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Difference between revisions of "v0.31:Sparring"

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{{av}} {{Quality|Fine}} <br> {{Expand Topic}}
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{{av}} {{Quality|Fine}}
  
 
== Introduction ==  
 
== Introduction ==  
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'''Sparring''' is a form of non-lethal melee [[combat]], led by the [[Militia captain]] in charge of the respective [[squad]], to train [[soldier]]s in their [[combat skill]]s in [[fortress mode]].  Sparring takes place at a [[barracks]]; on-duty soldiers will engage in training activities such as sparring and  [[observer|watching]] combat demonstrations while off-duty soldiers will primarily conduct [[combat drills|individual training drills]]. Training is a safe way to get experienced soldiers.
  
'''Sparring''' is a form of (usually) non-lethal {{l|combat}}, led by the {{l|Militia Captain}} in charge of the respective {{l|squad}}, to train {{L|soldier}}s in their {{l|combat skill}}s in {{L|fortress mode}}Sparring takes place at a {{L|barracks}}; off-duty soldiers will engage in training activities, such as {{l|observer|watching}} combat demonstrations and {{l|combat drills|individual training drills}} with other off-duty soldiers.
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== Equipment ==
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The weapon you wish for a squad to use can be chosen through the {{K|m}}ilitary screen, and then the {{K|e}}quip selection.  When soldiers spar, they practice (and thereby gain experience) with whatever [[weapon]] and [[armor]] they have been assigned, including [[shield]]s.  Your soldiers will put on their [[uniform]]s and grab their weapons once they are assigned equipment in a squad (and don't have any other civilian jobs).  
  
To assign a soldier to sparring, you must {{l|schedule}} his or her squad to train.  This is accomplished by opening the {{key|m}}{{l|military interface|ilitary screen}}, selecting the squad from the list, choosing to {{key|a}}lerts the selected squad, then assigning the squad to Active/Training (Or whatever you have named it). Back out of the military screen and press {{k|s}} for squads. Highlight the squad you want to train and make sure they are set to active by pressing {{k|t}}. It will cycle between active and inactive, make sure it is set to active. Now press {{k|q}} to highlight your {{l|bed}}, {{l|weapon rack}}, and/or {{l|armor stand}} that you used to designate the barracks. Highlight which squad you wish to train and press {{k|t}} again. A {{k|T}} should appear on the right side of the screen beside that squads name. Now your squads should start to train.
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==Organized squad training==
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You cannot directly assign a soldier to spar. Instead, you need to [[schedule]] his or her squad to train.  This is accomplished by opening the {{k|m}}[[military interface|ilitary screen]]. Open the {{k|a}}lerts panel, then assign the squad to Active/Training (or establish a more complex schedule of alerts). Now {{k|q}}uery the [[bed]], [[weapon rack]], and/or [[armor stand]] to designate a barracks. Highlight which squad you wish to train and press {{k|t}}. A {{Tile|T|3:0:1}} should appear on the right side of the screen beside that squad's name. Now your squad is set to be training, and has a place to train in. A squad set to the default Alert/Training alert level (or a more complicated schedule using the advanced calendar system) will predominantly train in their training barracks and occasionally engage in their civilian lives. A squad with active orders delivered through the squad menu will first carry out those orders, taking breaks to eat or sleep, but will not train. To change the number of dwarves assigned to train in a squad, open the {{k|m}}ilitary screen, go to the {{k|s}}chedule screen, then {{k|e}}dit the order for each month by pressing {{k|+}}{{k|*}}{{k|-}} or {{k|/}} to change the minimum number of dwarves assigned for that month.
  
It may seem confusing at first, but there is a reason for all the hoops. Because of the way the system is setup you can assign individual squads to only train in certain areas. That way when trouble strikes they are already nearby. For instance if you have 3 entrances into your fort, instead of having a central training area you station a squad near each, with its own barracks. This insures quicker reaction times and hopefully fewer casualties.
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#Define a squad with members (equip with whatever armor and weapons you like)
 +
#Designate a [[barracks]] and have the squad set to train there
 +
#Have an active training order for the squad
 +
#Lower the minimum required dwarves for the order to be equal or less than your squad (note that the default is 10, requiring a full squad!)
  
== Equipment ==
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==Individual Training==
 +
Your soldiers will continue to do jobs outside the military if they don't have a place to spar or an active schedule. [[Personality_trait|Motivated]] dwarves will also conduct individual training.  This happens if:
 +
* the dwarf squad has no scheduled orders
 +
* the squad has a designated barracks to train at
 +
* the dwarf is on break (dwarves with no job do not go on individual combat drill)
  
When soldiers spar, they practice (and thereby gain experience) with whatever {{L|weapon}} and {{L|armor}} they have been assigned, including {{L|shield}}s.  Thus, in order to train {{L|axedwarf|axedwarves}}, it is necessary to assign the recruits axes, and so forth with all other {{L|weapon}}s. The weapon you wish for them to spar with can be chosen through the {{K|m}}ilitary screen, and then the {{K|e}}quip selection.
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==Other Notes==
 +
=== Injury===
 +
Dwarves are very unlikely to hurt each other while sparring, even when equipped with otherwise lethal weapons. They can however have accidents due to them dodging an attack: falling in the water or down to a lower level may happen to them depending on the surroundings of your barracks.
  
