in the jewelry shop.
1st Moonstone[edit]
Winter. We'll trade with the mountainhome shortly -- someone complained of diminishing booze stocks. How can they complain at a time like this... we may actually survive!
2nd Moonstone[edit]
Stinfeb is done! That was quick -- and what do we have.. an emerald crown, worth 169,000? Fantastic. Our fortress is worth over one million!
4th Moonstone[edit]
The traders brought aluminum bars! We bought them all up, along with some other basic supplies. A barony! We've elected Eridani Titthalgusil, the Avian Pedophile.
18th Opal[edit]
The traders are gone, lands safe, and we've begun digging out new quarters, a tomb, and other demands from our resident bird molester.
2nd Obsidian[edit]
My time draws near -- and we have a demand for nickel silver items. Such a worthless metal... Zinc appears to be in short supply.
We're making progress cleaning up and swiping from the fallen caravans. Many dwarfs lay dead outside still -- need more coffins.
6th Obsodian[edit]
A beast! A feathered slug... he sound so cute. And he's taupe! Taupe taupe taupe taupe.
12th Obsidian[edit]
Another beast! This time made of chocolate. Mmmm chocolate beetle spittle.
14th Obsidian[edit]
An ambush! Two, in fact! Several dwarfs on the roof have fallen.
17th Obsidian[edit]
The ambush has run off, at a high price.
1st Granite[edit]
Much has happened over the last year. The fort has a net loss of 8 dwarfs, but survived staggering odds. We met the first mandates easily; future rulers should look for more zinc quickly. Our bird lover loves nickel silver. We also struck adamantite earlier... but thus far, it has gone unused. There is blood, guts and limbs everywhere. We need more coffins. We always need more coffins in Mareathria Liceva.
Year 6 (207)[edit]
Upon touring the fortress I have just arrived at, I have been both impressed and depressed. Impressive quantities of goods have been stockpiled, and with a single exception, everyone is positively beaming in this place. This is surprising considering you can barely walk outside without stepping in blood, and there are mounds of goblin parts piled all over the place. The single exception I mentioned earlier is a planter named Etur, who lost his wife and one of his children in the recent battles. A shame, but he is trying to get counciling with the mayor, so I'm sure he will be fine.
I have order the outside cleanup to commence full fledged. I only hope that any more ambushes hold off until we are done and can get the gate up again.
I also ordered a section of nearby grassland to be walled off. It encompasses two ponds. This should enable the fishers to continue working even during a siege.
I also ordered a cage built to hold off the ridiculous number of cats wandering our hallways. While there I noticed three unmarked levers. How useful. No one apparently has the slightest idea what they are for. There is also a lever that simply says DO NOT PULL in big letters. Of course, I want to do nothing more than pull it.
15 Granite: ordered a squad of sword-dwarves to take care of some irritating mountain goats. Also, one of our bowyers bled to death today. I am seeking to find out why the chief medical dwarf did not prevent this.
19 Granite: Apparently our mayor was too busy for Etur. He has gone completely berserk. I fear for the safety of our other dwarves, and have therefore ordered both of our squads to kill Etur.
20 Granite: Disaster! Etur has murdered our mayor, Zuntir Asobmabush. A dark day indeed. Apparently our peaceful planter has premeditated his berserk rage, for he is carrying a pick with him.
Just minutes later, an axedwarf named Id Nirsigun arrived and fell the berserk dwarf with a single swipe. Etur Otinfikod is dead, but at a terrible cost.
21 Granite: The hearts of many in the castle are heavy with the recent disaster. A miner, Cilob has taken up the post of mayor.
8 Slate: Our stupid bird-molesting baron has already insisted upon three picks made for him this year, and now he wants two more. What does a dwarf do with five picks? Especially a lazy baron? I'm not making them for him until much later.
10 Slate: A giant beast has arrived in one of the caverns. As if we were planning on going in there anyway...
14 Slate: We find ourselves short of metal: I have ordered some exploratory shafts dug.
27 Slate: The minors have discovered a beautiful vein of cassiterite. I have ordered it mined out and smelted. No sign of anything hostile, although some tigermen interrupted the wall construction today. The outside cleanup progresses smoothly.
3 Felsite: Disaster strikes again: Remember that giant feathered elephant that arrived on 10 Slate? It has breached our defenses and is now terrorizing the smelters. Apparently, the fortress is only safe from walking beasts: flying beasts can still access it. It will take the military forever to reach it...
But it looks like a cat and a stray war dog are delaying it. The beast has a few bruises, but it is quickly over coming the dog...
It bashed broke the upper and lower body of our grandmaster armorer. It is now trying to kill another puppy. The puppy's mother leaps towards the beast, trying to protect her child. Still no military arrives. The brave mother is quickly killed by the forgotten beast, and her puppy soon joins her.
Finally! Likot Stigaztulon Olonvozbel Osresh, the Geared Ravager of Mortifying arrives! The forgotten beast is shredded in his attacks! The rest of the military charges in. Casualties: a dead war dog, a dead puppy, one broken left hand, and one bruised left hand. Not bad.
17 Felsite: We have completed the fishing area: 7. I am ordering part of cleared in preparation for a large statue I am building.
19 Felsite: The elves arrived today. I ordered the military out by the golden gate to watch for goblins. From the goblin corpses I see rotting all round me, it wouldn't surprise me if the elves weren't our only visitors...
21 Felsite: The elven leader starting whining about how many trees we were cutting down. I pretended that we would cooperate. Haha like we care what they have to say.
25 Felsite: While trading today, I came across a mug that the elves were willing to pay over 6000 for! I was blown away! It is a nice mug though!
I rounded up the lot of stuff we offered. Unfortunately, this included a wooden bracelet. The elves got all huffy and left. So I have ordered the military to kill them all.
3rd Hematite: The military finished off the five horses quickly. That will teach them to get all huffy at us. Among the spoils are a giant leopard and a giant jaguar!
5th Hematite: Among the other useful elven trade goods, we also inherited a huge amount of useless wooden armor and weapons. I am building a bridge to pulverize all this with.
16th Hematite: I have begun work on two giant projects: a giant zoo, and a giant statue. We will see what our dwarves can get done this year!
24 Hematite: Doren Debbenushat, a bowyer, got all sulky and withdrew from the society. He then proceeded to take over a bowyer's workshop and start working furiously.
30 Hematite: Doren created Akimnum, a kapok blowgun. Too bad no one here can use it.
20 Malachite: All quiet. Dwarves are hard at work.
12 Galena: Humans arrived today. We have switched to high alert. Although we had one caravan arrive without goblin "escort", I doubt we will be so lucky again.
12 Galena: CURSES! I forgot to rebuilt the trade depot after ripping it up in our last trading in encounter with the elves. I have several masons ordered to rebuild it at utmost speed.
17 Galena: Ugh not another one.
Also our masons have already completed the new depot. I had to put it in a barracks, since that was the only open room available.
21 Galena: Bought almost the entire caravan for that one mug I mentioned earlier. All in all, not a bad deal.
1 Limestone: Half a year over with! We find ourselves in need of more smelting and obsidian, and I have therefore ordered the expansion of the magma reservoir.
15 Limestone: The humans left today, and still no goblins in site...
24 Limestone: Erith Ides has withdrawn from society now! He took over a metalsmith's forge. I'm actually quite excited to see what he will make.
7 Sandstone: Erith finally began whatever it is he is making...
8 Sandstone: Another forgotten beast. This time a giant winged creature of salt. It is a race against time to see if we can wall it off before it reaches us.
12 Sandstone: Erith made a tin animal trap. Oh well. At least the wall was created before that forgotten beast reached us. We are now safe from flying megabeasts as well.
17 Sandstone: Two miners and a dog trapped themselves on a ledge on the statue I am making. I don't think they are too concerned: one is taking a nap.
