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Difference between revisions of "v0.31:Brewer"

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| color      = 6:0
 
| color      = 6:0
 
| skill      = Brewer
 
| skill      = Brewer
| profession = {{L|Farmer|Farmer}}
+
| profession = [[Farmer]]
| job name  = {{L|Brewing}}
+
| job name  = [[Brewing]]
 
| tasks      =
 
| tasks      =
* Brew {{L|alcohol|Drink}}
+
* Brew [[alcohol|Drink]]
| workshop = {{L|Still}}
+
| workshop = [[Still]]
 
| attributes =
 
| attributes =
 
* Strength
 
* Strength
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{{av}}
 
{{av}}
  
Every {{L|dwarf}}'s best friend, and indeed the equivalent of rock stars in the fortress! '''Brewers''' brew various {{L|crop|plants}} into {{L|alcohol|alcoholic}} beverages, such as ale, beer, and other spirits. Since all {{L|dwarves}} slow down without alcohol, this is a very important skill.
+
Every [[dwarf]]'s best friend, and indeed the equivalent of rock stars in the fortress! '''Brewers''' brew various [[crop|plants]] into [[alcohol|alcoholic]] beverages, such as ale, beer, and other spirits. Since all [[dwarves]] slow down without alcohol, this is a very important skill.
  
Brewers need a {{L|still}}, a brewable {{L|crop|plant}}, and at least one empty {{L|barrel}} or water-tight {{L|pot}} in order to brew drinks.  
+
Brewers need a [[still]], a brewable [[crop|plant]], and at least one empty [[barrel]] or water-tight [[pot]] in order to brew drinks.  
  
Regardless of {{L|skill}}, a brewer produces five units of alcohol for each unit of brewable plant, as well as {{L|seed}}s of that plant. Because of crop {{L|stack}}ing, this allows brewers to synergize well with  highly talented {{L|herbalist}}s and {{L|grower|grower}}s (who are more likely to produce larger plant stacks){{verify}}, and can quickly lead to {{L|clutter}}ed stills. A brewer will turn "{{L|Plump helmet}}" into "{{L|Dwarven wine}} [5]", and will turn "Plump Helmet [5]" into "Dwarven Wine [25]". Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew.
+
Regardless of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, this allows brewers to synergize well with  highly talented [[herbalist]]s and [[grower]]s (who are more likely to produce larger plant stacks){{verify}}, and can quickly lead to [[clutter]]ed stills. A brewer will turn "[[Plump helmet]]" into "[[Dwarven wine]] [5]", and will turn "Plump Helmet [5]" into "Dwarven Wine [25]". Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew.
  
Unlike many farming labours, brewing cannot be done without a barrel or pot.  This can become an issue if your fortress has more food than barrels, as any spare barrels will be immediately filled with food.  Limiting the number of barrels that your food {{L|stockpile|stockpiles}} can store can help keep some barrels empty for brewing.   
+
Unlike many farming labours, brewing cannot be done without a barrel or pot.  This can become an issue if your fortress has more food than barrels, as any spare barrels will be immediately filled with food.  Limiting the number of barrels that your food [[stockpile|stockpiles]] can store can help keep some barrels empty for brewing.   
  
Currently booze has no {{L|quality}}, so high skill in brewing only allows for booze to be made faster.  In spite of the lack of quality, dwarfs with a {{L|preference}} for a particular type of booze seem to get a happier {{L|thought}} out of drinking home-brewed booze of their preferred type over imported booze of the same type.
+
Currently booze has no [[quality]], so high skill in brewing only allows for booze to be made faster.  In spite of the lack of quality, dwarfs with a [[preference]] for a particular type of booze seem to get a happier [[thought]] out of drinking home-brewed booze of their preferred type over imported booze of the same type.
  
 
Brewing plants always produces seeds, so you won't have to worry about being unable to replant your crop next season.
 
Brewing plants always produces seeds, so you won't have to worry about being unable to replant your crop next season.
 
{{Skills}}
 
{{Skills}}

Revision as of 16:38, 8 December 2011

Skill: Brewer
Association  
Profession Farmer
Job Title Brewer
Labor Brewing
Tasks
Workshop

Still

Attributes
  • Strength
  • Agility
  • Kinesthetic Sense
This article is about an older version of DF.

Every dwarf's best friend, and indeed the equivalent of rock stars in the fortress! Brewers brew various plants into alcoholic beverages, such as ale, beer, and other spirits. Since all dwarves slow down without alcohol, this is a very important skill.

Brewers need a still, a brewable plant, and at least one empty barrel or water-tight pot in order to brew drinks.

Regardless of skill, a brewer produces five units of alcohol for each unit of brewable plant, as well as seeds of that plant. Because of crop stacking, this allows brewers to synergize well with highly talented herbalists and growers (who are more likely to produce larger plant stacks)[Verify], and can quickly lead to cluttered stills. A brewer will turn "Plump helmet" into "Dwarven wine [5]", and will turn "Plump Helmet [5]" into "Dwarven Wine [25]". Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew.

Unlike many farming labours, brewing cannot be done without a barrel or pot. This can become an issue if your fortress has more food than barrels, as any spare barrels will be immediately filled with food. Limiting the number of barrels that your food stockpiles can store can help keep some barrels empty for brewing.

Currently booze has no quality, so high skill in brewing only allows for booze to be made faster. In spite of the lack of quality, dwarfs with a preference for a particular type of booze seem to get a happier thought out of drinking home-brewed booze of their preferred type over imported booze of the same type.

Brewing plants always produces seeds, so you won't have to worry about being unable to replant your crop next season.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused