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Difference between revisions of "v0.31:Tanner"
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− | {{ | + | {{Quality|Exceptional|23:39, 11 June 2010 (UTC)}} |
{{Skill | {{Skill | ||
− | | color = | + | | color = 6:0 |
| skill = Tanner | | skill = Tanner | ||
− | + | | profession = [[Farmer]] | |
− | | profession = | + | | job name = [[Tanning]] |
− | | job name = Tanning | ||
| tasks = | | tasks = | ||
* Tan a hide | * Tan a hide | ||
− | | workshop = | + | | workshop = [[Tanner's shop]] |
+ | | attributes = | ||
+ | * Agility | ||
+ | * Kinesthetic Sense | ||
}} | }} | ||
+ | {{av}} | ||
− | ''' | + | '''Tanner''' is the skill associated with the '''tanning''' [[labor]]. Tanners turn raw [[skin]]s from [[butcher]]ed [[animals]] into usable [[leather]] at a [[tanner's shop]]. They have to act fast, as raw skins will [[rot]] fairly soon after being created. By default this job will automatically be queued when a skin is produced, but this can be deactivated from the {{k|o}}rders-workshops menu. |
+ | If you're still not getting the hide tanned, enter the order "tan a hide" manually in the manager menu ({{k|j}}-{{k|m}}) with a sufficient amount. | ||
− | High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. | + | High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. However, when a large number of skins needs to be processed, perhaps after butchering a large quantity of livestock, time is of the essence. This can also be solved by having multiple tanneries and tanners available. |
==See also== | ==See also== | ||
− | * | + | *[[Meat industry]] |
{{Skills}} | {{Skills}} | ||
− | |||
− |
Latest revision as of 17:31, 8 December 2011
Association | ||
---|---|---|
Profession | Farmer | |
Job Title | Tanner | |
Labor | Tanning | |
Tasks | ||
| ||
Workshop | ||
Attributes | ||
|
This article is about an older version of DF. |
Tanner is the skill associated with the tanning labor. Tanners turn raw skins from butchered animals into usable leather at a tanner's shop. They have to act fast, as raw skins will rot fairly soon after being created. By default this job will automatically be queued when a skin is produced, but this can be deactivated from the orders-workshops menu. If you're still not getting the hide tanned, enter the order "tan a hide" manually in the manager menu (j-m) with a sufficient amount.
High proficiency in the tanning skill only affects how quickly the raw skin is processed, as leather does not have quality modifiers. However, when a large number of skins needs to be processed, perhaps after butchering a large quantity of livestock, time is of the essence. This can also be solved by having multiple tanneries and tanners available.
See also[edit]
Miner | |||||||
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Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Other/Peasant | |||||||
Unused |
Balance · Coordination · Discipline · Druid · Military tactics · Poet · Reader · Speaker · Tracker · Wordsmith · Writer |