== Injury ==
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Also, dwarves can dodge up one level if they are next to a wall. Make sure they can walk back down or build a roof, because otherwise you risk a military dwarf trapping himself and starving to death.
  
During sparring soldiers can get {{l|wound}}ed, ranging from minor injuries to loss of ability. This cripples their training time (leading to death in real combat) or disables them from fighting at all. To avoid injury you can
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===Default Schedule===
 +
The default Active/Training alert requires a full 10 member squad. This can be changed from the [[Scheduling]] menu. If you have a dwarf die, remember that another member must be appointed or the minimum number required to train lowered to accommodate the new squad count.  
  
* '''Equip''' them with {{l|training weapon}}s. However, there are only training axes, swords, and spears. Mace and hammer dwarves will have to use real weaponry. And during an {{l|ambush}}, it might be difficult to switch over to effective weapons. Therefore build your weapon {{l|stockpile}} or weapon racks close to the {{l|barracks}}.
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===Happy Soldiers===
* '''Equip''' them with {{l|armor}}; this lowers damage being received and allowing them to train with their armor. However, it has been observed that training is less {{l|fun|spartan and dangerous}} than previous incarnations, and it seems that {{l|dwarf|dwarves}} are less likely to consider training to be a Mortal Kombat match.  
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Be kind to your soldiers. Civilians with no military experience will get bad thoughts from going on duty. Soldiers will get a bad thought if they don't have any civilian experience. Having the wrong number assigned to train in a squad can also generate bad [[Thought|thoughts]].
  
Also note, {{l|Healthcare|healing}} injury caused by sparring is good {{l|experience}} for a new {{L|doctor}}.
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=== Training on disarmed prisoners ===
==Scheduling training==
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A very effective way to train your dwarves is to let them fight stripped prisoners while heavily armored and carrying training weapons themselves. Keep in mind that a dwarf needs be attacked to increase his or her defensive skills up. In other words: if you're interested in having your dwarves quickly train as Dodgers, Armor Users and Shield Users, it'll be far more efficient to set-up multiple small pits where dwarves can train one on one against disarmed prisoners.
Many players make the mistake of assuming that the Active/Training {{L|scheduling#Alert_Levels|alert}} sets your squad to train year round. However this is not the case. Instead it simply fills a squads {{L|schedule}} with the priority to train. That is, your soldiers will put on their uniforms and grab their weapons but they may continue to do jobs outside the military. In order to make them actually train you must do the following after setting their alert to Active/Training (or by scheduling Train under the schedule screen).
 
  
#Designate a {{L|barracks}} from an item.
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See [[Cage#Remotely_Opening_Cages|Remotely Opening Cages]] for more information.
#Press {{k|q}} and highlight the item used to designate the barracks from.
 
#Select the squad you want to train in that particular barracks and press {{k|t}}. A T will appear beside the squads name in the menu.
 
#Multiple squads can be set to train in the same barracks. Whether or not this means they will train between squads is unknown{{verify}}.
 
  
Things to note: The default alert Active/Training requires 10 members of a squad to activate. This can be changed from the {{L|scheduling}} menu. Dead squad members used to stay in the squad, but as of 31.12 they are removed upon death. At that point another member must be appointed or the minimum number required to train lowered to accommodate the new squad count.
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== See also==
== Danger Room ==
 
There is a method to train up your military to legendary {{L|skill}}s with little interaction from the player. It involves the creation of a room, designated as a {{L|barracks}}, that is filled with {{L|Traps#Upright_Spear/Spike|spike traps}}. The traps are loaded with wooden {{L|training weapon|training spear}} only, so they are not very dangerous. The traps are linked to a single {{L|lever}} set to repeat. As your military stands in the room, engaging in whatever training exercise they would normally be doing, they will gain skill increases in other areas as well. So far the following skills have been confirmed to increase: armor user, dodge, shield user, and weapons skills (see {{L|Combat Skill|here}} for more details on each). It should be noted that crossbowdwarfs will increase their weapon skill as well, due to parrying the trap weapons with their crossbows. In order to build your own do the following steps:
 
  
#Create an area suitably large to hold your militia/training squad, but the smaller the better, by {{k|d}}esignating an {{L|armor stand}} or {{L|weapon rack}} and creating a {{L|barracks}}.
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[[Archery]]
#Cover all of the floor tiles in spike traps loaded with a training spear (a single spear would be the safest). This part is what separates highly trained dwarves from dwarves who are having too much {{L|fun}}.
 
