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Difference between revisions of "v0.31 Talk:Material token"

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grime 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
grime 800 NONE NONE NONE NONE NONE NONE 1200 NONE 1
 
</nowiki>
 
</nowiki>
All hardcoded materials use 10000/10000/0 for all YIELD/FRACTURE/STRAIN_AT_YIELD properties and '''do not define''' MAX_EDGE or ABSORPTION. "Rock" is used in Arena mode instead of actual stone types. --[[User:Quietust|Quietust]] 19:54, 8 September 2010 (UTC)
+
All hardcoded materials except glass use 10000/10000/0 for all YIELD/FRACTURE/STRAIN_AT_YIELD properties and 0/0 for MAX_EDGE/ABSORPTION. "Rock" is used in Arena mode instead of actual stone types. --[[User:Quietust|Quietust]] 19:54, 8 September 2010 (UTC)
  
Effective raws:
+
Effective raws can be found at [[hardcoded_materials.txt]].
 
 
INORGANIC{{gamedata|[INORGANIC:INORGANIC]
 
[STATE_COLOR:ALL_SOLID:GRAY]
 
[STATE_NAME_ADJ:ALL_SOLID:rock]
 
[STATE_COLOR:LIQUID:RED]
 
[STATE_NAME_ADJ:LIQUID:magma]
 
[STATE_COLOR:GAS:RED]
 
[STATE_NAME_ADJ:GAS:boiling magma]
 
[BASIC_COLOR:7:0]
 
[BUILD_COLOR:7:0:0]
 
[SPEC_HEAT:1000]
 
[MELTING_POINT:11500]
 
[BOILING_POINT:13000]
 
[SOLID_DENSITY:2000]
 
[LIQUID_DENSITY:2000]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
AMBER{{gamedata|[INORGANIC:AMBER]
 
[STATE_COLOR:ALL:AMBER]
 
[STATE_NAME_ADJ:SOLID:amber]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground amber]
 
[BASIC_COLOR:6:0]
 
[BUILD_COLOR:6:0:0]
 
[MATERIAL_VALUE:2]
 
[SPEC_HEAT:1000]
 
[HEATDAM_POINT:11000]
 
[SOLID_DENSITY:1200]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
CORAL{{gamedata|[INORGANIC:CORAL]
 
[STATE_COLOR:ALL:WHITE]
 
[STATE_NAME_ADJ:SOLID:coral]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground coral]
 
[BASIC_COLOR:7:1]
 
[BUILD_COLOR:7:0:1]
 
[MATERIAL_VALUE:2]
 
[SPEC_HEAT:1000]
 
[HEATDAM_POINT:10600]
 
[SOLID_DENSITY:1200]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
GLASS_GREEN{{gamedata|[INORGANIC:GLASS_GREEN]
 
[STATE_COLOR:ALL_SOLID:DARK_GREEN]
 
[STATE_NAME_ADJ:SOLID:green glass]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground green glass]
 
[STATE_COLOR:LIQUID:RED]
 
[STATE_NAME_ADJ:LIQUID:molten green glass]
 
[STATE_COLOR:GAS:RED]
 
[STATE_NAME_ADJ:GAS:boiling green glass]
 
[BASIC_COLOR:2:0]
 
[BUILD_COLOR:2:0:0]
 
[MATERIAL_VALUE:2]
 
[SPEC_HEAT:700]
 
[MELTING_POINT:13600]
 
[BOILING_POINT:16000]
 
[SOLID_DENSITY:2600]
 
[LIQUID_DENSITY:2240]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
GLASS_CLEAR{{gamedata|[INORGANIC:GLASS_CLEAR]
 
[STATE_COLOR:ALL_SOLID:CLEAR]
 
[STATE_NAME_ADJ:SOLID:clear glass]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground clear glass]
 
[STATE_COLOR:LIQUID:RED]
 
[STATE_NAME_ADJ:LIQUID:molten clear glass]
 
