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Difference between revisions of "23a:Building destroyer"

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Creatures with the '''BUILDINGDESTROYER''' {{L|Creature token|token}} will actively seek out various furnishings and workshops and happily un-construct them, leaving the raw materials lying nearby. They come in two varieties, the first being definitely annoying, and the second distinctly dangerous.
 
Creatures with the '''BUILDINGDESTROYER''' {{L|Creature token|token}} will actively seek out various furnishings and workshops and happily un-construct them, leaving the raw materials lying nearby. They come in two varieties, the first being definitely annoying, and the second distinctly dangerous.
  

Revision as of 17:12, 28 April 2011

This article is about an older version of DF.

Creatures with the BUILDINGDESTROYER Template:L will actively seek out various furnishings and workshops and happily un-construct them, leaving the raw materials lying nearby. They come in two varieties, the first being definitely annoying, and the second distinctly dangerous.

A creature can have this token at value 1 or value 2, and this can be seen in the "creature object data" (listed with every creature article).

When the value is 1, the creature will go after wooden doors, supports, statues, windows, and archery targets only.[Verify]

When the value is 2, the creature will destroy most (all?) buildings that block their path. Megabeasts and demons rely on this token for their pathing when attacking your fort.

The simplest way to keep building destroyer 2's from constructed targets is with a moat.

Template:L animals still carry their building destroyer tokens.[Verify]

[BUILDINGDESTROYER:1] creatures:

[BUILDINGDESTROYER:2] creatures:


See also: