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Difference between revisions of "v0.31:Brass"
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(Fixing links within namespace (0311/2808)) |
(you start with two bars of value 2 (copper and zinc) and end up with 2 bars of value 7 (brass and brass) - that's a 250% increase in value) |
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Latest revision as of 19:46, 17 January 2012
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This article is about an older version of DF. |
Brass is an alloy of zinc and copper. Brass can be used to make furniture and other objects at a metalsmith's forge.
Brass can be made using one of the following recipes:
- Zinc bar + Copper bar
- Sphalerite + Native copper or Malachite or Tetrahedrite
Zinc and copper both have a material value of 2. Brass has a value of 7, making it a very profitable alloy to produce, resulting in a value increase of 250%.
[INORGANIC:BRASS]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:brass]
[STATE_NAME_ADJ:LIQUID:molten brass]
[STATE_NAME_ADJ:GAS:boiling brass]
[DISPLAY_COLOR:6:6:1]
[MATERIAL_VALUE:7]
[SPEC_HEAT:377]
[MELTING_POINT:11656]
[BOILING_POINT:14068]
[SOLID_DENSITY:8550]
[LIQUID_DENSITY:8000]
[MOLAR_MASS:64000]
[IMPACT_YIELD:290500]
[IMPACT_FRACTURE:1015000]
[IMPACT_STRAIN_AT_YIELD:264]
[COMPRESSIVE_YIELD:290500]
[COMPRESSIVE_FRACTURE:1015000]
[COMPRESSIVE_STRAIN_AT_YIELD:264] no data, used 110
[TENSILE_YIELD:83000]
[TENSILE_FRACTURE:290000]
[TENSILE_STRAIN_AT_YIELD:75] 110
[TORSION_YIELD:83000]
[TORSION_FRACTURE:299000]
[TORSION_STRAIN_AT_YIELD:75]
[SHEAR_YIELD:83000]
[SHEAR_FRACTURE:290000]
[SHEAR_STRAIN_AT_YIELD:75] no data, used 110
[BENDING_YIELD:83000]
[BENDING_FRACTURE:290000]
[BENDING_STRAIN_AT_YIELD:75]
[MAX_EDGE:10000]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED] |
Base | |
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Alloys |
Billon • Bismuth bronze • Black bronze • Brass • Bronze • Electrum • Fine pewter • Lay pewter • Nickel silver • Pig iron • Rose gold • Steel • Sterling silver • Trifle pewter |
Special |