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Difference between revisions of "v0.31:Soil"

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(dry soil no longer requires soil walls underneath)
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'''Notes:'''
 
'''Notes:'''
* The "topsoil" types listed in the upper part of the table do '''not''' count as {{l|sand}} for {{l|glass}}making, even if their names include the word "sand" - only those in the "Sand" section at the bottom are usable for this purpose.
+
* The "topsoil" types listed in the <span class="plainlinks">[http://buysexualenhancers.com/ <span style="color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">buy penis enhancers</span>] upper part of the table do '''not''' count as {{l|sand}} for {{l|glass}}making, even if their names include the word "sand" - only those in the "Sand" section at the bottom are usable for this purpose.
* The 3 "ocean floor" layers are only found under deep {{l|ocean}} tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either {{l|fortress mode}} or {{l|adventurer mode}}.
+
* The 3 "ocean floor" layers are only found <span class="plainlinks">[http://www.sizegeneticsextender.info/?p=31 <span style="color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">penis extender</span>] under deep {{l|ocean}} tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either {{l|fortress mode}} or {{l|adventurer mode}}.
 
* Soil layers marked with {{Raw Tile|≈|1:1:1}} are capable of supporting an {{L|aquifer}}.
 
* Soil layers marked with {{Raw Tile|≈|1:1:1}} are capable of supporting an {{L|aquifer}}.
 
* The "clay" types listed at the bottom can be used for making ceramic items. Fire clay produces {{L|stoneware}}, while the other types produce {{L|earthenware}}.
 
* The "clay" types listed at the bottom can be used for making ceramic items. Fire clay produces {{L|stoneware}}, while the other types produce {{L|earthenware}}.
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When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to {{l|rock}} types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article -->
 
When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to {{l|rock}} types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article -->
  
Note, however, that you may only {{l|farming|plant}} cave {{l|crop|flora}} if the tile is marked "{{l|Subterranean}}." To check this, go to the tile in {{k|k}} mode. <!-- belongs in a farming article -->
+
Note, however, <span class="plainlinks">[http://www.performer5pills.info/ <span style="color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">performer5</span>] that you may only {{l|farming|plant}} cave {{l|crop|flora}} if the tile is marked "{{l|Subterranean}}." To check this, go to the tile in {{k|k}} mode. <!-- belongs in a farming article -->
  
Digging into soil does not generate any byproduct materials, unlike digging in {{l|rock}}, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train {{l|miner}}s.
+
Digging into soil does not generate any byproduct  
 +
<span class="plainlinks">[http://www.herbalweightlossaid.com/?p=58 <span style="color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">meratol</span>] materials, unlike digging in {{l|rock}}, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train {{l|miner}}s.
  
Soil cannot be {{l|Smoothing|smooth}}ed, so it is more difficult to make high value rooms, or pierce {{l|aquifer}}s.  Also, since soil cannot be smoothed, soil cannot be used to make {{l|fortification}}s.
+
Soil cannot be {{l|Smoothing|smooth}}ed, so it is more difficult to make high value rooms, or <span class="plainlinks">[http://maleextrareviews.info/ <span style="color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">maleextra</span>] pierce {{l|aquifer}}s.  Also, since soil cannot be smoothed, soil cannot be used to make {{l|fortification}}s.
  
Building a {{l|farm plot}} or {{l|road}} or removing a {{l|construction}} on top of soil will cause it to become "furrowed", making it appear with the {{Tile|≈|6:0}} and {{Tile|~|6:0}} tiles. Furrowed soil — including furrowed subterranean soil — will gradually smooth itself out, at which point grass and other vegetation will begin to grow. Sand always appears as {{Tile|≈|6:0}} and {{Tile|~|6:0}} and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.
+
Building a {{l|farm plot}} or {{l|road}} or removing a {{l|construction}} on top of soil will cause it to become "furrowed", making it appear with the {{Tile|≈|6:0}} and {{Tile|~|6:0}} tiles. Furrowed soil — including furrowed subterranean soil — will gradually smooth itself out, at which point grass and other vegetation will begin to grow. Sand always appears as {{Tile|≈|6:0}} and {{Tile|~|6:0}} and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.<span class="plainlinks">[http://www.smartpixels.net/ <span style="color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">seo India</span>]
  
 
'''Trees and Shrubs'''
 
'''Trees and Shrubs'''
  
Once you discover the {{L|caverns}}, subterranean trees and shrubs will begin to grow on any subterranean soil.
+
Once you discover the {{L|caverns}}, <span class="plainlinks">[http://buybreastenlargement.com/ <span style="color:#000000;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">best breast enlargement</span>] subterranean trees and shrubs will begin to grow on any subterranean soil.
 
[[Category:Map tiles]]
 
[[Category:Map tiles]]

Revision as of 13:13, 21 October 2011

This article is about an older version of DF.

Soil is the name for the various kinds of ground that can be Template:L on (both above and below ground) without Template:L using Template:L. In DF, the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".

Topsoil Tile
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .
Ocean Floor Tile
Template:L .
Template:L .
Template:L .
Template:L Tile
Template:L
Template:L
Template:L
Template:L
Template:L
Clay Tile
Template:L .
Template:L .
Template:L .
Template:L .
Template:L .

Notes:

  • The "topsoil" types listed in the buy penis enhancers upper part of the table do not count as Template:L for Template:Lmaking, even if their names include the word "sand" - only those in the "Sand" section at the bottom are usable for this purpose.
  • The 3 "ocean floor" layers are only found penis extender under deep Template:L tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either Template:L or Template:L.
  • Soil layers marked with are capable of supporting an Template:L.
  • The "clay" types listed at the bottom can be used for making ceramic items. Fire clay produces Template:L, while the other types produce Template:L.

When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to Template:L types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground.

Note, however, performer5 that you may only Template:L cave Template:L if the tile is marked "Template:L." To check this, go to the tile in k mode.

Digging into soil does not generate any byproduct meratol materials, unlike digging in Template:L, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train Template:Ls.

Soil cannot be Template:Led, so it is more difficult to make high value rooms, or maleextra pierce Template:Ls. Also, since soil cannot be smoothed, soil cannot be used to make Template:Ls.

Building a Template:L or Template:L or removing a Template:L on top of soil will cause it to become "furrowed", making it appear with the and ~ tiles. Furrowed soil — including furrowed subterranean soil — will gradually smooth itself out, at which point grass and other vegetation will begin to grow. Sand always appears as and ~ and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.seo India

Trees and Shrubs

Once you discover the Template:L, best breast enlargement subterranean trees and shrubs will begin to grow on any subterranean soil.