- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Fisherdwarf"
(attrs) |
Khym Chanur (talk | contribs) (→Bugs) |
||
Line 21: | Line 21: | ||
To set up fishing zones, designate a {{L|zone}}({{k|i}}) as usual, on shore tile adjacent to water. You can only set the zone to be used for {{K|f}}ishing if there is some fish-bearing water inside, or if it is not yet know if there are any fish there. If there are no fish in a particular region, you will get the {{L|announcement}} "The is nothing to catch in the [region] swamps", and designating a zone next to water in that region will show "0" for fishing. | To set up fishing zones, designate a {{L|zone}}({{k|i}}) as usual, on shore tile adjacent to water. You can only set the zone to be used for {{K|f}}ishing if there is some fish-bearing water inside, or if it is not yet know if there are any fish there. If there are no fish in a particular region, you will get the {{L|announcement}} "The is nothing to catch in the [region] swamps", and designating a zone next to water in that region will show "0" for fishing. | ||
+ | |||
+ | ==Bugs== | ||
+ | *If you designate a fishing zone in an {{L|cavern|underground pool}}, fishers will never give up fishing there even when there aren't any fish to catch. {{Bug|1854}} | ||
{{skills}} | {{skills}} |
Revision as of 23:00, 28 May 2011
Association | ||
---|---|---|
Profession | Template:L | |
Job Title | Fisherdwarf | |
Labor | Template:L | |
Tasks | ||
| ||
Workshop | ||
None
| ||
Attributes | ||
|
This article is about an older version of DF. |
Fisherdwarves is the skill associated with the fishing Template:L. Fisherdwarves catch Template:L Template:L from available Template:L sources: Template:Ls, Template:Ls, Template:Ls, Template:Ls and the Template:L. The higher the fisherdwarf skill, the faster they catch fish. Unfortunately they also deplete the stocks of fish in the water faster.
Fisherdwarves will fish from any water by default. Change this using the standing orders screen, o-z-f to toggle between 'prefer fishing zones' (the default) and 'zone-only fishing', which will prevent dwarves from fishing outside of designated areas. This can be useful, for instance, if you have a crocodile infested river, or a Terrifying ocean, and don't want your fishers wandering into danger.
To set up fishing zones, designate a Template:L(i) as usual, on shore tile adjacent to water. You can only set the zone to be used for fishing if there is some fish-bearing water inside, or if it is not yet know if there are any fish there. If there are no fish in a particular region, you will get the Template:L "The is nothing to catch in the [region] swamps", and designating a zone next to water in that region will show "0" for fishing.
Bugs
- If you designate a fishing zone in an Template:L, fishers will never give up fishing there even when there aren't any fish to catch. Bug:1854
Miner | |||||||
---|---|---|---|---|---|---|---|
Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Other/Peasant | |||||||
Unused |
Balance · Coordination · Discipline · Druid · Military tactics · Poet · Reader · Speaker · Tracker · Wordsmith · Writer |