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Difference between revisions of "v0.31:System requirements"

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(it doesn't even run on Windows 2000, let alone NT4 or 98)
 
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{{Quality|Fine|08:51, 1 July 2010 (UTC)}}
 
{{Quality|Fine|08:51, 1 July 2010 (UTC)}}
  
''If you're looking for information on improving the performance of Dwarf Fortress on your computer, see {{L|Maximizing framerate|Maximizing Framerate}}.''
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''If you're looking for information on improving the performance of Dwarf Fortress on your computer, see [[Maximizing framerate|Maximizing Framerate]].  For installation instructions, see [[Installation]].''
  
 
__TOC__
 
__TOC__
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* '''Windows''' requires XP SP3 or newer.
 
* '''Windows''' requires XP SP3 or newer.
* '''Linux''' runs native or using Wine.
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* '''Linux''' runs natively or using Wine.
* '''Mac''' uses Wine.
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* '''Mac''' needs Intel chip. (OS X Lion works, but requires [[v0.31:Installation#Mac|a short modification]] to run)
  
 
'''Note:''' ''The [[40d:System requirements|40d article]] has detailed info on Non-Windows OS' that is probably mostly still valid.''
 
'''Note:''' ''The [[40d:System requirements|40d article]] has detailed info on Non-Windows OS' that is probably mostly still valid.''
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== RAM ==
 
== RAM ==
  
DF is not particularly RAM-hungry. Expect the process to allocate between 300 and 700 MB with medium regions. With 512MB you may be a bit on the short side, but 1 GB is absolutely sufficient. World Generation can eat up far more than that, but Generation will only be slower if not more RAM is available. Otherwise the influence of RAM on game speed is limited, as DF is not loading and offloading big chunks of data much.
+
DF is not particularly RAM-hungry. Expect the process to allocate between 300 and 700 MB with medium regions. With 512MB you may be a bit on the short side, but 1 GB is absolutely sufficient. World Generation can eat up far more than that, but Generation will only be slower if less RAM is available. Otherwise the influence of RAM on game speed is limited, as DF is not loading and offloading big chunks of data much. <!-- Is this correct?  Longer worldgen history may increase RAM use during Fortress mode play, IIRC... or was that a bug? -->
  
 
There are no detailed requirements per se.  However, because simply saying the more RAM you have and the faster your CPU is the better is not all that helpful, here are some stats that users have experienced while playing this game on a variety of different environments.  (Please note that ‘fast game-play’ and ‘slow game-play’ are subjective terms and not intended to relay anything specific or exact.  What may be fast to one person might be slow to another). It's also essential that you mention the state of your fortress - how many dwarves there are, animals, terrain, speedups, and so forth.
 
There are no detailed requirements per se.  However, because simply saying the more RAM you have and the faster your CPU is the better is not all that helpful, here are some stats that users have experienced while playing this game on a variety of different environments.  (Please note that ‘fast game-play’ and ‘slow game-play’ are subjective terms and not intended to relay anything specific or exact.  What may be fast to one person might be slow to another). It's also essential that you mention the state of your fortress - how many dwarves there are, animals, terrain, speedups, and so forth.
  
== What is SDL and Legacy version difference? ==
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== SDL vs. Legacy ==
SDL is a cross-platform application framework. The SDL version of DF uses that framework and so runs on mac and linux, along with including Baughn's new opengl code, which should be faster, allows png files for tilesets, zooming with the mousewheel, etc. The SDL version is quite new, so isn't proven yet. It's also being actively worked on, getting features like "separate files for graphics and font", and true-type font support.
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[http://www.libsdl.org/ SDL] is a cross-platform application framework. The SDL version of DF runs on Windows, Mac OS X, and Linux. It includes Baughn's new OpenGL code, which is faster and has more features (including support for PNG tilesets and using scroll wheels).
  
Legacy is Toady's old code, only kept in case the SDL version doesn't work for someone. There is no legacy version for mac or linux.
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"Legacy" refers to the (Windows-only) framework Toady used before migrating to SDL. The legacy version is only necessary if the SDL version doesn't work for some reason.
  
 
== Experiential reports ==
 
== Experiential reports ==
 
=== Report format ===
 
=== Report format ===
Please read [[DF2010:System_requirements/Report_Template | the report template]] page before contributing any reports
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Please read [[v0.31:System_requirements/Report_Template | the report template]] page before contributing any reports
  
 
=== Reports ===
 
=== Reports ===
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:GPU: EVGA Geforce Gtx 465 1 Gig
 
:GPU: EVGA Geforce Gtx 465 1 Gig
 
:OS: Windows 7 Ultimate x64
 
:OS: Windows 7 Ultimate x64
 +
 +
----
 +
Configuration type: Thinkpad T42
 +
;Game info
 +
:Game version: v0.31.25
 +
:World size: Medium
 +
:Embark size: 4x4
 +
:Age of fort: 10 years
 +
:Number of dwarves: ~200
 +
:Number of animals: ~250
 +
:Average fps: 12-15
 +
:Default/nondefault raws: default
 +
:Tileset in use: default
 +
:Amount of stone dug: ~15000
 +
:Amount of water and state: 1 flowing river that splits and merges back, numerous murky pools
 +
:Approximate amount of z-levels: 20 in use, 45 total
 +
:RAM usage of game: 600-900mb
 +
:Draw mode in init.txt: VBO
 +
 +
;PC info
 +
:CPU: Pentium M 1.8ghz
 +
:MBO:
 +
:RAM: 1gb
 +
:GPU: ATI Mobility Radeon 7500
 +
:OS: Windows XP Pro SP3
 +
  
 
=== Archived reports ===
 
=== Archived reports ===
Older, incomplete reports can be found [[DF2010:System_requirements/Archived_reports | here]].
+
Older, incomplete reports can be found [[v0.31:System_requirements/Archived_reports | here]].

