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Difference between revisions of "v0.31:Menu"
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+ | The purpose of this page is to help players look up the meaning of user interface elements. See {{L|Dwarf_fortress_mode#Gameplay_User_Interface|Gameplay User Interface}} for more general information about the UI. | ||
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==Main in-game Menu== | ==Main in-game Menu== | ||
[[Image:MainMenuDF2010.png|right]] | [[Image:MainMenuDF2010.png|right]] |
Revision as of 14:29, 1 May 2011
This article is about an older version of DF. |
This article is a stub. You can improve the article by expanding it. |
The purpose of this page is to help players look up the meaning of user interface elements. See Template:L for more general information about the UI.
Main in-game Menu
- a: View Announcements - Displays recent Template:Ls
- b: Building - Building Menu
- r: Reports - Combat reports screen
- c: View civilizations - Shows Template:Ls that have been met
- d: Designations - Designate Menu
- o: Set Order - Template:L
- k: Look Around
- j: Job List - Jobs Screen
- m: Military - Template:L
- s: Squads - Squads Menu
- N: Points/Routes/Notes - Notes Menu
- w: Define Burrows - Burrows Menu
- p: Stockpiles - Stockpiles Menu
- i: Zones - Place a Template:L
- q: Set Building Tasks/Prefs -
- R: View Rooms/Buildings - View all Template:Ls
- t: View Items in Buildings
- v: View Units
- h: Hot Keys - Hot Keys Menu
- n: Nobles and Administrators - Nobles Screen
- z: Status - Status Screen
- Tab: Move this menu/map - Moves the menu/map into another arrangement
- ?: Help - Help Screen
- Esc: Options - Set Template:L
- ;: Movies
- D: Depot Access - View whether your Template:Ls can be reached by other civs
- Space: Resume
- .: One-Step
- u: Units Screen - Not displayed on Menu.
Building Menu
- This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
- Armor Stand (a) - Place a built Template:L (req. Template:L)
- Bed (b) - Place a built Template:L (req. Template:L)
- Seat (c) - Place a built Template:L (req. Template:L)
- Burial Receptacle (n) - Place a built Template:L (req. Template:L)
- Door (d) - Place a built Template:L (req. Template:L)
- Floodgate (x) - Place a built Template:L (req. Template:L)
- Floor Hatch (H) - Place a built Template:L (req. Template:L)
- Wall Grate (W) - Place a built Template:L (req. Template:L)
- Floor Grate (G) - Place a built Template:L (req. Template:L)
- Vertical Bars (B) - Place Template:L (req. Template:L)
- Floor Bars (Alt+(b) - Place Template:L (req. Template:L)
- Cabinet (f) - Place a built Template:L (req. Template:L)
- Container (h) - Place a built Template:L (req. Template:L)
- Kennels (k) - Construct a Template:L (req. Template:L, Template:L and/or Template:L labor)
- Farm Plot (p) - Place a Template:L (req. Template:L labor)
- Weapon Rack (r) - Place a built Template:L (req. Template:L)
- Statue (s) - Place a built Template:L (req. Template:L)
- Table (t) - Place a built Template:L (req. Template:L)
- Paved Road (o) - Build a Template:L (req. Template:L labor)
- Dirt Road (O) - Build a Template:L (req. Template:L labor)
- Bridge (g) - Build a Template:L (req. Template:L labor)
- Well (l) - Build a Template:L (req. Template:L labor)
- Siege Engines (i)
- Ballista (b)
- Catapult (c)
- Workshops (w) - Workshops Menu - Menu to build various Template:Ls
- Furnaces (e) - Furnaces Menu - Menu to build various Template:Ls
- Glass Window (y) - Place a built Template:L (req. Template:L)
- Gem Window (Y) - Create a Template:L (with job)
- Wall/Floor/Stairs (C)
- Wall (w) - Build a Template:L (req. Template:L/Template:L labor)
- Floor (f) - Build a Template:L (req. Template:L/Template:L labor)
- Ramp (r) - Build a Template:L (req. Template:L/Template:L labor)
- Up Stair (u) - Build a Template:L (req. Template:L/Template:L labor)
- Down Stair (d) - Build a Template:L (req. Template:L/Template:L labor)
- Up/Down Stair (x) - Build a Template:L (req. Template:L/Template:L labor)
- Fortification (F) - Build a Template:L (req. Template:L/Template:L labor)
- Trade Depot (D) - Construct a Template:L
- Traps/Levers (T)
- Stone-Fall Trap (s) - Build a Template:L (req. Template:L labor)
- Weapon Trap (w) - Build a Template:L (req. Template:L labor)
- Lever (l) - Build a Template:L (req. Template:L labor)
- Pressure Plate (p) - Build a Template:L (req. Template:L labor)
- Cage Trap (c) - Build a Template:L (req. Template:L labor)
