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The Masterwork mod uses a system of generic materials: [[Main:Leather|Leather]] is only called leather. Not "creature-name" leather, but only leather. Same for [[Main:silk|silk]], [[main:hair|hair]], [[main:milk|milk]], [[main:meat|meat]] and [[main:blood|blood]], [[main:bone|bone]]s and [[wood]]. You won't have to scroll through 50 building materials in your list, but only 10. This is one of the few features of MDF that can't be turned on and off. Together with some other performance improving tweaks, MDF could increase your Frame rate by about 25% from vanilla Dwarf Fortress. | The Masterwork mod uses a system of generic materials: [[Main:Leather|Leather]] is only called leather. Not "creature-name" leather, but only leather. Same for [[Main:silk|silk]], [[main:hair|hair]], [[main:milk|milk]], [[main:meat|meat]] and [[main:blood|blood]], [[main:bone|bone]]s and [[wood]]. You won't have to scroll through 50 building materials in your list, but only 10. This is one of the few features of MDF that can't be turned on and off. Together with some other performance improving tweaks, MDF could increase your Frame rate by about 25% from vanilla Dwarf Fortress. | ||
− | There are a wide range of tough enemies to up the challenge level, exotic materials, new industries; even threats from within the fortress like diseases and hostile cults. [[Temple]]s, Guns, Mages and Slaves. [[Rune]]s, Mithril, [[Automaton]]s and [[Raptor]]s. There are Libraries, Garrisons and Guildhalls to skill up your dwarves. In | + | There are a wide range of tough enemies to up the challenge level, exotic materials, new industries; even threats from within the fortress like diseases and hostile cults. [[Temple]]s, Guns, Mages and Slaves. [[Rune]]s, Mithril, [[Automaton]]s and [[Raptor]]s. There are Libraries, Garrisons and Guildhalls to skill up your dwarves. In version "3f" a [[magic system]] was added. Add only the parts that appeal to you; most settings can be customized by the player with the included Masterwork Settings.exe user interface. You can enable and disable parts of the mod just by pressing a button and generating a new world. |
There are lots of new [[Metal|materials]] -- iron, silver and steel [[weapon]]s are just the beginning. | There are lots of new [[Metal|materials]] -- iron, silver and steel [[weapon]]s are just the beginning. | ||
</div> | </div> | ||
<div style="max-width:54em; margin:auto;">{{green rounded info box|Downloads| | <div style="max-width:54em; margin:auto;">{{green rounded info box|Downloads| | ||
− | The latest version is version ''' | + | The latest version is version '''3g''', released on '''24 Agust 2013'''. ([http://www.bay12forums.com/smf/index.php?topic{{=}}125633.msg4214412#msg4214412 Changelog] {{dot}} [http://www.bay12forums.com/smf/index.php?board{{=}}24.0 Official Forum]) |
[http://dffd.wimbli.com/file.php?id{{=}}5315 Windows] {{dot}} | [http://dffd.wimbli.com/file.php?id{{=}}5315 Windows] {{dot}} |
Revision as of 13:18, 25 August 2013
Click here to view the main page for vanilla Dwarf Fortress
☼MASTERWORK☼ Dwarf Fortress (MDF) is a mod package that makes Dwarf Fortress 4 times as big, but still keeps true to the original atmosphere of the game. It adds 110+ Buildings, 2000+ Reactions, 1000+ Creatures and up to 35+ races. It includes a selection of Utilities and 2 playable race plugins: Orc Fortress and Kobold Camp.
The Masterwork mod uses a system of generic materials: Leather is only called leather. Not "creature-name" leather, but only leather. Same for silk, hair, milk, meat and blood, bones and wood. You won't have to scroll through 50 building materials in your list, but only 10. This is one of the few features of MDF that can't be turned on and off. Together with some other performance improving tweaks, MDF could increase your Frame rate by about 25% from vanilla Dwarf Fortress.
There are a wide range of tough enemies to up the challenge level, exotic materials, new industries; even threats from within the fortress like diseases and hostile cults. Temples, Guns, Mages and Slaves. Runes, Mithril, Automatons and Raptors. There are Libraries, Garrisons and Guildhalls to skill up your dwarves. In version "3f" a magic system was added. Add only the parts that appeal to you; most settings can be customized by the player with the included Masterwork Settings.exe user interface. You can enable and disable parts of the mod just by pressing a button and generating a new world.
There are lots of new materials -- iron, silver and steel weapons are just the beginning.
The latest version is version 3g, released on 24 Agust 2013. (Changelog · Official Forum)