[STATE_COLOR:GAS:RED]
 
[STATE_NAME_ADJ:GAS:boiling clear glass]
 
[BASIC_COLOR:3:0]
 
[BUILD_COLOR:3:0:0]
 
[MATERIAL_VALUE:5]
 
[SPEC_HEAT:700]
 
[MELTING_POINT:13600]
 
[BOILING_POINT:16000]
 
[SOLID_DENSITY:2600]
 
[LIQUID_DENSITY:2240]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
GLASS_CRYSTAL{{gamedata|[INORGANIC:GLASS_CRYSTAL]
 
[STATE_COLOR:ALL_SOLID:CLEAR]
 
[STATE_NAME_ADJ:SOLID:crystal glass]
 
[STATE_NAME_ADJ:SOLID_POWDER:ground crystal glass]
 
[STATE_COLOR:LIQUID:RED]
 
[STATE_NAME_ADJ:LIQUID:molten crystal glass]
 
[STATE_COLOR:GAS:RED]
 
[STATE_NAME_ADJ:GAS:boiling crystal glass]
 
[BASIC_COLOR:7:1]
 
[BUILD_COLOR:7:0:1]
 
[MATERIAL_VALUE:10]
 
[SPEC_HEAT:700]
 
[MELTING_POINT:13600]
 
[BOILING_POINT:16000]
 
[SOLID_DENSITY:2600]
 
[LIQUID_DENSITY:2240]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
WATER{{gamedata|[INORGANIC:WATER]
 
[STATE_COLOR:ALL_SOLID:WHITE]
 
[STATE_NAME_ADJ:SOLID:ice]
 
[STATE_NAME_ADJ:SOLID_POWDER:snow]
 
[STATE_COLOR:LIQUID:CLEAR]
 
[STATE_NAME_ADJ:LIQUID:water]
 
[STATE_COLOR:GAS:CLEAR]
 
[STATE_NAME_ADJ:GAS:steam]
 
[BASIC_COLOR:1:0]
 
[BUILD_COLOR:3:0:0]
 
[SPEC_HEAT:4181]
 
[MELTING_POINT:10000]
 
[BOILING_POINT:10180]
 
[SOLID_DENSITY:920]
 
[LIQUID_DENSITY:1000]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
COAL{{gamedata|[INORGANIC:COAL]
 
[STATE_COLOR:ALL:BLACK]
 
[STATE_NAME_ADJ:SOLID:coal]
 
[STATE_NAME_ADJ:SOLID_POWDER:coal powder]
 
[BASIC_COLOR:0:1]
 
[BUILD_COLOR:0:0:1]
 
[MATERIAL_VALUE:2]
 
[SPEC_HEAT:409]
 
[IGNITE_POINT:11440]
 
[SOLID_DENSITY:1346]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
POTASH{{gamedata|[INORGANIC:POTASH]
 
[STATE_COLOR:ALL:WHITE]
 
[STATE_NAME_ADJ:ALL_SOLID:potash]
 
[BASIC_COLOR:7:1]
 
[BUILD_COLOR:7:0:1]
 
[MATERIAL_VALUE:3]
 
[SPEC_HEAT:800]
 
[SOLID_DENSITY:1200]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
ASH{{gamedata|[INORGANIC:ASH]
 
[STATE_COLOR:ALL:GRAY]
 
[STATE_NAME_ADJ:ALL_SOLID:ash]
 
[BASIC_COLOR:7:0]
 
[BUILD_COLOR:7:0:0]
 
[SPEC_HEAT:800]
 
[SOLID_DENSITY:1200]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
PEARLASH{{gamedata|[INORGANIC:PEARLASH]
 
[STATE_COLOR:ALL:WHITE]
 
[STATE_NAME_ADJ:ALL_SOLID:pearlash]
 
[BASIC_COLOR:7:1]
 
[BUILD_COLOR:7:0:1]
 
[MATERIAL_VALUE:4]
 
