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Difference between revisions of "23a:Mayor"
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− | {{ | + | {{quality|Fine|15:43, 8 May 2012 (UTC)}}{{Noble |
| noble=Mayor | | noble=Mayor | ||
| quarters=Decent Quarters | | quarters=Decent Quarters |
Revision as of 15:43, 8 May 2012
Room requirements | ||
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Office | Decent Office | |
Quarters | Decent Quarters | |
Dining room | Decent Dining Room | |
Tomb | None | |
Furniture requirements | ||
Chests | 2 | |
Cabinets | 1 | |
Weapon racks | 1 | |
Armor stands | 1 | |
Other | ||
Mandates | 1 | |
Demands | 2 | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
The mayor noble arrives once your population reaches 50 and you have completed enough diverse tasks (see below), at which point your sheriff is also promoted to captain of the guard. The mayor will also make guild mandates if he receives complaints from guild leaders (if said workers are not given enough work to do).
The presence of the mayor is also required in order to permit the arrival of the Count.
You must complete a sufficient quantity of various jobs during the previous year in order to trigger the arrival of the Mayor. The criteria appear to be 4 of the following: 25 crafting jobs, 25 metal-related jobs, 25 wood-related jobs, 10 gem jobs, 25 stone jobs, 25 food jobs. The Baron in version 0.28.181.40d uses these same criteria.
Economy | |
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Trade | |
Wealth | |
Justice | |
Guilds | |
Cults | |
Nobility | |
Other | |
Foreign |