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Difference between revisions of "v0.31:Flask"
(Created page with some basic information - might need fixing up or relocation but it's adequate.) |
(bug 4603 was resolved by 0.31.02) |
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− | {{av}} | + | {{quality|Fine|16:03, 14 April 2012 (UTC)}}{{av}} |
− | + | '''Flasks''' are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. Flasks can be made of [[metal]] (by a [[metal crafter]] at a [[metalsmith's forge]]), [[leather]] (by a [[leatherworker]] at a [[leather works]], where they are called waterskins) or [[glass]] (by a [[glassmaker]] at a [[glass furnace]], where they are called vials). Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make [[extracts]]; however, soldiers will sometimes choose to use filled vials to store drinks.{{bug|3116}} A single job creates three flasks, waterskins or vials. | |
− | Flasks can | + | Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their flasks from their specific squad menu. |
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+ | When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action. | ||
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+ | {{Category|Items}} |
Latest revision as of 16:03, 14 April 2012
This article is about an older version of DF. |
Flasks are containers used by your Dwarves to carry alcohol or water while hunting or on military duty. Flasks can be made of metal (by a metal crafter at a metalsmith's forge), leather (by a leatherworker at a leather works, where they are called waterskins) or glass (by a glassmaker at a glass furnace, where they are called vials). Flasks and waterskins are functionally equivalent. Vials can be used as flasks or waterskins, and are also used to make extracts; however, soldiers will sometimes choose to use filled vials to store drinks.Bug:3116 A single job creates three flasks, waterskins or vials.
Flasks can hold up to three units of alcohol or water. Alcohol is preferable to water, as it prevents unhappy thoughts and doesn't freeze in low temperatures. Soldiers can be ordered to fill their flasks from their specific squad menu.
When in adventurer mode, the water in the waterskin will freeze after some time in very cold weather. The resulting ice can be licked instead of drunk but doesn't quench thirst or melt from this action.