v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.34:Judge of intent"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Importing content from v0.31 (284/614))
 
m
Line 4: Line 4:
 
To train this skill, let dwarves idle and chatter amongst themselves.
 
To train this skill, let dwarves idle and chatter amongst themselves.
  
If your appraiser is Novice or better in this skill, you will get messages about your trading partner's willingness to trade. See [[Trade#Merchant_mood]]. It is possible for a dwarf who starts with Novice skill to become rusty by the time the dwarven caravan arrives, but a single small trade will remove the rust and allow the trader's mood to be gauged.
+
If your broker is Novice or better in this skill, you will get messages about your trading partner's willingness to trade. See [[Trade#Merchant_mood]]. It is possible for a dwarf who starts with Novice skill to become rusty by the time the dwarven caravan arrives, but a single small trade will remove the rust and allow the trader's mood to be gauged.
 
{{skills}}
 
{{skills}}

Revision as of 09:25, 10 February 2013

This article is about an older version of DF.

Judge of intent is a social skill used by dwarves while chattering amongst themselves and avoiding work. This is an important broker skill, as it allows the broker to tell how a trader feels about a particular deal.

To train this skill, let dwarves idle and chatter amongst themselves.

If your broker is Novice or better in this skill, you will get messages about your trading partner's willingness to trade. See Trade#Merchant_mood. It is possible for a dwarf who starts with Novice skill to become rusty by the time the dwarven caravan arrives, but a single small trade will remove the rust and allow the trader's mood to be gauged.

Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused