- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Cave"
(no red links, template removed) |
(Fixing links within namespace (0360/2470)) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{av}} | + | {{quality|Exceptional|15:54, 29 April 2011 (UTC)}}{{av}} |
− | A '''cave''' is a natural formation that occurs in any area, consisting of a circular entrance on the surface leading to narrow winding passageways that span several Z-levels. Caves are sometimes home to hostile [[ | + | A '''cave''' is a natural formation that occurs in any area, consisting of a circular entrance on the surface leading to narrow winding passageways that span several Z-levels. Caves are sometimes home to hostile [[creatures]], named "[[current resident]]s", as well as several of a randomly selected [[chasm]] creature. |
− | Starting a fortress on a cave by accident is somewhat rare, however they can be made visible as an advanced parameter ({{k|e}}) during '''Design new world with parameters''' and then show up on the embark screen. Another way to find them is to take quests, ask about the surroundings, and scout for them in [[ | + | Starting a fortress on a cave by accident is somewhat rare, however they can be made visible as an advanced parameter ({{k|e}}) during '''Design new world with parameters''' and then show up on the embark screen. Another way to find them is to take quests, ask about the surroundings, and scout for them in [[adventure mode]]. This will place them on your map, and also on the embark map for [[fortress mode]]. |
− | [[ | + | [[Megabeast]]s and semimegabeasts will quite often make their home in caves, and [[Kobold]]s may settle in them as well. |
{{World}} | {{World}} | ||
− | + | {{Category|World}} |
Latest revision as of 14:37, 8 December 2011
This article is about an older version of DF. |
A cave is a natural formation that occurs in any area, consisting of a circular entrance on the surface leading to narrow winding passageways that span several Z-levels. Caves are sometimes home to hostile creatures, named "current residents", as well as several of a randomly selected chasm creature.
Starting a fortress on a cave by accident is somewhat rare, however they can be made visible as an advanced parameter (e) during Design new world with parameters and then show up on the embark screen. Another way to find them is to take quests, ask about the surroundings, and scout for them in adventure mode. This will place them on your map, and also on the embark map for fortress mode.
Megabeasts and semimegabeasts will quite often make their home in caves, and Kobolds may settle in them as well.
Worlds | |
---|---|
Badlands · Desert · Flatland · Forest · Glacier · Lake · Marsh · Mountain · Murky pool · Ocean · River · Rocky wasteland · Sand desert · Swamp · Tundra |