v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Weapon token"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
== How to Gain Weight ==
+
{{quality|Exceptional|21:20, 30 March 2011 (UTC)}}{{av}}
  
your body is merely are able of applying countless nutrients during a period. With small meals, there is better opportunity for nutrient absorption. When using the goal to build muscle fast, you will need maximum maintenance of the nutritional value necessary to make this happen goal.
+
For use on standard weapons.
  
 +
{| {{prettytable}}
 +
|- bgcolor="#ddd"
 +
! Token
 +
! Arguments
 +
! Description
  
 +
|-
 +
| ADJECTIVE
 +
| adjective
 +
| Appears before the name of the weapon's material. E.g. "large Obsidian dagger"
  
Providing the body with a full protein source at each and every mealtime helps the body retain an anabolic, postive nitrogen balance state.
+
|-
 +
| CAN_STONE
 +
|
 +
| Can be made out of SHARP (unmodded: obsidian) stone.
  
 +
|-
 +
| CRIT_BOOST:
 +
| value
 +
| Increases the chance of a weapon piercing internal organs.
  
 +
|-
 +
| [DAMAGE:''<damage amount>'':''<damage type>'']
 +
| dmg amount - value
 +
dmg type - (slash, burn, etc.)
 +
| Sets the amount and the type of [[Damage]]
  
The six meals a day healthy eating plan is likewise viewed as good at lowering blood cholesterol. Studies have shown that people who split their full <span class="plainlinks">[http://how2gainweightfast.org/mass-gainers/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">mass gainer</span>] calories into 6 small meals per day tremendously diminished both their total plus Cholestrerol levels levels.
+
|-
 +
| MINIMUM_SIZE:
 +
| value
 +
| The size a creature must be in order to use this weapon.
  
 +
|-
 +
| MATERIAL_SIZE:
 +
| value
 +
| How much material is needed to make the item. When using normal metal bars, the amount needed is the value divided by 3, rounded down; when using [[adamantine]], the number of wafers needed is equal to the value.
  
 +
|-
 +
| NAME
 +
| singular:plural
 +
| What this item will be called ingame.
  
In addition, the entire body is a bit more more likely to store fat if it is unsure when it is going to get its next feeding. Your whole body is incredibly intelligent as well as no matter whether you're planning for the future, it does. When it becomes utilized to being fed persistently, to six meals a day, it tends not to stress a whole lot concerning future dependence on energy and it is as a result more unlikely to keep energy as unsightly fat.
+
|-
 +
| RANGED:''<skill type>'':''<ammo type>''
 +
| skill type - weapon skill type
 +
ammo type - anything
 +
| This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. Also allows this weapon to be constructed at a bowyer's workshop. For a list of skill tokens see [[Skill token]]s.
  
 +
|-
 +
| SKILL
 +
| weapon skill type (axe, sword, etc.)
 +
| The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see [[Skill token]]s.
  
 +
|-
 +
| STICK_CHANCE
 +
| value
 +
| The chance of a weapon sticking in a target.
  
How To Undertake It
+
|-
 +
| TWO_HANDED
 +
| value
 +
| Creatures wielding this weapon that are above the minimum size but their size is below this number must wield this weapon with two hands. (''Currently only affects fortress mode as an adventurer can wield anything in one hand.'')
  
 +
|-
 +
| WEIGHT
 +
| value
 +
| How much an item weighs.
  
 +
|}
  
When you are used to the three-meal-a-day routine, six meals a day will certainly seem a daunting task. Cook six meals per day? Hello, when you can take action, . Most can't. I can't. To assist, areas suggestions:
+
{{Category|Modding}}
 
+
{{Category|Tokens}}
 
 
 
 
Plan in advance. Ensure that the diet necessary to comply with your diet is within reach. Plan meals definitely several days earlier.
 
 
 
Cook upfront. A lot of foods that may help you reach your nutritional goals lend on their own to being cooked large quantities then portioned out as well as cooled for quick and good eating. Chicken breast and boiled eggs are good examples. Get some tupperware and you will eat correctly with minimal kitchen time.
 
 
 
Use canned protein. You'll understand that tuna comes in a can generating a simple and quick meal, but did you know that salmon, chicken white meat as well as other protein-rich foods can be found in cans? Look at the food market.
 
 
 
Also, the number 1 helper to keeping to a six-meal-a-day plan (drum roll please)... SUPPLEMENTS. You can preserve to your excess weight diet without needing <span class="plainlinks">[http://www.how2gainweightfast.org/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight</span>] supplements nevertheless it shall be enormously more difficult.
 
 
 
 
 
 
 
There are actually meal replacement powders or shakes, whey protein powders, weight gainers and various supplements who have effective natural content and will make your meal planning much easier. For additional information, go to the Bodybuilding Supplement Guidebook.
 
 
 
 
 
 
 
Whilst it is likely to be impractical to stay and take in six times daily, when you consider that some of your diet can be a quick gulp of a protein shake this diet plan can be handy even for the busiest of people.
 
 
 
With only a few smarts in addition to a little creativity, there are actually your meal planning just isn't as hard as it may first appear.
 

Latest revision as of 20:29, 23 June 2017

This article is about an older version of DF.

For use on standard weapons.

Token Arguments Description
ADJECTIVE adjective Appears before the name of the weapon's material. E.g. "large Obsidian dagger"
CAN_STONE Can be made out of SHARP (unmodded: obsidian) stone.
CRIT_BOOST: value Increases the chance of a weapon piercing internal organs.
[DAMAGE:<damage amount>:<damage type>] dmg amount - value

dmg type - (slash, burn, etc.)

Sets the amount and the type of Damage
MINIMUM_SIZE: value The size a creature must be in order to use this weapon.
MATERIAL_SIZE: value How much material is needed to make the item. When using normal metal bars, the amount needed is the value divided by 3, rounded down; when using adamantine, the number of wafers needed is equal to the value.
NAME singular:plural What this item will be called ingame.
RANGED:<skill type>:<ammo type> skill type - weapon skill type

ammo type - anything

This sets what weapon skill will be gained when this weapon is fired and what type of ammo can be fired by this weapon. Ammunition definitions have DAMAGE and CLASS - CLASS determines what ammo type it matches. Also allows this weapon to be constructed at a bowyer's workshop. For a list of skill tokens see Skill tokens.
SKILL weapon skill type (axe, sword, etc.) The type of weapon skill that experience is gained in when this weapon is wielded in melee fighting. For a list of skill tokens see Skill tokens.
STICK_CHANCE value The chance of a weapon sticking in a target.
TWO_HANDED value Creatures wielding this weapon that are above the minimum size but their size is below this number must wield this weapon with two hands. (Currently only affects fortress mode as an adventurer can wield anything in one hand.)
WEIGHT value How much an item weighs.