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Difference between revisions of "v0.31:Building designer"
Khym Chanur (talk | contribs) (Lists of buildings needing architecture (possibly incomplete); how to train the skill) |
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Destroying a masterwork structure (whether via {{L|cave-in}} or {{L|building destroyer}}) will give an unhappy {{L|thought}} to its designer and/or builder (depending on whether the design or construction are masterful), though dismantling it will not. | Destroying a masterwork structure (whether via {{L|cave-in}} or {{L|building destroyer}}) will give an unhappy {{L|thought}} to its designer and/or builder (depending on whether the design or construction are masterful), though dismantling it will not. | ||
+ | |||
+ | == Buildings requiring architecture == | ||
+ | |||
+ | * {{L|Bridge}}s | ||
+ | * {{L|Furnace}}s | ||
+ | * Paved {{L|road}}s | ||
+ | * {{L|Pump}}s | ||
+ | * {{L|Trade depot}}s | ||
+ | |||
+ | == Training the building designer skill == | ||
+ | |||
+ | The fastest way to train the skill seems to be to make a bunch of 1x1 paved {{L|road}}s. | ||
{{Skills}} | {{Skills}} |
Revision as of 11:21, 23 June 2011
Association | ||
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Profession | Template:L | |
Job Title | Architect | |
Labor | Template:L | |
Tasks | ||
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Workshop | ||
None
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Attributes | ||
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This article is about an older version of DF. |
The building designer Template:L is used in the construction of certain Template:Ls. Its corresponding Template:L is architecture. Building designer has no influence on the speed with which such buildings are constructed; its only effect is to influence the Template:L of designed buildings, which has only modest benefits.
Using architecture
When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris. The architect's time can be minimized by placing appropriate Template:L near the selected location and by designating debris for Template:Ling in advance. The building is then built in two stages: the first performed by the architect, and the second by a Template:L (if the building built from Template:L, stone Template:Ls, or Template:L blocks), a Template:L (if it is built from Template:Ls or wood blocks), or a Template:L (if it is built from metal Template:Ls, Template:Ls, or metal ores).
Building quality
Building designer skill influences the Template:L of "designed" buildings (those listed above). The quality of the building is determined by the skill of the architect and the skill of the builder (mason/etc.). The game assigns two values that can be viewed with the Template:L. When determining the overall value of the building, these two values are simply added together to form an overall value multiplier ranging from 2 to 24.
Buildings that do not involve an architect do not have any quality (aside from "built" Template:L -- tables, statues, doors, etc.).
Building quality has only two effects in-game: high-quality buildings can occasionally trigger a happy Template:L in dwarves who notice them, and higher-quality buildings will boost your fort's overall architectural wealth (as displayed in the "created wealth" section of the Template:L screen). The first effect is usually easy to achieve by using high-quality furniture, however, and the second effect is minimal unless you make your buildings out of high-value materials (such as Template:L or Template:L components).
Destroying a masterwork structure (whether via Template:L or Template:L) will give an unhappy Template:L to its designer and/or builder (depending on whether the design or construction are masterful), though dismantling it will not.
Buildings requiring architecture
Training the building designer skill
The fastest way to train the skill seems to be to make a bunch of 1x1 paved Template:Ls.
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