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Difference between revisions of "v0.31:What is the best crop"
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− | There is no "best" | + | {{Quality|Fine|08:25, 11 April 2012 (UTC)}}{{av}} |
+ | There is no "best" [[crop]], but some are clearly superior to others, depending on your needs and available resources. | ||
− | ==All Purpose== | + | ==All-Purpose== |
− | Many | + | Many [[dwarf|dwarves]] prefer the humble [[plump helmet]], which can be [[farming|grown]] year-round, [[food|eaten raw]], [[cook|cooked]], or brewed into [[Alcohol|wine]], and many early fortresses rely on the plump helmet crop as a main component of their diet. Several above-ground crops are all-seasons as well, the best of which are probably [[wild strawberry|wild strawberries]], [[longland grass]], and [[whip vine]]s. |
==Booze== | ==Booze== | ||
− | Four principal seeds available at the beginning of an expedition ( | + | Four principal seeds available at the beginning of an expedition ([[cave wheat]], [[pig tail]], [[plump helmet]], [[sweet pod]]) all produce underground crops that can be made into [[booze]] worth 10☼. Above ground crops will require you to [[trade]] or [[gather plants|gather]] for [[seed]]s, but the best of them that can be [[farming|farmed]] are [[sun berry|sun berries]], which produce [[sunshine]] worth 25☼. |
− | Keep in mind that dwarves care more about the diversity of available booze than its | + | Keep in mind that dwarves care more about the diversity of available booze than its [[value]]. |
==Dye== | ==Dye== | ||
− | There are three 20☼ | + | There are three 20☼ [[dye]] crops: [[blade weed]] and [[sliver barb]] (above ground) and [[dimple cup]]s (underground). |
==Food== | ==Food== | ||
− | In terms of sheer | + | In terms of sheer [[Currency|dwarfbuck]]s, [[sweet pod]]s produce the most valuable foodstuff: [[Dwarven syrup]] (100☼). In terms of quantity and value, other good crops are [[quarry bush]]es (which yield 5 quarry bush leaves when processed) and [[whip vine]]s (which can be [[mill]]ed into [[flour|whip vine flour]]). |
==Thread== | ==Thread== | ||
− | All plant thread is equally valuable (at 2☼ per unit), so the main decision is between an underground crop ( | + | All plant thread is equally valuable (at 2☼ per unit), so the main decision is between an underground crop ([[pig tail]]) or an above-ground crop ([[rope reed]]). |
Latest revision as of 08:25, 11 April 2012
This article is about an older version of DF. |
There is no "best" crop, but some are clearly superior to others, depending on your needs and available resources.
All-Purpose[edit]
Many dwarves prefer the humble plump helmet, which can be grown year-round, eaten raw, cooked, or brewed into wine, and many early fortresses rely on the plump helmet crop as a main component of their diet. Several above-ground crops are all-seasons as well, the best of which are probably wild strawberries, longland grass, and whip vines.
Booze[edit]
Four principal seeds available at the beginning of an expedition (cave wheat, pig tail, plump helmet, sweet pod) all produce underground crops that can be made into booze worth 10☼. Above ground crops will require you to trade or gather for seeds, but the best of them that can be farmed are sun berries, which produce sunshine worth 25☼.
Keep in mind that dwarves care more about the diversity of available booze than its value.
Dye[edit]
There are three 20☼ dye crops: blade weed and sliver barb (above ground) and dimple cups (underground).
Food[edit]
In terms of sheer dwarfbucks, sweet pods produce the most valuable foodstuff: Dwarven syrup (100☼). In terms of quantity and value, other good crops are quarry bushes (which yield 5 quarry bush leaves when processed) and whip vines (which can be milled into whip vine flour).
Thread[edit]
All plant thread is equally valuable (at 2☼ per unit), so the main decision is between an underground crop (pig tail) or an above-ground crop (rope reed).