v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Gem token"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Rated article "Exceptional" using the rating script)
(Fixing links within namespace (381/950))
Line 17: Line 17:
 
|[RARE]||Classifies the gem as a rare gem.
 
|[RARE]||Classifies the gem as a rare gem.
 
|-
 
|-
|[GLASS]||Allows rough gems of this type to be used in the production of crystal {{L|glass}}
+
|[GLASS]||Allows rough gems of this type to be used in the production of crystal [[glass]]
 
|-
 
|-
|[COLOR:x]||Specifies the {{L|color}} of the gem. Color is always bright.
+
|[COLOR:x]||Specifies the [[color]] of the gem. Color is always bright.
 
|-
 
|-
|[VALUE:x]||Specifies the {{L|Item value#Material multipliers|material multiplier}} of the gem.
+
|[VALUE:x]||Specifies the [[Item value#Material multipliers|material multiplier]] of the gem.
 
|-
 
|-
 
|[SPEC_HEAT:]||The specific heat capacity of the stone. Not actually used - the game hardcodes this value to 1000 for all gems.
 
|[SPEC_HEAT:]||The specific heat capacity of the stone. Not actually used - the game hardcodes this value to 1000 for all gems.

Revision as of 15:44, 8 December 2011

This article is about an older version of DF.

Gems are stored in matgloss_gem.txt.

Token Description
[NAME:singular:plural] The name of the gem.
[ORNAMENTAL] Classifies the gem as an ornamental stone.
[SEMI] Classifies the gem as a semi-precious gem.
[PRECIOUS] Classifies the gem as a precious gem.
[RARE] Classifies the gem as a rare gem.
[GLASS] Allows rough gems of this type to be used in the production of crystal glass
[COLOR:x] Specifies the color of the gem. Color is always bright.
[VALUE:x] Specifies the material multiplier of the gem.
[SPEC_HEAT:] The specific heat capacity of the stone. Not actually used - the game hardcodes this value to 1000 for all gems.
[HEATDAM_POINT:] The temperature at which heat will begin to damage the gem.
[COLDDAM_POINT:] The temperature at which frost will begin to damage the gem.
[IGNITE_POINT:] The temperature at which the gem will burst into flames.
[MELTING_POINT:] The temperature at which the gem will melt.
[BOILING_POINT:] The temperature at which the gem will boil into a cloud of vapor.
[FIXED_TEMP:] The temperature this gem emits naturally.