#Link all of the traps to a single {{L|lever}} and set the lever to be pulled on repeat.
 
#Set your {{L|military}} to train in that room.
 
  
Some words of caution. Any {{L|pet}}s caught following their master into this room will be slaughtered. Whether this is a positive or negative feature will be left for the player to decide. Because the dwarves will be taking damage there is the possibility of death due to infection or a string of unlucky hits. It is however much more unlikely that a serious injury will occur. An infection could give your doctors some practice as well.
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[[Military]]
  
Please see [http://www.bay12forums.com/smf/index.php?topic=63528.0 this link] for more information and verification.
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[[Danger_room|Danger Room]]
  
== See also==
+
{{Military FAQ}}
  
{{L|Military|DF2010:Military}}
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{{Category|Military}}
 
+
{{Category|Fortress mode}}
{{Military FAQ}}
 

Latest revision as of 15:37, 28 July 2021

This article is about an older version of DF.

Introduction[edit]

Sparring is a form of non-lethal melee combat, led by the Militia captain in charge of the respective squad, to train soldiers in their combat skills in fortress mode. Sparring takes place at a barracks; on-duty soldiers will engage in training activities such as sparring and watching combat demonstrations while off-duty soldiers will primarily conduct individual training drills. Training is a safe way to get experienced soldiers.

Equipment[edit]

The weapon you wish for a squad to use can be chosen through the military screen, and then the equip selection. When soldiers spar, they practice (and thereby gain experience) with whatever weapon and armor they have been assigned, including shields. Your soldiers will put on their uniforms and grab their weapons once they are assigned equipment in a squad (and don't have any other civilian jobs).

Organized squad training[edit]

You cannot directly assign a soldier to spar. Instead, you need to schedule his or her squad to train. This is accomplished by opening the military screen. Open the alerts panel, then assign the squad to Active/Training (or establish a more complex schedule of alerts). Now query the bed, weapon rack, and/or armor stand to designate a barracks. Highlight which squad you wish to train and press t. A T should appear on the right side of the screen beside that squad's name. Now your squad is set to be training, and has a place to train in. A squad set to the default Alert/Training alert level (or a more complicated schedule using the advanced calendar system) will predominantly train in their training barracks and occasionally engage in their civilian lives. A squad with active orders delivered through the squad menu will first carry out those orders, taking breaks to eat or sleep, but will not train. To change the number of dwarves assigned to train in a squad, open the military screen, go to the schedule screen, then edit the order for each month by pressing + *- or / to change the minimum number of dwarves assigned for that month.

  1. Define a squad with members (equip with whatever armor and weapons you like)
  2. Designate a barracks and have the squad set to train there
  3. Have an active training order for the squad
  4. Lower the minimum required dwarves for the order to be equal or less than your squad (note that the default is 10, requiring a full squad!)

Individual Training[edit]

Your soldiers will continue to do jobs outside the military if they don't have a place to spar or an active schedule. Motivated dwarves will also conduct individual training. This happens if:

  • the dwarf squad has no scheduled orders
  • the squad has a designated barracks to train at
  • the dwarf is on break (dwarves with no job do not go on individual combat drill)

Other Notes[edit]

Injury[edit]

Dwarves are very unlikely to hurt each other while sparring, even when equipped with otherwise lethal weapons. They can however have accidents due to them dodging an attack: falling in the water or down to a lower level may happen to them depending on the surroundings of your barracks.

Also, dwarves can dodge up one level if they are next to a wall. Make sure they can walk back down or build a roof, because otherwise you risk a military dwarf trapping himself and starving to death.

Default Schedule[edit]

The default Active/Training alert requires a full 10 member squad. This can be changed from the Scheduling menu. If you have a dwarf die, remember that another member must be appointed or the minimum number required to train lowered to accommodate the new squad count.

Happy Soldiers[edit]

Be kind to your soldiers. Civilians with no military experience will get bad thoughts from going on duty. Soldiers will get a bad thought if they don't have any civilian experience. Having the wrong number assigned to train in a squad can also generate bad thoughts.

Training on disarmed prisoners[edit]

A very effective way to train your dwarves is to let them fight stripped prisoners while heavily armored and carrying training weapons themselves. Keep in mind that a dwarf needs be attacked to increase his or her defensive skills up. In other words: if you're interested in having your dwarves quickly train as Dodgers, Armor Users and Shield Users, it'll be far more efficient to set-up multiple small pits where dwarves can train one on one against disarmed prisoners.

See Remotely Opening Cages for more information.

See also[edit]

Archery

Military

Danger Room