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Difference between revisions of "User:Bob"
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== Current Favored Build == | == Current Favored Build == | ||
'''Skilled Dwarfs''' | '''Skilled Dwarfs''' | ||
− | *Carpenter/ | + | *Carpenter/Grower |
*Mason/BuildingDesigner | *Mason/BuildingDesigner | ||
*Mechanic/SiegeEngineer | *Mechanic/SiegeEngineer | ||
− | *Weaponsmith/ | + | *Weaponsmith/Brewer |
− | *Armorsmith/ | + | *Armorsmith/Cook |
− | * | + | *MetalCrafter5/Diagnoser5 - will become Herbalist |
− | * | + | *GemSetter5/Persuader2/Negotiator2/JudgeOfIntent1 - will become FurnaceOperator/Woodburner |
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'''Food Items''' | '''Food Items''' | ||
*each 2-[[Currency|dwarfbuck]] meat x1 (for barrels) | *each 2-[[Currency|dwarfbuck]] meat x1 (for barrels) | ||
− | * | + | *beer x31 |
− | + | *run x31 | |
− | *each seed x10 | + | *ale x31 |
+ | *plump helmets x10 (for wine and spawn) | ||
+ | *each seed (except plump helmets) x10 | ||
'''Various "industry" items''' | '''Various "industry" items''' | ||
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*tetrahedrite (or other copper ore if unavail) x5 (for bronze weapons and chance of silver bar) | *tetrahedrite (or other copper ore if unavail) x5 (for bronze weapons and chance of silver bar) | ||
*cassiterite x5 (make bronze from bars for weapons) | *cassiterite x5 (make bronze from bars for weapons) | ||
+ | *bismuthinite x5 | ||
*common stone x5 (for smelter/forge/other workshops) | *common stone x5 (for smelter/forge/other workshops) | ||
− | *Tower-cap logs x5 (for beds) | + | *Tower-cap logs x5 (for beds, use wagon wood for a bucket) |
+ | *leather x5 | ||
+ | *silk thread x5 | ||
+ | *pig tail thread x5 | ||
'''Livestock''' | '''Livestock''' | ||
− | *cat x1 | + | *cat x1 (F) |
− | *dog x4 | + | *dog x4 (3F, 1M) |
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'''Quick Start Goals''' | '''Quick Start Goals''' | ||
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*Set Herbalist to work | *Set Herbalist to work | ||
*Make tools (axes and picks) | *Make tools (axes and picks) | ||
− | *Cook all the meat | + | *Cook all the meat - forbid the meals after created to trade them |
*Cook/brew any surface plants and seeds | *Cook/brew any surface plants and seeds | ||
*Dig underground farms out of soil level | *Dig underground farms out of soil level | ||
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==Current Fort== | ==Current Fort== | ||
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'''Progress''' | '''Progress''' | ||
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==Init changes== | ==Init changes== | ||
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*INTRO:OFF | *INTRO:OFF | ||
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*FPS:YES | *FPS:YES | ||
*AUTOSAVE:SEASONAL | *AUTOSAVE:SEASONAL | ||
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*SHOW_FLOW_AMOUNTS:YES | *SHOW_FLOW_AMOUNTS:YES | ||
*SHOW_ALL_HISTORY_...:YES | *SHOW_ALL_HISTORY_...:YES | ||
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Latest revision as of 02:24, 19 December 2010
Current Favored Build[edit]
Skilled Dwarfs
- Carpenter/Grower
- Mason/BuildingDesigner
- Mechanic/SiegeEngineer
- Weaponsmith/Brewer
- Armorsmith/Cook
- MetalCrafter5/Diagnoser5 - will become Herbalist
- GemSetter5/Persuader2/Negotiator2/JudgeOfIntent1 - will become FurnaceOperator/Woodburner
Food Items
- each 2-dwarfbuck meat x1 (for barrels)
- beer x31
- run x31
- ale x31
- plump helmets x10 (for wine and spawn)
- each seed (except plump helmets) x10
Various "industry" items
- Iron anvil x1
- charcoal x1 (if I don't want to build a wood furnace)
- bit coal x10 (to smelt my ores and make alloys)
- tetrahedrite (or other copper ore if unavail) x5 (for bronze weapons and chance of silver bar)
- cassiterite x5 (make bronze from bars for weapons)
- bismuthinite x5
- common stone x5 (for smelter/forge/other workshops)
- Tower-cap logs x5 (for beds, use wagon wood for a bucket)
- leather x5
- silk thread x5
- pig tail thread x5
Livestock
- cat x1 (F)
- dog x4 (3F, 1M)
Quick Start Goals
- Build smelter, forge, kitchen
- Set Herbalist to work
- Make tools (axes and picks)
- Cook all the meat - forbid the meals after created to trade them
- Cook/brew any surface plants and seeds
- Dig underground farms out of soil level
- Start planting crops that can be processed immediately (pig tails are really first choice) since barrels and bags will be limiting factor
Challenges
- Build everything out of blocks not stone
- No booze cooking
Current Fort[edit]
Progress
Init changes[edit]
- INTRO:OFF
- FPS:YES
- AUTOSAVE:SEASONAL
- AUTOBACKUP:YES
- AUTOSAVE_PAUSE:YES
- INITIAL_SAVE:YES
- PAUSE_ON_LOAD:YES
- SHOW_EMBARK_*:ALWAYS
- SHOW_FLOW_AMOUNTS:YES
- SHOW_ALL_HISTORY_...:YES