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Difference between revisions of "v0.31 Talk:Material token"

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spec_heat heatdam_point colddam_point ignite_point melting_point boiling_point fixed_temp solid_density liquid_density material_value
 
spec_heat heatdam_point colddam_point ignite_point melting_point boiling_point fixed_temp solid_density liquid_density material_value
 
"rock" 1000 NONE NONE NONE 11500 13000 NONE 2000 2000 1
 
"rock" 1000 NONE NONE NONE 11500 13000 NONE 2000 2000 1
amber 1000 11000 NONE NONE NONE NONE NONE 1200 1200 2
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amber 1000 11000 NONE NONE NONE NONE NONE 1200 NONE 2
 
coral 1000 10600 NONE NONE NONE NONE NONE 1200 NONE 2
 
coral 1000 10600 NONE NONE NONE NONE NONE 1200 NONE 2
 
green glass 700 NONE NONE NONE 13600 16000 NONE 2600 2240 2
 
green glass 700 NONE NONE NONE 13600 16000 NONE 2600 2240 2
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ash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
ash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
pearlash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 4
 
pearlash 800 NONE NONE NONE NONE NONE NONE 1200 NONE 4
 
 
lye 4181 NONE NONE NONE 10000 10180 NONE 920 1000 2
 
lye 4181 NONE NONE NONE 10000 10180 NONE 920 1000 2
 
mud 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
mud 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
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grime 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
grime 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
</nowiki>
 
</nowiki>
All hardcoded materials use 10000/10000/0 for all YIELD/FRACTURE/STRAIN_AT_YIELD properties and '''do not define''' MAX_EDGE or ABSORPTION. --[[User:Quietust|Quietust]] 19:54, 8 September 2010 (UTC)
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All hardcoded materials except glass use 10000/10000/0 for all YIELD/FRACTURE/STRAIN_AT_YIELD properties and 0/0 for MAX_EDGE/ABSORPTION. "Rock" is used in Arena mode instead of actual stone types. --[[User:Quietust|Quietust]] 19:54, 8 September 2010 (UTC)
 +
 
 +
Effective raws can be found at [[hardcoded_materials.txt]].

Latest revision as of 18:27, 8 December 2011

		spec_heat	heatdam_point	colddam_point	ignite_point	melting_point	boiling_point	fixed_temp	solid_density	liquid_density	material_value
"rock"		1000		NONE		NONE		NONE		11500		13000		NONE		2000		2000		1
amber		1000		11000		NONE		NONE		NONE		NONE		NONE		1200		NONE		2
coral		1000		10600		NONE		NONE		NONE		NONE		NONE		1200		NONE		2
green glass	700		NONE		NONE		NONE		13600		16000		NONE		2600		2240		2
clear glass	700		NONE		NONE		NONE		13600		16000		NONE		2600		2240		5
crystal glass	700		NONE		NONE		NONE		13600		16000		NONE		2600		2240		10
water		4181		NONE		NONE		NONE		10000		10180		NONE		920		1000		1
coal		409		NONE		NONE		11440		NONE		NONE		NONE		1346		NONE		2
potash		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		3
ash		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
pearlash	800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		4
lye		4181		NONE		NONE		NONE		10000		10180		NONE		920		1000		2
mud		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
vomit		4181		10180		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
salt		854		NONE		NONE		NONE		11442		12637		NONE		1200		1200		10
filth_b		4181		10180		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
filth_y		4181		10180		NONE		NONE		10000		10180		NONE		920		1000		1
unknown	subst	4181		10180		NONE		NONE		10000		10180		NONE		920		1000		1
grime		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		1

All hardcoded materials except glass use 10000/10000/0 for all YIELD/FRACTURE/STRAIN_AT_YIELD properties and 0/0 for MAX_EDGE/ABSORPTION. "Rock" is used in Arena mode instead of actual stone types. --Quietust 19:54, 8 September 2010 (UTC)

Effective raws can be found at hardcoded_materials.txt.