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Difference between revisions of "23a:Skull"
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SenorPwnage (talk | contribs) m (Copied from the archive.org snapshot.) |
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− | {{av}} | + | {{quality|Fine|21:17, 28 April 2011 (UTC)}}{{av}} |
− | '''Skulls''' | + | '''Skulls''' can be obtained from the [[corpse]]s of dead [[creatures]] and as a by-product of [[butcher]]ing. Skulls can be processed into [[totem]]s at the [[craftsdwarf's workshop]]. |
+ | |||
+ | For totems, the [[value]] of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature. | ||
+ | |||
+ | Note that any skulls left outdoors will vanish at the beginning of each season. | ||
+ | |||
+ | ==See also== | ||
+ | *[[Meat industry]] | ||
{{Category|Materials}} | {{Category|Materials}} |
Latest revision as of 15:53, 8 December 2011
This article is about an older version of DF. |
Skulls can be obtained from the corpses of dead creatures and as a by-product of butchering. Skulls can be processed into totems at the craftsdwarf's workshop.
For totems, the value of the original animal is very important. Like all creature byproducts, the skull value is scaled by the modvalue of the creature.
Note that any skulls left outdoors will vanish at the beginning of each season.