v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "23a:Skull"
Jump to navigation
Jump to search
(augment from 40d content, and adjust accordingly (namely, the behavior for bones disappearing outdoors - exactly on season change, rather than randomly as in 40d)) |
(Adding missing quality template tags (0441/3421)) |
||
Line 1: | Line 1: | ||
− | {{av}} | + | {{quality|Unrated}}{{av}} |
'''Skulls''' can be obtained from the {{L|corpse}}s of dead {{L|creatures}} and as a by-product of {{L|butcher}}ing. Skulls can be processed into {{L|totem}}s at the {{L|craftsdwarf's workshop}}. | '''Skulls''' can be obtained from the {{L|corpse}}s of dead {{L|creatures}} and as a by-product of {{L|butcher}}ing. Skulls can be processed into {{L|totem}}s at the {{L|craftsdwarf's workshop}}. |
Revision as of 17:16, 28 April 2011
This article is about an older version of DF. |
Skulls can be obtained from the Template:Ls of dead Template:L and as a by-product of Template:Ling. Skulls can be processed into Template:Ls at the Template:L.
For totems, the Template:L of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.
Note that any skulls left outdoors will vanish at the beginning of each season.