18 Sandstone: The dog jumped off the ledge that it was trapped on, broke a rib, and suffocated.
22 Sandstone: The new magma reservoir was opened today.
26 Sandstone: Apparently, I spoke too soon! Kul, the salt megabeast, found some new way of flying past our defenses and into our magma area. We had no idea until we heard the sounds of a dog being killed. The millitary is being sent in.
27 Sandstone: The military quickly killed the forgotten beast. All that is left is a pile of salt.
8 Timber: The work on the zoo is being slowed by a lack of mechanisms.
16 Timber: The dwarves have come to tray! Pray that no goblins come with them!
22 Timber: Bought a lot of booze and food from the dwarves, along with some much needed wood.
6 Opal: All that is left on the statue is to do is remove the scaffolding. I have, in the mean time, switched all the masons over to smoothing out the zoo.
14 Opal: Behold! A glorious statue! A beacon! A symbol of dwarven intelligence!
22 Opal: A cat succumbed to infection today. I did not even know it was sick, but I cannot say I will miss it.
23 Opal: With the statue complete, all attention now turns to the zoo, which is currently a flurry of activity.
15 Obsidian: My brainless fellow dwarves are getting spooked by the ettin and the minotaur in our zoo. I am going to lock the doors so they stop getting upset.
16 Obsidian: CURSES! Goblins! A whole year without seeing them, and now a squad of spear goblins has appeared. I am tempted to pull up the gate and wait it out, but my military is bored of doing nothing but crushing forgotten beasts. It was a kitten that alerted us, by the way.
18 Obsidian: Outnumbered 2 to 1, our valiant fighters hurled themselves at the evil goblins, who were too busy trying to torture the poor kitten to even notice our heavily armed dwarves bearing down on them. It was over in seconds.
But wait? More goblins! Another squad! Not good. Another six goblins charged into the fray. Thus far, our military had suffered only a single broken hand. But only one dwarf showed up to reinforce...
Fortunately, our heavily armored axedwarves were not match for even this second group. These too were quickly dispatched. Even more reinforcements arrived: Likot and Unib. Unib is injured, so he is excused. I fear Likot was just being very lazy.
23 Obisidian: This is very frustrating. The dwarves refuse to remove the stone keeping the door to the minotaur room open, since they are afraid to go near the minotuar. I am blocking off that section of the hallway for now.
26 Obsidian: A kidnapper has stolen one of our children! He must have spotted a child somewhere on the outskirts.
1 Granite: That's a wrap. This year we had a net loss of 4 dwarves and a net gain of almost 300,000 wealth. We received no immigrants. One dwarf is unhappy, the others are content or above. All categories of food stores increased, with the total increasing by almost 2000. We had a net gain of 43 animals. Our two big successes was the completion of the statue and the beginnings of the zoo.
Technical: FPS hovers around 80 mostly, on my rather slow system, so that is quite good. Atom smashing some of the elven trash might help more, as might using traffic designations. I updated the game to version 31.12.
Notes on the Reddit statue: I chose the color based on what would show best on Stonesense. I also ran out of room on the top: apparently you can't build on the top layer, so the antenna isn't as nice as it could have been.
For the next person: The only big problem is the fact that the ettin and minotaur are scaring people away. The door really should be closed, but a rock is holding it open and anytime a dwarf goes to remove the rock, they get scared away. It might be necessary to re-capture the minotaur and ettin, and then fix room, and then re-release them. All of levers in the rooms of the zoo have been linked to the cages, or the jobs have at least be designated. Things to do with the zoo are to finish smoothing it and then making it super safe with all sorts of failsafe damage controls etc etc. Whatever you like essentially! It might also be a good idea to work on getting some steel armor and weapons, and to expand the military. Oh and I forgot to move the trade depot out of the barracks, so you might want to do that. ;-) I haven't used any of the adamantine yet either, but that would make some great armor...
Random pics:
Year 7 (208)[edit]
Technical Note: My Predecessor used a tileset, I do not so some of the tiles have turned a little weird.
