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Difference between revisions of "v0.31:Soil"

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(from plenty of experience, this is how it appears to work.)
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'''Trees and Shrubs'''
 
'''Trees and Shrubs'''
  
After you discover the first cavern, trees and shrubs may grow naturally in some types of dry subterranean soil.  Sand and clay work well for this, while loam will not grow trees or shrubs unless it is muddied.  Also, trees and shrubs will not grow naturally in dry soil if the z level beneath them is also soil and has been mined out.
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Once you discover the {{L|caverns}}, subterranean trees and shrubs will begin to grow in dry subterranean soil '''if''' there are unmined soil walls nearby underneath or if there is mud within a suitable radius on the same Z-level.
  
 
[[Category:Map tiles]]
 
[[Category:Map tiles]]

Revision as of 17:41, 11 September 2010

This article is about an older version of DF.

Soil is the name for the various kinds of ground that can be Template:L on above ground without Template:L using Template:L. In DF, the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".

It is currently not possible to grow crops on unirrigated underground soil.

Topsoil Tile
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .
Ocean Floor Tile
Template:L .
Template:L .
Template:L .
Template:L Tile
Template:L
Template:L
Template:L
Template:L
Template:L

Notes:

  • The "topsoil" types listed in the upper part of the table do not count as Template:L for Template:Lmaking, even if their names include the word "sand" - only those in the "Sand" section at the bottom are usable for this purpose.
  • The 3 "ocean floor" layers are only found under deep Template:L tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either Template:L or Template:L.
  • Soil layers marked with are capable of supporting an Template:L.


When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to Template:L types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground.

Note, however, that you may only Template:L cave Template:L if the tile is marked "Template:L." To check this, go to the tile in k mode.

Digging into soil does not generate any byproduct materials, unlike digging in Template:L, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train Template:Ls.

Soil cannot be Template:Led, so it is more difficult to make high value rooms, or pierce Template:Ls. Also, since soil cannot be smoothed, soil cannot be used to make Template:Ls.

Building a Template:L or Template:L or removing a Template:L on top of soil will cause it to become "furrowed", making it appear with the and ~ tiles. Above-ground furrowed soil will gradually smooth itself out, at which point grass and other vegetation will begin to grow, while subterranean soil will remain furrowed indefinitely. Sand always appears as and ~ and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.

Trees and Shrubs

Once you discover the Template:L, subterranean trees and shrubs will begin to grow in dry subterranean soil if there are unmined soil walls nearby underneath or if there is mud within a suitable radius on the same Z-level.