Latest revision as of 21:10, 6 February 2014

This article is about an older version of DF.

If you're looking for information on improving the performance of Dwarf Fortress on your computer, see Maximizing Framerate. For installation instructions, see Installation.

OS[edit]

  • Windows requires XP SP3 or newer.
  • Linux runs natively or using Wine.
  • Mac needs Intel chip. (OS X Lion works, but requires a short modification to run)

Note: The 40d article has detailed info on Non-Windows OS' that is probably mostly still valid.

RAM[edit]

DF is not particularly RAM-hungry. Expect the process to allocate between 300 and 700 MB with medium regions. With 512MB you may be a bit on the short side, but 1 GB is absolutely sufficient. World Generation can eat up far more than that, but Generation will only be slower if less RAM is available. Otherwise the influence of RAM on game speed is limited, as DF is not loading and offloading big chunks of data much.

There are no detailed requirements per se. However, because simply saying the more RAM you have and the faster your CPU is the better is not all that helpful, here are some stats that users have experienced while playing this game on a variety of different environments. (Please note that ‘fast game-play’ and ‘slow game-play’ are subjective terms and not intended to relay anything specific or exact. What may be fast to one person might be slow to another). It's also essential that you mention the state of your fortress - how many dwarves there are, animals, terrain, speedups, and so forth.

SDL vs. Legacy[edit]

SDL is a cross-platform application framework. The SDL version of DF runs on Windows, Mac OS X, and Linux. It includes Baughn's new OpenGL code, which is faster and has more features (including support for PNG tilesets and using scroll wheels).

"Legacy" refers to the (Windows-only) framework Toady used before migrating to SDL. The legacy version is only necessary if the SDL version doesn't work for some reason.

Experiential reports[edit]

Report format[edit]

Please read the report template page before contributing any reports

Reports[edit]

Configuration type: AMD based, full desktop PC

Game info
Game version: 31.08 - graphics
World size: Medium region (default, nonmodified)
Embark size: 5x5
Age of fort: 6 years
Number of dwarves: 140
Average fps: 6-14
Default/nondefault raws: nondefault, dwarven speed modified, some smelting recipes modified.
Tileset in use: Phoebus prebuilt version
Amount of stone dug: 8693 at the moment of measure
Amount of water and state: A brook, dammed and diverted into big cisterns for trap use, mostly static and pressurised.
Approximate amount of z-levels: Beyond 200 below the ground level, around 5 upwards from ground.
RAM usage of game: Around 1.25 GB when playing
Draw mode in init.txt: VBO
PC info
CPU: AMD 7750x2 BE @ 2.7GHz
MBO: Gigabyte GA-MA78G-DS3h
RAM: 4GB DDR2 800
GPU: XFX GTX260
OS: Windows 7 x64 Ultimate

Game info
Game version: 31.12
World size: Smaller Region
Embark size: 4x4
Number of dwarves: 7
Average fps: 90-100
Default/nondefault raws: Giant Eagles can be everywhere. No aquifers, and one cavern layer.
Tileset in use: Ironhand.
Amount of stone dug: ~150
Amount of water and state: A dozen murky pools.
Approximate amount of z-levels: 40-50.
RAM usage of game: Unknown.
Draw mode in init.txt: 2D.
PC info
CPU: 1.6 GHz Intel Centrino.
MBO: Unknown.
RAM: 512 MB.
GPU: Unknown.
OS: Windows XP.

Configuration type: Intel Based, Fairly clean copy of Windows, Defragged weekly and virus scanned daily at night.

Game info
Game version: .31.18 Graphics
World size: Medium
Embark size: 3x3
Age of fort: 3 years
Number of dwarves: 100
Average fps: ~95
Default/nondefault raws: Default raws
Tileset in use: Phoebus
Amount of stone dug: ~600 blocks
Amount of water and state: ~200 blocks, with river
Approximate amount of z-levels: 7 in use around 150-200 in all
RAM usage of game: 330 Mb.
Draw mode in init.txt: 2d
PC info
CPU: Core 2 Quad 2.6 Ghz
MBO: Asus P5N-D
RAM: 6 Gigs DDR2 (x2 1 Gig, x2 2 Gig)
GPU: EVGA Geforce Gtx 465 1 Gig
OS: Windows 7 Ultimate x64

Configuration type: Thinkpad T42

Game info
Game version: v0.31.25
World size: Medium
Embark size: 4x4
Age of fort: 10 years
Number of dwarves: ~200
Number of animals: ~250
Average fps: 12-15
Default/nondefault raws: default
Tileset in use: default
Amount of stone dug: ~15000
Amount of water and state: 1 flowing river that splits and merges back, numerous murky pools
Approximate amount of z-levels: 20 in use, 45 total
RAM usage of game: 600-900mb
Draw mode in init.txt: VBO
PC info
CPU: Pentium M 1.8ghz
MBO:
RAM: 1gb
GPU: ATI Mobility Radeon 7500
OS: Windows XP Pro SP3


Archived reports[edit]

Older, incomplete reports can be found here.