I arrive to this hole in a valley, greeted by the most bizarre statue. The first thing I noticed though was the smell; there was body parts from countless race's scattered everywhere. Some poor soul had obviously tried to move some of it together into a pile but it had made little difference.
I then made my way into the fortress and was forced to squeeze past a seemingly infinite amount of cats and dogs, it's like someone was deliberately trying to initiate a catsplosion! I hunted for the butchers to ask them to "solve" the problem but the fortress is so higgledy piggledy and spread out I couldn't locate it. I considered building more, but upon investigation it appeared we didn't have any butchers anyway. I did find a magma pit and so decided to use my initiative. And so for the first month of my being here everyone was tasked with disposing of unnecessary animals which includes cats, dogs, horses, mules etc. I left the nice stuff be.
I sealed off the minotaur and Etin with some more doors which has kind of messed up the flow of the zoo, but such is life.
I have begun stockpiling raw fun to produce some kickass armour and weapons.
I had a strange mood and was well excited, "Tobul Oslanzokum has claimed a craft workshop" nevermind I thought craft mood is better than nothing. Then after some furious work he produced: Rilemlunrud, "The Youthful Diminishment", a garnierite mug.
I noticed at this point when the dwarrow started to idle after the majority of animals had been dispatched that practically all the workshops were overflowing, there are nowhere near enough stockpiles or barrels it would seem. The one miner I had took forever to dig anything and produced far too much stone for me to process as for some reason despite no real activity going on in the fort everyone was perpetually busy doing Armok knows what. I decided to make use of an area of caverns that appears to have been walled safe then sealed off. I demanded them re-opened and all excess furniture to be shoved in them. I discovered why the cavern had been sealed off fairly quickly when a forgotten beast lurking in the waters emerged and proceeded to kill an Axe Lord before being struck down when the rest of the military arrived.
I commissioned the bay to be walled off and no sooner had I done that when:
I found a metalsmith with no left hand side, may have to dispose of him somehow
I have decided now all the animals are gone there are also too many children stickying up the place so I build a sacrificial bridge over the magma pool and used it to dispose of most of the children and later any parent who couldn't get a grip.
The elves arrived and demanded that the trees be left be. I haven't touched the trees since I got here so my predecessor must have had something to do with it. I agreed to leave the trees be.
I was laid siege to by the goblins. I ordered that the main bridge be closed but due to the dwarves own incompetence the response time was so slow that the enemy was well inside the fort by this point. The military fort valiantly but were quickly slaughtered. The enemy are deep inside the fortress now and FPS has dropped so low I have decided to declare a combined FPS death and death by siege. I haven't completed my year but I don't think I can
Year 8 (209)[edit]
Year 9 (210)[edit]
Year 10 (211)[edit]
Year 11 (212)[edit]
Year 12 (213)[edit]
Year 13 (214)[edit]
Year 14 (215)[edit]
Year 15 (216)[edit]
Year 16 (217)[edit]
Year 17 (218)[edit]
Year 18 (219)[edit]
End of Year Reports[edit]
Year 1 (202)[edit]
- Created Wealth: 30533
- Imported Wealth: 18419
- Exported Wealth: 6440
- Population: 20 Dwarves (17 Animals)
Year 2 (203)[edit]
- Created Wealth: 139974
- Imported Wealth: 62098
- Exported Wealth: 27187
- Population: 61 Dwarves (41 Animals)
Year 3 (204)[edit]
- Created Wealth: 433001
- Imported Wealth: 83743
- Exported Wealth: 28968
- Population: 91 Dwarves (20 Animals)
Year 4 (205)[edit]
- Created Wealth: 779505
- Imported Wealth: 119771
- Exported Wealth: 51705
- Population: 78 Dwarves (27 Animals)
Year 5 (206)[edit]
- Created Wealth: 1115790
- Imported Wealth: 213437
- Exported Wealth: 59477
- Population: 77 Dwarves (73 Animals)
Year 6 (207)[edit]
- Created Wealth: 1398631
- Imported Wealth: 275099
- Exported Wealth: 71673
- Population: 73 Dwarves (116 Animals)