[SPEC_HEAT:800]
 
[SOLID_DENSITY:1200]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
LYE{{gamedata|[INORGANIC:LYE]
 
[STATE_COLOR:ALL:CLEAR]
 
[STATE_NAME_ADJ:SOLID:frozen lye]
 
[STATE_NAME_ADJ:SOLID_POWDER:frozen lye powder]
 
[STATE_NAME_ADJ:LIQUID:lye]
 
[STATE_NAME_ADJ:GAS:boiling lye]
 
[BASIC_COLOR:7:0]
 
[BUILD_COLOR:7:0:0]
 
[MATERIAL_VALUE:2]
 
[SPEC_HEAT:4181]
 
[MELTING_POINT:10000]
 
[BOILING_POINT:10180]
 
[SOLID_DENSITY:920]
 
[LIQUID_DENSITY:1000]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
MUD{{gamedata|[INORGANIC:MUD]
 
[STATE_COLOR:ALL:BROWN]
 
[STATE_NAME_ADJ:SOLID:mud]
 
[STATE_NAME_ADJ:SOLID_POWDER:dirt]
 
[BASIC_COLOR:6:0]
 
[BUILD_COLOR:6:0:0]
 
[SPEC_HEAT:800]
 
[SOLID_DENSITY:1200]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
VOMIT{{gamedata|[INORGANIC:VOMIT]
 
[STATE_COLOR:ALL:DARK_GREEN]
 
[STATE_NAME_ADJ:ALL_SOLID:vomit]
 
[BASIC_COLOR:2:0]
 
[BUILD_COLOR:2:0:0]
 
[SPEC_HEAT:4181]
 
[HEATDAM_POINT:10180]
 
[SOLID_DENSITY:1200]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
SALT{{gamedata|[INORGANIC:SALT]
 
[STATE_COLOR:ALL:WHITE]
 
[STATE_NAME_ADJ:ALL_SOLID:salt]
 
[STATE_NAME_ADJ:LIQUID:molten salt]
 
[STATE_NAME_ADJ:GAS:boiling salt]
 
[BASIC_COLOR:7:0]
 
[BUILD_COLOR:7:0:1]
 
[MATERIAL_VALUE:10]
 
[SPEC_HEAT:854]
 
[MELTING_POINT:11442]
 
[BOILING_POINT:12637]
 
[SOLID_DENSITY:1200]
 
[LIQUID_DENSITY:1200]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
FILTH_B{{gamedata|[INORGANIC:FILTH_B]
 
[STATE_COLOR:ALL:BROWN]
 
[STATE_NAME_ADJ:ALL_SOLID:filth]
 
[BASIC_COLOR:6:0]
 
[BUILD_COLOR:6:0:0]
 
[SPEC_HEAT:4181]
 
[HEATDAM_POINT:10180]
 
[SOLID_DENSITY:1200]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
FILTH_Y{{gamedata|[INORGANIC:FILTH_Y]
 
[STATE_COLOR:ALL:YELLOW]
 
[STATE_NAME_ADJ:SOLID:frozen filth]
 
[STATE_NAME_ADJ:SOLID_POWDER:frozen filth powder]
 
[STATE_NAME_ADJ:LIQUID:filth]
 
[STATE_NAME_ADJ:GAS:boiling filth]
 
[BASIC_COLOR:6:1]
 
[BUILD_COLOR:6:0:1]
 
[SPEC_HEAT:4181]
 
[HEATDAM_POINT:10180]
 
[MELTING_POINT:10000]
 
[BOILING_POINT:10180]
 
[SOLID_DENSITY:920]
 
[LIQUID_DENSITY:1000]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
UNKNOWN_SUBSTANCE{{gamedata|[INORGANIC:UNKNOWN_SUBSTANCE]
 
[STATE_COLOR:ALL:GRAY]
 
[STATE_NAME_ADJ:SOLID:unknown frozen substance]
 
