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Difference between revisions of "40d:Dragon"
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− | '''Dragons''' are ferocious predatory [[:Category:Megabeasts| | + | '''Dragons''' are ferocious predatory [[:Category:Megabeasts|Megabeasts]] which are extremely hostile, larger than elephants, and quite resistant to damage. In addition to bite and claw attacks, they can breathe [[fire]] over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire. |
When a dragon enters your area, the game will announce its presence and its name. It will then attempt to eat you. Quickly. | When a dragon enters your area, the game will announce its presence and its name. It will then attempt to eat you. Quickly. |
Revision as of 09:21, 10 November 2008
Dragons are ferocious predatory Megabeasts which are extremely hostile, larger than elephants, and quite resistant to damage. In addition to bite and claw attacks, they can breathe fire over a considerable area, which can cause things such as grass, equipment and people to ignite. This fire is apparently magical in nature, and can hurt many creatures who are otherwise comfortable in the fire.
When a dragon enters your area, the game will announce its presence and its name. It will then attempt to eat you. Quickly.
Dealing with Dragons
Despite all its advantages, it is possible for relatively small groups of dwarves (even as few as 8) to take down dragons, especially if there are high proportions of relatively well trained marksdwarves available.
Additionally, dragons can be caught in traps and then tamed or sold to traders. This is probably the safest way to manage this creature. (Note: When transferring a Dragon cage to a trade depot the dragon, like all captured creatures, may escape, wreaking havoc on all your dwarves who are bringing other trade items.)
While the dragon itself is usually fairly easy to deal with, if you are not quick in doing so, it will likely set a large number of objects (and dwarves) on fire. Given that dwarven AI doesn't understand being on fire very well, this can quickly lead to dwarves inadvertantly spreading the fire throughout your fortress. Be sure to quickly forbid burning objects that dwarves might want to pick up, and also draft burning dwarves so you can order them to take a bath before spreading the burning horror around.
Timing can make the difference between black and white. One strategy is to pile a large squad of melee dwarves and marksdwarves on the dragon while its crossing a bridge / floor-path over a river. If you're lucky, the barrage of bolts will send the dragon falling off of the bridge stunned and you can have your way with it. This is possible to pull-off without a single casualty (war dogs being an exception).
Dragon Irregularities, Bugs, and Planned Features
Note that, as of the current version, Dragons cannot actually fly, which contributes towards the ease of killing them. Certain dev_notes indicate that in eventual future releases, dragons will not only be able to fly, but will use their flight to a terrifying level of efficiency, strafing your troops with fire from above, as well as picking them up and dropping them from a great height. Unfortunately (fortunately?) these enhancements may not show up in the game for many months.
Dragons are apparently immune to dragonfire, but not immune to any other kind of fire. Unfortunately, the dragon AI (like the dwarf AI) seems to believe that it is in fact immune to all fire, and so they will gleefully go swimming in lava-- and hence get burned to a crisp. Their dragonfire can also ignite many objects on the ground, and if the dragon then walks over these objects, they will sometimes ignite themselves in the process. These factors are all likely bugs, and are liable to be fixed at some time in the future.
Taming dragons with a dungeon master
Dragons which have tasted dwarven blood can not be tamed, otherwise, beware that dragonfire does not discriminate between dwarves and goblins Template:Game Data