- Upright Spear/Spike (S) - Build a Template:L (req. Template:L labor)
- Machine Components (M)
- Screw Pump (s) - Build a Template:L (req. Template:L labor)
- Water Wheel (w) - Build a Template:L (req. Template:L labor)
- Windmill (m) - Build a Template:L (req. Template:L labor)
- Gear Assembly (g) - Build a Template:L (req. Template:L labor)
- Horizontal Axle (h) - Build a Template:L (req. Template:L labor)
- Vertical Axle (v) - Build a Template:L (req. Template:L labor)
- Support (S) - Construct a Template:L (req. Template:L labor)
- Animal Trap (m) - Place an Template:L (with hauling)
- Restraint (v) - Place a Template:L (req. Template:L)
- Cage (j) - Place a built Template:L (req. Template:L)
- Archery Target (A) - Build an Template:L (req. Template:L labor)
- Traction Bench (R) - Place a Template:L (req. Template:L)
Workshops Menu
- Leather works (e) - Build a Template:L (req. Template:L labor)
- Quern (q) - Build a Template:L (req. Template:L labor)
- Millstone (M) - Build a Template:L (req. Template:L labor)
- Loom (o) - Build a Template:L (req. Template:L labor)
- Clothier's Shop (k) - Build a Template:L (req. Template:L labor)
- Bowyer's Workshop (b) - Build a Template:L (req. Template:L labor)
- Carpenter's Workshop (c) - Build a Template:L (req. Template:L labor)
- Metalsmith's Forge (f) - Build a Template:L (req. Template:L/Template:L/Template:L/Template:L labor)
- Magma Forge (v) - Build a Template:L (req. Template:L/Template:L/Template:L/Template:L labor)
- Jeweler's Workshop (j) - Build a Template:L (req. Template:L or Template:L labor)
- Mason's Workshop (m) - Build a Template:L (req. Template:L labor)
- Butcher's Shop (u) - Build a Template:L (req. Template:L labor)
- Tanner's Shop (n) - Build a Template:L (req. Template:L labor)
- Craftsdwarf's Workshop (r) - Build a Template:L (req. Template:L/Template:L/Template:L labor)
- Siege Workshop (s) - Build a Template:L (req. Template:L labor)
- Mechanic's Workshop (t) - Build a Template:L (req. Template:L labor)
- Still (l) - Build a Template:L (req. Template:L labor)
- Farmer's Workshop (w) - Build a Template:L (req. Template:L/Template:L/Template:L labor)
- Kitchen (z) - Build a Template:L (req. Template:L labor)
- Fishery (h) - Build a Template:L (req. Template:L/Template:L labor)
- Ashery (y) - Build an Template:L (req. Template:L or Template:L labor)
- Dyer's Shop (d) - Build a Template:L (req. Template:L labor)
- Soap Maker's Workshop (S) - Build a Template:L (req. Template:L labor)
Furnaces Menu
- Wood Furnce (w) - Build a Template:L (req. Template:L labor)
- Smelter (s) - Build a Template:L (req. Template:L and Template:L labor)
- Glass Furnace (g) - Build a Template:L (req. Template:L and Template:L/Template:L labor)
- Kiln (k) - Build a Template:L (req. Template:L and Template:L labor)
- Magma Smelter (l) - Build a Template:L (req. Template:L and Template:L labor)
- Magma Glass Furnace (a) - Build a Template:L (req. Template:L and Template:L/Template:L labor)
- Magma Kiln (n) - Build a Template:L (req. Template:L and Template:L labor)
Combat reports Screen
Designations Menu
The Designations Menu (accessed by d provides the means to mark tiles with various designations including Mining, Wood Cutting, Plant Gathering, Stone Detailing as well as removing constructions, controlling traffic and other miscellaneous designations.
Jobs Screen
Squads Menu
- This menu allows you to manage your squads
Notes Menu
- Allows the placement of notes, also referred to as “points”. Required to create patrol routes, often used to label levers so you can remember what they are connected to.
- p: Place - Places a note on the cursor
- d: Delete - Deletes notes on the cursor
- n: Name - Name/label the note placed at this point
- t: Note text - Add additional information for the note
- c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
- s: Adopt selected symbol - Makes all future notes use the selected options .
- +- */ - Modify currently selected (using c) part of the symbol
- r:Routes – #Routes Menu allows linking of Notes/points together to form routes for patrols.
Routes Menu
- a: Add route - Create a new route.
- e: Edit waypts - Edit points that make up the route.
- a: Add waypt - Add current point to route.
- d: Add waypt - Delete current point from route.
- p: Add waypt - Finish editing route.
- d: Del route - Delete currently selected route.
- n: Name route - Name current route
- c: Center - Center on route.