[STATE_NAME_ADJ:SOLID_POWDER:unknown frozen powder]
 
[STATE_NAME_ADJ:LIQUID:unknown substance]
 
[STATE_NAME_ADJ:GAS:unknown boiling substance]
 
[BASIC_COLOR:7:0]
 
[BUILD_COLOR:7:0:0]
 
[SPEC_HEAT:4181]
 
[HEATDAM_POINT:10180]
 
[MELTING_POINT:10000]
 
[BOILING_POINT:10180]
 
[SOLID_DENSITY:920]
 
[LIQUID_DENSITY:1000]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 
 
 
GRIME{{gamedata|[INORGANIC:GRIME]
 
[STATE_COLOR:ALL:BROWN]
 
[STATE_NAME_ADJ:ALL_SOLID:grime]
 
[BASIC_COLOR:2:0]
 
[BUILD_COLOR:2:0:0]
 
[SPEC_HEAT:800]
 
[SOLID_DENSITY:1200]
 
[IMPACT_YIELD:10000]
 
[IMPACT_FRACTURE:10000]
 
[IMPACT_STRAIN_AT_YIELD:0]
 
[COMPRESSIVE_YIELD:10000]
 
[COMPRESSIVE_FRACTURE:10000]
 
[COMPRESSIVE_STRAIN_AT_YIELD:0]
 
[TENSILE_YIELD:10000]
 
[TENSILE_FRACTURE:10000]
 
[TENSILE_STRAIN_AT_YIELD:0]
 
[TORSION_YIELD:10000]
 
[TORSION_FRACTURE:10000]
 
[TORSION_STRAIN_AT_YIELD:0]
 
[SHEAR_YIELD:10000]
 
[SHEAR_FRACTURE:10000]
 
[SHEAR_STRAIN_AT_YIELD:0]
 
[BENDING_YIELD:10000]
 
[BENDING_FRACTURE:10000]
 
[BENDING_STRAIN_AT_YIELD:0]}}
 

Latest revision as of 18:27, 8 December 2011

		spec_heat	heatdam_point	colddam_point	ignite_point	melting_point	boiling_point	fixed_temp	solid_density	liquid_density	material_value
"rock"		1000		NONE		NONE		NONE		11500		13000		NONE		2000		2000		1
amber		1000		11000		NONE		NONE		NONE		NONE		NONE		1200		NONE		2
coral		1000		10600		NONE		NONE		NONE		NONE		NONE		1200		NONE		2
green glass	700		NONE		NONE		NONE		13600		16000		NONE		2600		2240		2
clear glass	700		NONE		NONE		NONE		13600		16000		NONE		2600		2240		5
crystal glass	700		NONE		NONE		NONE		13600		16000		NONE		2600		2240		10
water		4181		NONE		NONE		NONE		10000		10180		NONE		920		1000		1
coal		409		NONE		NONE		11440		NONE		NONE		NONE		1346		NONE		2
potash		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		3
ash		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
pearlash	800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		4
lye		4181		NONE		NONE		NONE		10000		10180		NONE		920		1000		2
mud		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
vomit		4181		10180		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
salt		854		NONE		NONE		NONE		11442		12637		NONE		1200		1200		10
filth_b		4181		10180		NONE		NONE		NONE		NONE		NONE		1200		NONE		1
filth_y		4181		10180		NONE		NONE		10000		10180		NONE		920		1000		1
unknown	subst	4181		10180		NONE		NONE		10000		10180		NONE		920		1000		1
grime		800		NONE		NONE		NONE		NONE		NONE		NONE		1200		NONE		1

All hardcoded materials except glass use 10000/10000/0 for all YIELD/FRACTURE/STRAIN_AT_YIELD properties and 0/0 for MAX_EDGE/ABSORPTION. "Rock" is used in Arena mode instead of actual stone types. --Quietust 19:54, 8 September 2010 (UTC)

Effective raws can be found at hardcoded_materials.txt.