- +- */ - Select different routes
- p: Back to points/notes - Return to Notes menu
Burrows Menu
- This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
- a: Add new burrow - Create a new burrow
- d: Delete - Delete currently selected burrow
- +- */: Change selection - Switch burrows
- Enter: Define this burrow - Select areas that make up burrow, multiple areas can be created.
- c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
- +- */ - Modify currently selected (using c) part of the symbol
- c: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
- z: Center on burrow
- Esc: Done
Stockpiles Menu
- Creates stockpiles, dwarves will place items in the appropriate stockpile if they have the correct hauling labor.
- a: Animal - Stores animals in cages/traps, empty cages/traps
- f: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/ect.)
- u: Furniture Storage - Stores furniture and siege ammo
- y: Graveyard - Stores dead dwarves
- r: Refuse - Stores garbage/dead animals/bones/skulls/shells
- s: Stone - Stores stone/ore
- w: Wood - Stores wood
- e: Gem - Stores rough/cut gems
- b: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glass)
- h: Cloth - Stores cloth/thread
- l: Leather - Stores leather
- z: Ammo - Stores Bolts/Arrows/Blowdarts
- n: Coins - Stores coins
- g: Finished Goods - Stores finished goods (chains/crafts/clothing (not armor)/splints/crutches/more)
- p: Weapons - Stores weapons/trap components
- d: Armor - Stores armor
- c: Customer Stockpile - Build custom stockpile (define with t)
- t: Custom Settings - Define custom stockpile
- / *: Reserved Barrels - 0 - ???
- -:+: Reserved Bins - 0 - ???
- x: Remove Designation - Remove stockpiles
- Enter: Select - Place start/end corner of stockpile.
Hot Keys Menu
- Allows the editing of hotkeys. Pressing a hotkey, F1-F8 or Shift F1-F8 zooms to that location.
- F#: Select line F#
- Shift+F#: Select line Shift+F#
- n: Change Name - Name this hotkey
- z: Zoom Here - Set screen to zoom the the current location when selected hotkey is pressed.
Nobles Screen
- In this screen various Template:L can be assigned/removed. See the Template:L article for details on nobles, their requirements/demands/mandates.
- Enter: View Unit/Fill Vacancy - Assigns a unit to the position if it's empty, otherwise opens the View screen for that unit.
- r: Replace - Replace the current position if possible, or place if empty.
- s: Settings - Only available for the Template:L
Status Screen
- Shows basic Fortress status.
- A - Animals
- B - Kitchen
- C - Stone
- D - Stocks
- E - Health
- F - Justice
- G - Date - Day Month, Year, Early/Middle/Late Season - Template:L caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
- H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of Template:L, and Template:Ls. The wealth of unground structures you can't see is listed here. “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
- I: How much wealth you have acquired through trade, or traded away (Import/Export)
- J: How much food you have. Other contains prepared meals, as well as some inedible plants.
- ←→ - Move sub-menu
- Enter - Select sub-menu
Animals Screen
- This shows information about all tame animals at your fortress.
- A: Animal type. Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.
- B: Gender: Amulet is Female, Bag (circle with arrow) is male.
- C: Who owns the animal. Animals marked unavailable can't be adopted. Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher's shop. Cats are marked as Uninterested and can't be set as available, cats will adopt dwarves themselves.
- ↓↑ - Move between animals
- Enter - Toggle pet availability (not possible on untamed or cats)
- b - Slaughter
Kitchen Screen
- This screen allows you to control what food is processed in which manner.
- A: Type of food
- B: Count for that food. “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
- C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
- D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
- ↓↑ - Move between food items
- c - Toggle cook.
- b - Toggle brew.
Stone Screen
- This screen lets you restrict usage of stone to specific tasks. All possible stones are listed here.
- A: Type of Stone/ore/bar.
- B: Various reactions that this item is a part of (these can be selected for more information)
- Enter - Mark stone economic/non-economic
Stocks Screen
- This screen lists every item in your fortress.
- A: General item grouping
- B: Count of each general type “?” at the end of a value means you haven't had your bookkeep keep records precise enough to know the exact value yet.
- C: individual kinds of items. Items of the same kind but different Template:L are grouped together unless Tab is pressed.
- tab: Mode - Changes between listing single items, and grouping items of different quality but same type together.
- z: Zoom - only available after pressing tab, zooms screen to selected item.
- v: View - only available after pressing tab, views information on selected item.
- m: Melt - Marks/unmarks item or group to be melted
- f: Forbid - Marks/unmarks item or group to be forbiden
- d: Dump - Marks/unmarks item or group to be dumped
- h: Hide - Marks/unmarks item or group to be hidden
Health Screen
- Lists all types of health information about tamed animals and dwarves in your fortress. Only visible if you have appointed a Template:L.
Justice Screen
- Lists information about Justic at your fortress
Help Screen